Duck Game

Duck Game

Duck Game Rebuilt
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Update: Oct 22 @ 10:31am

NEVERMIND THAT FIXES NOTHING APPARENTLY

Update: Oct 22 @ 10:29am

revert to previous version because this one is being funky with steam for some reason

Update: Oct 19 @ 11:23am

* [Lucky] Fixed editor sometimes crashing when loading a level
* [Tater] Fixed skip excess rounds in offline
* [Tater] Fixed John Mallard highlight replays with uncapped fps
* [Dan] Fixed NetData syncing issues with DGR and Vanilla
* [Dan and othello7] Improved PS4 and PS5 controller lightbar color system
* [Lucky] Optimized line collision code significantly

Update: May 23 @ 11:04pm

Update: May 17 @ 10:01pm

# Released v1.4.6.0

## Bug Fixes
* [Tater] Fixed skip excess rounds in offline local games
* [Tater] Fixed "NO TEAM" not correctly saving when selected in the arcade.
* [klof44] Fixed ZipArchive crashing on linux
* [NiK0] Fixed friends list not being sorted

## Changes
* [Tater] Added "-tournament" launch option for LAN tournaments that sets various things (you probably don't need to worry about this)
* [Tater] Added "Standardize Names" to GUI name display, replaces usernames with Player 1-8

Update: May 15 @ 3:55am

# Released v1.4.5.3

## Bug Fixes
* [NiK0] Fixed weapon taper
* [NiK0] Fixed some crashes abused by cheaters
* [NiK0] Fixed present desync with DGR clients to vanilla
* [NiK0] Fixed bazooka explosion particles not showing up
* [NiK0] Fixed UI on the title screen being unable to be backed out of
* [NiK0] Fixed space01 top right sword clip behaving differently from vanilla

## Highlight
* [NiK0] Invite friends menu now loads on a separate thread and cache's as long as the menu is open instead of loading all at once, preventing freezing

Update: May 5 @ 11:54am

# Released v1.4.5.3

## Bug Fixes
* [NiK0] Fixed Midgame joining related crash
* [NiK0] Fixed Teleporter shine not triggering online

Update: May 5 @ 8:36am

# Released v1.4.5.2

## Bug Fixes
* [NiK0] Fixed chainsaw crash
* [NiK0] Fixed grenade cannon not firing if offscreen
* [NiK0] Fixed some clips behaving differently from vanilla
* [NiK0] Fixed netData not syncing properly for Linux users
* [Lutalli] Fix "REVERT TO DEFAULT" not triggering confirm menu
* [NiK0] Fixed weather darkening the level too much on City levels
* [NiK0] Fixed being unable to clip items into the wall on pyramid levels
* [NiK0] Fixed a bunch of graphical issues related to Uncapped FPS
- Fixed cannon grenades not having a trail
- Fixed duck tongue's lerping
- Fixed cooked duck animation fade out
- Fixed Chaindart/Chaingun bullets lerping
- Fixed issue with Senpai hat rotation
- Fixed blinds animation when editing room
- Fixed teleporter's teleport animation
- Fixed lerp when grabbing stuff
- Fixed lerp with the barrel smoke of any weapon
- Fixed lerp teleporting with TV, Energy Scimitar, Shotgun, ECrate, Cooked Duck, Sword, Sledge Hammer, Dandylion, Magnet Gun, Mind Control Ray, RCCar, Combat Shotgun, Netgun, Flamethrower, Good Book, Fire extinguisher, Keytar, Death Laser, Ragdolls, Spikehelm, Grapple, Taped weapons, Barrels, Holster and holstered items
- Fixed smoke teleporting all around the level

## Changes
* [NiK0] Weather settings are now just an ON/OFF
* [NiK0] Weather is now synced between players
* [NiK0] Removed graphics culling setting and made it default
* [NiK0] Teleporters now shine when something goes through them. Can be toggled with the Enhanced Textures setting
* [NiK0] The invite menu will now show up if the host has midgame joining enabled

Update: Apr 25 @ 6:07pm

# Released v1.4.5.1

## Bug Fixes
* [NiK0] Possibly fixed screen stretching/squishing at certain resolutions
* [NiK0] Fixed arrows in mute submenu being broken with uncapped fps
* [NiK0] Removed and sorted out some bloat settings
* [NiK0] Possibly fixed issue with weapon taper not working properly in the Editor

Update: Feb 13 @ 4:14am