Stellaris

Stellaris

40k Age of Indomitus
439 Comments
Moose 12 hours ago 
Anybody got the issue of Great crusade capitol not being able to build and districts? removing all blockers has it still stay stuck saying no space for more.
Miriam Aug 19 @ 3:06am 
I play imperial 35 years but i can't gain any new strategic resources except gene seed, do i ignore some tech?
Aurelias  [author] Aug 18 @ 9:15pm 
No you cannot but your not the first person to ask for that ill end up applying it to both a civic and the current origin soon in an update. This is just so it gives both options of going through the origin like normal and using the civic as an alternative to that as a bunch of people want.
RandomGamingNerd Aug 18 @ 5:09pm 
@Aurelias for question below v
RandomGamingNerd Aug 18 @ 2:59pm 
Sorry if this is a dumb question, but can I still use and or produce the new strategic resources (scrap, gene seed, etc.) without the imperial authority and can I access those technologies without the Great Crusade Origin? If I can cannot use the strategic resources, would you ever consider making them usable by other empires?
Aurelias  [author] Aug 17 @ 11:22pm 
No worries
Emperor Crispatine Aug 17 @ 10:01pm 
Ok cool, Thanks for letting me know, I started a Chaos Playthrough and wanted to Figure it out before I got too Deep into it.
Aurelias  [author] Aug 17 @ 9:14pm 
All other world types are assigned through decisions and techs for everyone other than imperial.

So for Hell Forge for example you'll get a tech roll for it eventually then you'll find it unlocks the decision for world conversion within the decision section. Hell Forge's however need a mechanicus forge world to use that decision on. The demon worlds just just use any planet.
Emperor Crispatine Aug 17 @ 10:32am 
Hi so I have a Question about the Chaos World Types and other World Types that Aren't Imperial, How would I designate them? Is it through a Similar System as the Imperial Worlds, Or does each of the Origins get a Unique System to Assign their Worlds?
RyvL Aug 17 @ 7:13am 
Thanks for the reply. The mods such as SW, ME, Halo, etc. are mainly shipsets, so they don't touch any of the civics, planets, etc. I know there are mods with those sci-fi's that are major overhauls on some of the features within the game, but I'd imagine they would overwrite one another.

It seems if it mainly just adds a bunch of stuff, I may give it a go and see what happens. Thanks again!
Aurelias  [author] Aug 16 @ 6:20pm 
Its not a conversion mod, at face value I don't see why it wouldn't work with Star Wars, Mass Effect conversions it just depends how much as been changed within those mods and how much of the vanilla game they are overwriting. AOI Currently doesn't have species but plenty of civics and government types, buildings etc. this mod makes very little changes in terms of overwrites so you might find it will launch then vanilla aspects of the game may be missing that need to access parts of this mod its kind of a 50/50 on what happens. if your willing to name what Star Wars, Mass Effect mods you intend to use I can have a quick search over em and see what may happen.
RyvL Aug 16 @ 1:10pm 
Is this a conversion mod or can this be played with other mods that add space flair (Star Wars, Mass Effect, etc, etc.)? I see where it mentions it doesn't overwrite armies, but curious if this plays nice (not in the good way ;) ) with other sci-fi backgrounds.

Currently need a Warhammer mod that adds in species, civics, etc, but I want them to kill some Star Wars factions too lmao.
Aurelias  [author] Aug 13 @ 6:06pm 
@GoldenGaming85 Thats the plan for them theres alot within the space marine army file which even breaks down into chapters and or legions depending on how you want to manage things
BURNTBurrito Aug 13 @ 11:45am 
The merchant jobs are still broken. They’re not producing trade
GoldenGaming85 Aug 11 @ 5:35am 
More Astartes Legions could be an actual thing? Like choosing them as you do with Astra Militarum regiments?
Ren Aug 11 @ 5:30am 
Just to add more variety, I think you should add Plasma Cannons, Volkite Accelerators and Lascannons for ship components. Also, probably best if you rename some of the Army units like "Heavy Weapons Squad". A squad is like... 10 Guys lmao.
djpaulycee Aug 7 @ 4:33pm 
@Aurelias Ill definitely experiment more tonight and the weekend but thats just the stuff i noticed so far! Also im not ruling out that it could be some other thing thats causing it, like a stray mod i never noticed that was installed and maybe causing compatibility issues. For example, it could be the "imperial navy" weapons mod thats causing it. Possibly.
djpaulycee Aug 7 @ 4:30pm 
@Aurelias yes its definitely this mod. im like 99% sure. Lemme explain: at first, that its the "grimdark" compilation mod but its not because it was never installed in that playlist. I removed your mod, added the forerunners ships and portrait mod and a bunch of other portrait/tech mods (like the unsc one for example) while keeping every other mod the same. EX: UI overhaul, planetary diversity, guilli's planetary, etc. These were installed for the 40k playthrough as well.

Things i noticed: the forerunner playthrough was smooth . No issues. Your mod causes its people to ignore worker jobs. I was playing the imperium. I had to massively tweak specialist job availability for them to even consider farming, lol. Even then, there were only 26 farmers in my captial. Good for patch 3.14, Terrible for 4.0. +2 food with 4 imperium planets. Insane. Also, there are NO CIVILIAN JOBS! I get that civilian in 4.0 means unemployed but they still produce resources. Civilians, as a "job" is GONE
Xeenoz Aug 7 @ 6:34am 
sorry, am I supposed to be creating my own empire? i couldn't find a premade one. Also, I thought the game was gonna start in 999 M41 but now its 30k? since its the age of indomitus
Aurelias  [author] Aug 6 @ 9:43pm 
I'd like to know more about this however get back to me when you can.
Aurelias  [author] Aug 6 @ 9:42pm 
@djpaulycee Causing what? And the jobs added to x planets are not within the single digits for any of our testers and hasn't been reported until now you sure this is this mod and not just an issue with another mod that breaks something when this mod is present?
djpaulycee Aug 6 @ 6:49pm 
@Aurelias i think its this mod thats causing it so ill let you know. Your civilian jobs are in the single digits and not in the thousands, if that makes sense. Im barely getting food or energy because of it
DocHolliday Aug 4 @ 1:11am 
Also it would be nice if we could un-designate a planet as a special militarum regiment recruiting center. I designated Terra as the Praetorian recruiting center not thinking and now all my defense armies are Praetorians not Custodes...
古手梨花 Aug 2 @ 6:42pm 
8个思潮点太逆天了
DocHolliday Aug 1 @ 7:12pm 
I meant the Resurgent Imperial Authority apologies.
Lordlandraider Aug 1 @ 12:24am 
Thank you!:SMHead:
Aurelias  [author] Jul 31 @ 10:36pm 
@DocHolliday It is allowed only restrictions for ethics it has are fanatic pacifist and pacifist (those you cant have). The rest are allowed.
Aurelias  [author] Jul 31 @ 10:29pm 
@Lordlandraider no its not lol that was me I have fixed that within the build ill push tonight, i didn't think about what I named the event file
Commissar Chenkov Jul 31 @ 5:13pm 
@PuppyFister69 Manufactorum buildings produce them (not to be confused with Factorum buildings, which produce cons. goods).
@Lordlandraider same with me. It's not game-breaking, so meh. But yeah, all event pics are error'd out.
Lordlandraider Jul 31 @ 4:51pm 
Not sure if it's just me, but I unsubscribed and resubscribed to make sure. The latest update to this mod seems to have broken the pictures for vanilla events of the game. Like, finding the remnants of the Yuht has ERROR ERROR ERROR in the box above the text that's supposed to contain a picture. Ran it without any mods and it worked fine. Ran with just this enabled and I encounter the issue. This just a me thing or?
DocHolliday Jul 31 @ 4:10pm 
you can add relationship modifiers to specific Civic's like Force did for his Forerunner mod if your worried about Chaos and the Imperium sharing to many ideals and being friends. In his mod, any empire that has the "Mantle of Responsibility" civic will have a big relationship debuff to other empires also claiming the mantle, there can only be one. But point is you can do that with the chaos civics so the Imperial faction/s will naturally hate Chaos regardless.
DocHolliday Jul 31 @ 4:07pm 
Will you please allow spiritualist ethic for the Imperium's origin??? It makes no sense and renders shrine worlds pointless...
PuppyFister69 Jul 30 @ 9:59pm 
maybe a silly question, how do I produce Military Goods? I'm well into researching different Astartes but never actually got the recs to produce imperial guard.
Commissar Chenkov Jul 29 @ 5:45am 
Much appreciated - thank you!
Aurelias  [author] Jul 29 @ 2:40am 
@Ren As below brother
Aurelias  [author] Jul 29 @ 2:40am 
@ Commissar Chenkov There is now a decision you use to pick what regiment type you want to make from x planet.
mathekian  [author] Jul 28 @ 8:43pm 
Hey peeps, if you wanna report more bugs, pretty please join the discord, you'll reach us faster.
MrGulag Jul 28 @ 8:17pm 
oh and thats with the rapid breeders trait as well, so add that percentage boost on too
MrGulag Jul 28 @ 8:17pm 
1 bug, 1 *kinda* bug
In the great crusade origin, you have some researcher jobs on your capital, I think its the Scientists from the imperial palace planetary feature, because the numbers line up

Second, on the same origin, I cant really point to a specific bug but pop growth speed feels absurdly slow. 26 years after settling my first colony, with max employed gene clinics, it has a whopping 253 population, so only 153 pop growth, with pop growth techs and jobs over 26 years.
again, i cant really say *where* the bug is, because the multipliers and everything look fine, but that doesnt feel intentional
MrGulag Jul 28 @ 3:00pm 
would it be possible to ask for civics that gives access to the various species techs and buildings, so that they arent all locked behind one specific origin? I think it'd give a lot more replayablily to the mod
not sure if researches can be tied to civics, but would be a nice feature
Commissar Chenkov Jul 28 @ 2:58pm 
Anyone know how to get the special imperial guard regiments? (Cadians, Catachans, Death Korps, etc.). I have the research, but only small, medium, etc. Imperial Guard Regiment showing up.
cleytonparamoti Jul 26 @ 9:37am 
I noticed that the synapse drone jobs from capillary nodes are separeted from distric jobs of the same type and cannot be filled by pops, i am not sure why. Not sure if it's a conflict with other mods or a problem with the mod itself
IESHISavage Jul 25 @ 6:55pm 
Clicking on the one of the arcology districts to build something on the Great crusade start (Terra) causes my game to crash, also some of the unique building for Eldar won't be worked by pops unless prioritized instead of the jobs being filled naturally, namely the ghost warrior and farseer jobs.
DocHolliday Jul 23 @ 5:58am 
figured titans out, you need a Mechanicus cult of an Forge world specifically, I only had a Mechanicus cult on a fortress world aptly named Cadia.
DocHolliday Jul 23 @ 2:46am 
Same question as Ren, I have the tech that supposedly unlocks the the special Militarum regiments but I cannot see them available anywhere. Similar issue with Titans, I have the Collegia Titanica tech and unlike the special regiments I actually see the Titans in the army recruitment tab, but I can't recruit them for some reason.
Ren Jul 22 @ 9:38pm 
How do I even recruit Cadians or any of the special Astra Militarum Regiments?
DocHolliday Jul 21 @ 3:46pm 
also it would be awesome if you would consider adding a "crusade" cassus belli, with the goal of annihilating their empire entirely, against every other empire for the Imperium's origin since it's set in the crusades, it would greatly appreciated!
Numb Jul 21 @ 3:25am 
do u have a tech tree
Numb Jul 21 @ 3:20am 
i have gotten all my society techs and i only have repeatables now and i still dont have imperial guard do u know the tech name so i can cheat it in
DocHolliday Jul 21 @ 3:19am 
Ah ok, thank you!