Stellaris

Stellaris

40k Age of Indomitus
388 Comments
DocHolliday 1 hour ago 
is there a corresponding tech to hive worlds?
GoldenGaming85 Jul 18 @ 9:40am 
I'd be honest with ya- Chaos is quite made very weak compared to other empires.
Aurelias  [author] Jul 17 @ 3:10am 
@MrGulag No its not I'll add it too the list of fixes.
MrGulag Jul 15 @ 7:32pm 
@Aurelias the Eavy Metal Stage for the orks seems to only make 10 amenities per 100 workers, is that intentional?
Numb Jul 15 @ 1:19am 
do you know the techname in files for it? i dont mind just cheating it in. I play for fun
Aurelias  [author] Jul 14 @ 10:45pm 
Yes it does work with real space's system scaling, and real space in general. but yeah odd that you cant seem to get it normally, but it shows up when you push it by command. Very odd
Numb Jul 14 @ 12:59pm 
also does this work with real space scaling
Numb Jul 14 @ 10:48am 
I have all the planets and the ascension perks. I used cheats on another save to unlock all the tech and there is a regiment tech so I guess I have to just wait ? It's just been a hundred years and I still can't seem to unlock it. I have unlocked all the imperial armour and space marine stuff it's just kinda funny lol how I have all of it and still no imperial guard
Aurelias  [author] Jul 14 @ 1:32am 
No that is not intended Voided Essence, I'll take a look at that now. And for Numb do you have the Correct planet classes? any of the hive worlds and have the Buildings on those planets and tech unlocked? Regiment Size almost scales with hive type small for small regiment medium for medium you get the gist.
Numb Jul 13 @ 5:37am 
what tech do i need for imperial guard i have all space marine tech yet no actual imperial guard regiments but i do have armour. i also have the planets and buildings
Voided Essence Jul 12 @ 3:27pm 
T'au are currently unplayable. No mineral income and no ability to build food districts. Within a year, you lose your entire empire and there's nothing you can do about it but watch. Is this intended? If so, why?
平静の上班族 Jun 30 @ 12:02am 
忠诚!
solilokio23 Jun 27 @ 11:52pm 
Hey guys, I don’t know if anyone else is having this issue, but when I use the patch that limits you to 3 ethics points, I can’t select Gestalt Consciousness because it costs 8 points. Since the patch reduces your available ethics points to 3, it becomes impossible to pick it.
I had to modify the mod files to reduce the cost of Gestalt Consciousness manually.
mathekian  [author] Jun 15 @ 11:33am 
@TheCrimsonLancer As zeizei mentioned, you need techs (Astra Militarum) and the Acension perk for it (In game you need 4 acension perk before you get the option to designate Imperial planets).
喵小夕 · F_thx Jun 14 @ 6:48am 
Please set a scripted_variable to mark that your mod has been loaded
to ensure compatibility with BPV - More Building Slots - Compatibility.
```
#/common/scripted_variables/any_name.txt
@your_mod_name_mod = 1
# end this file with a empty line or a # comment
```
Zeizei Pumpum Jun 13 @ 3:55pm 
@TheCrimsonLancer you have to research the respective technologies and have the correct planetary buildings
TheCrimsonLancer Jun 13 @ 3:46pm 
sorry for bothering everyone but how do you recruit and build imperial guard regiments? and by chance is it linked to civics at all?
Indyc0509 Jun 6 @ 10:09pm 
For me the Necron Dynasty origin isn't appearing in origin menu, why might this be?
YQ元始天尊 May 30 @ 4:59am 
I can't remember if I've ever licensed the translation of the planetary mod, and in fact I never published the localized mod before I posted this comment.
I perceive that your mods incorporate planetary mods, and you approve of his translation work. That's why I decided to open source my translations.
This time is not a good time for Chinese to turn on the computer, and the friend application may not be approved. So I reply to him in your comment section.
For me personally, due to work, I can't keep enough energy to correct the Chinese dictionary of Warhammer 40k as much as I used to, but I'm still a Warhammer enthusiast, so I'm pinning my hopes on a new translator.
The previous comment is simply an open-source help for new translators, you don't have to open it.
YQ元始天尊 May 30 @ 4:49am 
@爱吃鼠鼠的猫
https://steamcommunity.com/sharedfiles/filedetails/?id=2997041472
以前汉化缺失时自己做的自用行星汉化,一直没公布,后面退坑之后也就忘了这回事了。
机翻+40k词典粗略校准。如果你还有一些没翻译切碰巧我这里有的内容,可以直接拿我的文本覆盖,行星那mod的一些词条确实是有点晦涩,对着词典逐条理解都有点费脑子,工作量能省则省吧,重复劳动没啥太大意义
GoldenGaming85 May 29 @ 4:20am 
Alright.
Aurelias  [author] May 28 @ 10:02pm 
@GoldenGaming85 sweet as bro should be fixed now I looked over it last night.
爱吃鼠鼠的猫 May 28 @ 4:56pm 
Can we add a Steam friend Convenient to confirm translation
爱吃鼠鼠的猫 May 28 @ 4:52pm 
Is Farse Witchblade Doorslinger a Singing Spear?
Is Farse Witchblade Sky Gauntlets Gauntlets of Isha?
GoldenGaming85 May 28 @ 3:46am 
@Aurelias Building itself
Aurelias  [author] May 28 @ 3:04am 
That is a removed tech now after the army cuts downs to help tech spams, its no longer within the mod
爱吃鼠鼠的猫 May 28 @ 2:55am 
Also, I would like to ask
tech_wargear_eld_heavy_gauge_ds:0 "Wargear Heavy Gauge Ds"
What is Gauge Ds? Can you provide me with a link to lexicanum?
Aurelias  [author] May 28 @ 2:47am 
@爱吃鼠鼠的猫 I'll be happy to add Chinese localization when you feel its finished, as for the spelling mistake are you referring to "Armor" not being spelt "Armour"?
Aurelias  [author] May 28 @ 12:11am 
@GoldenGaming85 are you referring to the district or the building?
mathekian  [author] May 27 @ 11:59pm 
Hey guys! Thanks for the bug hunting for yall, Aurelias and I are going to fix all the issues in the upcoming days/weeks. If you have any more bugs/suggestions, feel free to join the discord server!
爱吃鼠鼠的猫 May 27 @ 11:54am 
Although the current progress is not high
爱吃鼠鼠的猫 May 27 @ 11:53am 
Hello, it seems like there's a spelling mistake here
IMPERIUM_30k_CDA_patch_l_english
135 tech_apothecary_armor:0 "Shroud Armor"
Also, I am working on the Chinese localization of your mod. Once I finish, can you add it to the main body
Please remind me if there are any updated texts
GoldenGaming85 May 27 @ 5:42am 
Can't build Administratrum for shit.
Goupil_Fute May 26 @ 1:26pm 
@Aurelias don't be, we all have a life.


Imédiatly. I do not know if there is a point in time after wich the problem apears, I only know that it is visible as soon as a new month start after the completion of the planetary decision to turn it into a 40k world.
With the command console or without, so early or late, it doesn't change.

However, at the very begenning of 4.0, sometimes the planet and it's buildings would "blink". They would be deleted or disactivated for a very short periode time before poping back into existence. It doesn't seem to be the case anymore tho, as they no longer "pop back into existance".
cleytonparamoti May 26 @ 5:22am 
no problemo @Aurelias, always happy to help such a cool project
Aurelias  [author] May 25 @ 10:12pm 
@cleytonparamoti I'll get right on that cheers for reporting.
Aurelias  [author] May 25 @ 10:11pm 
As for why its happening I'm only about 80 percent sure as too what is happening overall however after a planet class is changed from x class to x class and DOESN'T reset after x time, is functioning as intended. I know that it wipes buildings and districts. The resetting after x amount of time is the 20 percent puzzling part that I would like to investigate more and fix along with the district conversions. so people are not within a total mineral, alloy, energy net loss. As for ideas off the top of my head given you have tried with only this mod it wont be a mod clash likely an event or silly Initializer. At what stage does it occur in game? only after x amount of time played or as soon as your able to partake within the mods content?
Aurelias  [author] May 25 @ 10:11pm 
@Goupli_Fute sorry for the late reply, Technically only one part of this wider issue is a bug, namely the part if i read correctly its resetting after each week/month or so. I did note someone else's report on a similar issue. Where when their created buildings and districts are cleared from say Small hive world to Medium hive world, it was a thing pre 4.0 too as sometimes it converted the equivalent districts from ( Industrial to Refinery world) but the issue wasn't present for buildings before 4.0 it only is now because of how planet building slots work tied to districts.
cleytonparamoti May 23 @ 5:57pm 
the synapse drone jobs from capillary nodes are separeted from distric jobs of the same type and cannot be filled
General Justinian May 23 @ 4:38pm 
I can't remember if I suggested this here, or on one of the other mods, but I would love to see an alternate origin/civics based on the 41k version of the Imperium. Where you can have some big buffs to internal stability but penalties to technologies.
Goupil_Fute May 23 @ 1:30pm 
Hello, first I'd like to thank you for this great mod, I almost can't play without it now.

However, after the 4.0, the specialized planets reset themseves totaly each month. From district splecialisation to building being deleted.
I tried with and without other mods, vias console or long playthrought, every time a new month start, the buildings and districts are deleted, at best for a week or so, at worst completely.

Do you have any idea on what may be happening ?
Is it only my machine ?
Which holly encent should I use whith which prayer ?
niccodigge May 23 @ 1:31am 
mod list is (from button) We are the Imperial Navy -> 40k Indomitus -> ASB Shorter Battles -> Amazing Space Battles -> 3.6+ Imperium Portraits
niccodigge May 23 @ 1:27am 
exactly, the army build screen upon planet, sorry for my english, i dont see the template, oh and also the Las Squads, i see ogryns and others, i see their costs and i know it's still not enough, but i cant see and therefore select Astartes nor Las Squads of Imperial Guard
Zeizei Pumpum May 19 @ 9:57pm 
well that make sense, paradox change over and over the planet sistem since the 1.0
so keep the great work good man, all the good vibes 4 u
Aurelias  [author] May 19 @ 9:51pm 
yes a few others have mentioned a planet standalone mod, idea is great i love it, it will need almost no maintaining so long as paradox doesn't change how the planet class system works. its just not something I have been putting a lot of time into when I started it awhile back.
Aurelias  [author] May 19 @ 9:48pm 
Your going to need more than gene-seed my friend, however what menu are you referring to? the army build screen upon a planet or the sector starbase menu?
Zeizei Pumpum May 19 @ 3:00pm 
maybe a standalone mod with the planet types(?
niccodigge May 19 @ 2:53pm 
The astartes chapel dont let me build space marines, i havbe gene seed but nthere is not option in the recluting menu
General Justinian May 18 @ 9:28am 
Thank you so much for keeping these mods alive. Please keep up the great work! :)
Deadross May 17 @ 11:41am 
Thanks for the amazing mod Aurelias, I know you're super busy fixing everything, just wanted to say great job!