Duck Game

Duck Game

Duck Game Rebuilt
11-20 van 24 items weergegeven
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Update: 26 jul 2024 om 15:43

# Released v1.4.2.2

## Bug Fixes
* [NiK0] Fixed a linux specific crash with wires
* [NiK0] Fixed a crash related to online physics in the editor
- [NiK0] Fixed match presets crashing if it has levels which don't exist anymore
- [Dzhake] Fixed a bug with the console's duck finder

## Changes
- [Firebreak] Added the editorplace <thing> <position> command
- [Firebreak] Added the snapvec <position> [snapsize] command, which snaps a given Vec2 to a grid of the given size
- [NiK0] Removed Graphical Snapping
- [NiK0] Slightly optimized all draw calls
- [Dzhake] Improved 'bind' command
- [Dzhake] Added undo/redo to certain text boxes
- [Dzhake] Client mods are now visually distinct in the mod loader
- [Dzhake] Selections on the editor can now be unsnapped from the grid by holding Alt
- [NiK0] Moved some settings around

# Maintainer's Note
A lot of bloat has been removed either entirely or made default. Some of the more notable ones, 61ups/Discord RPC/Rebuilt effect are all integrated by default now
DGR Neon sign/Green text were removed entirely.

Update: 5 mei 2024 om 13:50

# Released v1.4.2.1

## Bug Fixes
* [NiK0] Fixed blocks having the wrong collision
* [NiK0] Fixed a crash related to online physics in the editor
- [Lutalli] Fixed arcade profile selector UI
- [Lutalli] Fixed more control config UI problems
- The mapping string of tilde and forward slash key is now displayed as `TILDE` and `SLASH` respectively (instead of random arrows)
- The button image of tilde key is now displayed as `~` (instead of a triangle)
- Fixed positioning of the "_" displayed when a control is being edited
- Button icons are now perfectly center aligned in the bubble no matter the button's width
## Changes
- [Lutalli] Changed the key for cancelling editing control from tilde to F1
- [Lutalli] Prevented console from opening during UIMenu global lock
- [Lutalli] Improved control config UI layout

Update: 4 mei 2024 om 5:14

# Released v1.4.2.0
## DuckShell
DuckShell (DSH) has been slightly improved in various ways to make it more convenient to use for modders, powerusers, and even regular users.
* [Dzhake] Made a [VS Code extension](<https://marketplace.visualstudio.com/items?itemName=dzhake.duckshellhighlight>) that supports syntax highlighting for DuckShell (.dsh) scripts
* `source` command changes and fixes
* [Firebreak] Can now accept a commandline argument, called from within scripts with a variable named `__arg__`
* [Dzhake] Fixed looking at the wrong place for scripts
* [Firebreak] Fixed autocompletion when given an incomplete input
* [Firebreak] Mods can now use DGR's marker system, making it easier to implement commands for modders
* [Firebreak] DSH finally supports vanilla modded commands
* [Firebreak] Fixed Ctrl+Backspace not properly deleting full words in the console
* [Firebreak] Improved `varlist` output
* Added a few new commands
* [Firebreak] `mousepos`: Returns the current mouse position
* [Firebreak] `at <index> in <collection>`: Gets a specific value in a collection using an index
* [Firebreak] `range <size> [start] [step]`: Generates an integer collection with incrementing numbers
* [Firebreak] `regex <givenString> <pattern>`: Returns the value of the first match of the regular expression
* [Firebreak] `ascii <byte>`: Returns the ASCII representation of a given byte
## Bug Fixes
* [othello7] Fixed fonts crashing on linux
* [Tater] Fixed a collision discrepency with vanilla
* [Dependabot] Fixed security issue relating with a package used in DGR
* [NiK0] Fixed the weapon taper missing an editor icon
* [NiK0] Midgame lobbies now properly update their lobby data
* [NiK0] Mitigated issues with the DGR Neon sign staying on the room even after the player left
* [Lutalli] Fixed "no save changes" popup after modifying player# only
* [Lutalli] Fixed style bubble still showing editing player#
* [tmob03] Various fixes to wire-type entities
* Visual fixes for moving trapdoors
* Fixed 4-way wire intersections not behaving like vanilla
## Changes
* [tmob03] Wire type entities will swap to the next variant in line with Ctrl+Tab (Wire -> WireActivator -> WireButton, [...])
* [Biverom] Optimized frame finding method in AutoBlock and AutoPlatform and fixed several mistake frames under the Enhanced Textures option
* [Dzhake] Added a few new options
* *DisableMoreInEditor*: Removes the "more..." button in editor context menus
* *UseEnabledModsConfig*: Turns the DG mod-list into a whitelist of mods instead of the original blacklist
* *ConvertCommands*: Disables loading modded commands for DSH
# Maintainer's Note
During this update, DGR received changes from **9 different contributers**. A huge thanks to the community for keeping this project alive!

Update: 4 mrt 2024 om 6:01

# Released v1.4.1.0
## Bug Fixes
* [NiK0] Fixed a variety of crashes/exploits abused by cheaters
* [NiK0] Fixed crashes with certain Rebuilt specific weapons
* [NiK0] Fixed the editor crashing on pyramid/random levels
* [NiK0] Fixed a crash related to non parseable numbers in the server browser
* [NiK0] Mitigated issues with the Rebuilt mod not loading hats
* [NiK0] Mitigated issues with the Rebuilt mod not properly switching vanilla to Rebuilt and locking itself onto vanilla

## Changes
* [NiK0] Optimized the lava shader and fire for low end systems. Lava shaders are limited to 4 max on screen now
* [NiK0] Added "Open Console" as a configurable bind in the Edit Controls menu

Update: 1 feb 2024 om 3:13

# Released v1.4.0.6
## Bug Fixes
* [NiK0] Fixed John Mallard thinking he was in demo DG
* [NiK0] Fixed name display always being displayed even if it was off or on
* [NiK0] Fixed certain crashes with the name display
* [NiK0] The DGR mod will now also load hats in the vanilla dg directory
* [Dan] Fixed a crash related to steam not being initialized/available
* [Dan] Fixed a crash related to null Things being added to the level
* [Dan] Fixed a rare Editor crash

Update: 24 jan 2024 om 6:09

# Released v1.4.0.5
## Bug Fixes
* [NiK0] Fixed the unintended "DuckGame" hat in the hat selector
* [NiK0] Fixed particle multiplier not applying to pipes
* [NiK0] Fixed a few rare crashes
## Changes
* [NiK0] Added Metapixel 83 No Particle Air Friction which removes the air friction from custom particles
* [NiK0] Added Metapixel 84 Uncapped Particle Speed which removes the speed cap from custom particles
* [NiK0] Added Metapixel 85 No Quack which removes the quack sfx
* [NiK0] Added Name Display Config allowing to change the font scale opacity and other stuff about it
* [NiK0] You can now tell in the server browser if the host has DGR, displayed via a heart right next to their name
* [NiK0] Added Name Display Config allowing to change the font scale opacity and other stuff about it
* [Firebreak] FeatherFashion now displays whether a metapixel is DGR-exclusive and if its synced with vanilla clients

Update: 17 jan 2024 om 10:39

# Released v1.4.0.4
## Bug Fixes
* [NiK0] Fixed HUD getting affected by fullscreen shaders
* [NiK0] Fixed crashes related to Spike Helms and Taped Weapons
* [NiK0] Fixed a Good Book crash
* [Dan] Fixed file browsing crash, unsure on why it was caused
* [Dan] Fixed a crash with backspacing on the DevConsole
* [Dan] Fixed VGM loading crashing when there is no audio device
* [Dan] Fixed DGR Items getting saved to the options file
* [Dan] Fixed a crash with a weapon from JadeMod
* [Dan] Fixed a crash with NCSteam.KillConnection crashing the lobby owner(s)
* [Dan] Fixed crash with DWEP related to snow
## Changes
* [Dan] Added support for PNG hats inside main directory
* [NiK0] Added a new taped combo

Update: 9 jan 2024 om 10:15

# Released v1.4.0.3
## Changes
* [NiK0] Enabling DGR Items or 50-player mode will now make the lobby require DGR
* [Firebreak] Made toggling 50-player mode more accessible
## Bug Fixes
* [Tater] Fixed *FPS Target* not working
* [NiK0] Fixed a bunch of visual issues with items and *Uncapped FPS* (Goodbook, Energy Scimitar, Items spawning in, WAGNUS)
* [NiK0] Fixed some shader issues with modded items
* [NiK0] Fixed issue with mods not getting subscribed to properly when joining modded lobbies
* [NiK0] Fixed stuttery hats when using *Uncapped FPS*
* [NiK0] Fixed some menus sometimes becoming invisible when opening them
* [NiK0] Fixed *dubberspeed* bindings being able to trigger multiple menus at the same time
* [NiK0] Fixed stuff getting graphic culled in the editor when it shouldn't=

Update: 6 jan 2024 om 18:01

# Released v1.4.0.2
## Bug Fixes
* [Tater] Fixed default keyboard controls not being the same as the "revert to default" controls
* [NiK0] Fixed a game freeze related to uncapped FPS

Update: 6 jan 2024 om 10:44

# Released v1.4.0.1
## Changes
* [Tater] Added "Unlock All" setting which temporarily enables all unlocks on hats, furniture, modifiers, and arcade machines without modifying your save file.
* [NiK0] You can now choose whether or not mid-game lobbies show up in the server browser
## Bug Fixes
* [Tater] Fixed uncapped fps breaking when toggling vsync and when the game launches
(Found in "Game" settings menu)
* [NiK0] Fixed issue with the heat wave multiplier randomly getting set to an insanely high value
* [NiK0] Lobbies mid-game will now display that on the server browser