Stellaris

Stellaris

40k Age of Indomitus
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Update: Sep 20, 2024 @ 6:17pm

Initial update upload, changed name and mod file version.

Update: May 19, 2024 @ 11:58pm

(Updated to 3.12.2)

Didn't note any real changes with 3.12.2 But i always could have missed something Be sure to report any bugs with this version. again not a content update

(Version -.-.- )

Update: May 8, 2024 @ 12:52am

(Updated to 3.12.1)

(Added Map presets back they still act funny I did fix a couple of things to do with the generational values and selection on game start but there are still more that have been reported that i need to recreate correctly and fix, including starting solar system Initializers)

(Not a content update just a push to new version and will be doing the proper patch soon)

(Version 1.2.6)

Update: Apr 11, 2024 @ 11:39pm

(Update and bug fixes)

(Fixed Shrine world decision, available on ALL planet classes, now uses only habitable classes like the rest)

(Also fixed line that required AP perk for shrine world)

(Removed preset maps, as they were incredibly buggy and had issues that will take me along time too work through)

Can add those back if people can live with it and want to use it regardless of the playable state.

UPDATED TO 3.11.3

(Version 1.2.5)

Stable Build

Update: Mar 20, 2024 @ 3:29am

(Version Update)

3.11.1 - 3.11.2

See Below Notes

Update: Mar 20, 2024 @ 2:40am

(Background Fixes)

(Fixed planet class file missing brackets on planet types)

(Fixed a civic that stopped alloy production on forge worlds)

-Supposedly let me know if its still a thing?

(Nothing else of Note)

Version 1.2.4

(Stable Build)





Update: Mar 4, 2024 @ 1:21am

(Missing file and localisation texts patch)

Nothing of note just missed a couple of files.

Version 1.2.3

(Stable Build)

Update: Feb 28, 2024 @ 12:59am

(Background fixes)

(Removed planet classes that were not in use)

(Increased gestalt ethic cost to 8 to prevent of using regular ethics alongside with gestalt (which AI generated empires tend to abuse)

(Fixed several missed closing quotes)

(Fixed inline quotes (missed escape symbols)

(Fixed some comments)

(Some formatting adjustments (readability)

(Added Shrine World with functional Modifiers for its class)

(Added Shrine World districts "Shrine World Hive City" and "Cathedral Complex District")

Note: Shrine world likely will have 2 more districts added in the coming days.


Version 1.2.2

(Stable Build)

(2 Known Bugs)

Update: Feb 27, 2024 @ 2:02am

(Updated to 3.11.1)

Not a lot to log here I double checked all planet decisions,perks, civics and origins all are working as they should nothing to note as of yet.

Edit: Preset (35 Performance start and Total war) maps are interacting funny with starting planet class using resurgent Imperium origin changing it from Ruins class to Normal continental class. Other than the planet class the rest is functioning.

Version 1.2.1

(Stable Build)

(2 Known Bugs)

Update: Feb 24, 2024 @ 8:57pm

(Modifier Touch ups)

(Added Modifiers for Penal world, Armory world and Refinery world)

+300 building slots for Penal, Refinery and Armory (Only uses all slots if you use a building slot mod that supports 300 slots on planets)


Refinery World:

Resources from jobs +10%
Trade value +40%
Exotic Gases from Jobs + 30%
Rare Crystals from Jobs + 30%
Volatile Motes from Jobs + 30%


Armory World:

Trade Value +50%
Army Upkeep -40%
Defence Army Damage +20%
Army Morale +50%
Army Cost -30%


Penal world:

Crime +65%
Housing +50%
Biological Pop happiness -50%
Immigration Pull +15%

Penal world has also had its Districts updated, Now only having the "Penal Habitation Cells" and Penal Mining Infrastructure" Districts for your empires convicts.

(Also updated Armory world icon for Militarium Barracks)

( Fixed bug related too Planetary decisions menu "ai_weight". It was an incorrect AP Check )


Version 1.2.0

(Stable Build)

(1 Known bugs)