Stellaris

Stellaris

40k Age of Indomitus
Showing 11-20 of 56 entries
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Update: Oct 31, 2024 @ 9:18pm

Pushed forward, slight edit to one building.

Update: Oct 11, 2024 @ 5:53pm

( Added allow conditions for capitals and administrations for plasma generator)

Counts all VANILLA planet admin buildings.

(Version 1.3.1)

Update: Oct 5, 2024 @ 10:54pm

(Fixed potential for Imperial Mausoleum) (Building)

(Fixed potential for Imperial Factorum ) (Building)

(Fixed potential for Imperial Plasma Generatoum ) (Building)

( Changed Astra Militarum Recruitment Center jobs from Soldier too Militarum Jobs )
DOES NOT CHANGE ANYTHING RELATED TO ARMY RECRUITMENT.

(Changed Name of Job "Gene-Technician" to "Genetor" ) - This is the name of the job for Gene-Seed.

(Changed planet limit of Machine cult to 1 )

( Added Promethium Refinery Building )

( Added Job, Arch-Magos )

( Added Job, Magos )

( Added Job, Promethium Miner )

( Added Job, Skitarii )

( Added Job, Logis )

( Added Job, Enginseers )

( Added Job, Servitor )

( Added Enginseers jobs to Plasma district for Mechanicus forge world )

( Added Servitor jobs to Material processing district for Mechanicus forge world )

( Added Arch-Magos, Magos, Skitarii, Enginseers and Servitor jobs to the Machine Cult building)

( Added all icons for the above Jobs )


(Version 1.3.0)

(Stable Build, Resource balance correcting slowly)








Update: Sep 24, 2024 @ 2:49am

(Fixed errors within Necron jobs file)

(Fixed Ai weights, changed from left over drone code to normal worker, specialist, ruler triggers for Necron jobs)

( Adjusted Greater Summoning Core Icon)

( Adjusted Summoning Core Icon)

( Adjusted Dormant Monolith Icon)

( Added 4 Necron warrior jobs to Dormant Monolith)

( Removed 4 Necron warrior jobs from Gauss turret adjusted to 1 Necron warrior job per turret)

(Version 1.2.9)

(Stable Build, Resource balance questionable)


Update: Sep 22, 2024 @ 10:38pm

( Fixed Summoning Core bracket errors, on building)

( Fixed Greater Summoning Core bracket errors, on building)

( Added Functional Ork world Districts stat balance will need adjusting)

- Primitive shacks

- Open Mines

- Scrap Yards

- Hunting grounds

These districts do encounter an issue On game start and will throw resources out for a few seconds so you technically start at a disadvantage. Possible bug - Investigating this

(Version 1.2.8)

(Stable Build, Resource balance questionable)





Update: Sep 21, 2024 @ 8:09pm

(Fixed building flag triggers of potentials, swapped from origin check to country flag check)

Imperial Buildings only

(Version 1.2.7)

Update: Sep 20, 2024 @ 7:58pm

Previous Change log mentions these same stats

(Fixed an issue with missing brackets on the navy recruitment center)

( Fixed Shrine world Decision not working)

( Fixed an issue with no icon displaying on "Imperial planet designation" ascension perk)

( Added Static Planet Modifiers for Classes)

This includes all the same stats they previously had.

( Added 7 new Origins)

( Added 88 new buildings)

( Added 39 New jobs)

( Added 3 new decisions for Tau planet classes)

(Added 500 ish Technologies for buildings and armies)

( Added 8 New strategic resources)

( Added 8 new districts for Dark Eldar and Chaos Worlds)

( Added Solar System Initializer For Dark Eldar)

( Removed maps yet again 3.13 broke them, was causing crashes on game start)

( Removed Immortality from all imperial leaders expect for the Emperor trait)

( Gutted all starting army modifiers on The great crusade Origin)

( Nerfed "The emperor Protects" Trait removed army Modifiers)

( These New buildings and techs may still require balance adjustments in up coming patches)


Update: Sep 20, 2024 @ 7:46pm

Another hot fix for a tech again minor but annoying.

Update: Sep 20, 2024 @ 7:38pm

Hot fix for A single tech Error, minor but annoying

Update: Sep 20, 2024 @ 7:08pm

( Fixed Shrine world Decision not working)

( Added Static Planet Modifiers for Classes)

( Added 7 new Origins)

( Added 88 new buildings)

( Added 39 New jobs)

( Added 3 new decisions for Tau planet classes)

(Added 500 ish Technologies for buildings and armies)

( Added 8 New strategic resources)

( Added 8 new districts for Dark Eldar and Chaos Worlds)

( Added Solar System Initializer For Dark Eldar)

( Removed maps yet again 3.13 broke them, was causing crashes on game start)

( Removed Immortality from all imperial leaders expect for the Emperor trait)

( Gutted all starting army modifiers on The great crusade Origin)

( Nerfed "The emperor Protects" Trait removed army Modifiers)