Duck Game

Duck Game

Duck Game Rebuilt
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Update: May 23 @ 11:04pm

Update: May 17 @ 10:01pm

# Released v1.4.6.0

## Bug Fixes
* [Tater] Fixed skip excess rounds in offline local games
* [Tater] Fixed "NO TEAM" not correctly saving when selected in the arcade.
* [klof44] Fixed ZipArchive crashing on linux
* [NiK0] Fixed friends list not being sorted

## Changes
* [Tater] Added "-tournament" launch option for LAN tournaments that sets various things (you probably don't need to worry about this)
* [Tater] Added "Standardize Names" to GUI name display, replaces usernames with Player 1-8

Update: May 15 @ 3:55am

# Released v1.4.5.3

## Bug Fixes
* [NiK0] Fixed weapon taper
* [NiK0] Fixed some crashes abused by cheaters
* [NiK0] Fixed present desync with DGR clients to vanilla
* [NiK0] Fixed bazooka explosion particles not showing up
* [NiK0] Fixed UI on the title screen being unable to be backed out of
* [NiK0] Fixed space01 top right sword clip behaving differently from vanilla

## Highlight
* [NiK0] Invite friends menu now loads on a separate thread and cache's as long as the menu is open instead of loading all at once, preventing freezing

Update: May 5 @ 11:54am

# Released v1.4.5.3

## Bug Fixes
* [NiK0] Fixed Midgame joining related crash
* [NiK0] Fixed Teleporter shine not triggering online

Update: May 5 @ 8:36am

# Released v1.4.5.2

## Bug Fixes
* [NiK0] Fixed chainsaw crash
* [NiK0] Fixed grenade cannon not firing if offscreen
* [NiK0] Fixed some clips behaving differently from vanilla
* [NiK0] Fixed netData not syncing properly for Linux users
* [Lutalli] Fix "REVERT TO DEFAULT" not triggering confirm menu
* [NiK0] Fixed weather darkening the level too much on City levels
* [NiK0] Fixed being unable to clip items into the wall on pyramid levels
* [NiK0] Fixed a bunch of graphical issues related to Uncapped FPS
- Fixed cannon grenades not having a trail
- Fixed duck tongue's lerping
- Fixed cooked duck animation fade out
- Fixed Chaindart/Chaingun bullets lerping
- Fixed issue with Senpai hat rotation
- Fixed blinds animation when editing room
- Fixed teleporter's teleport animation
- Fixed lerp when grabbing stuff
- Fixed lerp with the barrel smoke of any weapon
- Fixed lerp teleporting with TV, Energy Scimitar, Shotgun, ECrate, Cooked Duck, Sword, Sledge Hammer, Dandylion, Magnet Gun, Mind Control Ray, RCCar, Combat Shotgun, Netgun, Flamethrower, Good Book, Fire extinguisher, Keytar, Death Laser, Ragdolls, Spikehelm, Grapple, Taped weapons, Barrels, Holster and holstered items
- Fixed smoke teleporting all around the level

## Changes
* [NiK0] Weather settings are now just an ON/OFF
* [NiK0] Weather is now synced between players
* [NiK0] Removed graphics culling setting and made it default
* [NiK0] Teleporters now shine when something goes through them. Can be toggled with the Enhanced Textures setting
* [NiK0] The invite menu will now show up if the host has midgame joining enabled

Update: Apr 25 @ 6:07pm

# Released v1.4.5.1

## Bug Fixes
* [NiK0] Possibly fixed screen stretching/squishing at certain resolutions
* [NiK0] Fixed arrows in mute submenu being broken with uncapped fps
* [NiK0] Removed and sorted out some bloat settings
* [NiK0] Possibly fixed issue with weapon taper not working properly in the Editor

Update: Feb 13 @ 4:14am

Update: Feb 11 @ 2:40pm

# Released v1.4.5.0

## Bug Fixes
* [Tater] Fixed chat offset not reseting when chat closes
* [Dan] Fixed some mod compatability issues
* [NiK0] Fixed issue with RenderTarget's not being properly juggled in Full Screen Shaders
* [Tater] Hats look better in upcapped fps when sliding
* [NiK0] Fixed Reskin mods crashing

## Changes
* [Tater] Renamed mod directory from Rebuilder to DGR-Mod
* [Dzhake] Allow holding up/down in replays selector
* [Dzhake] Add ShowWorkshopModsInEditor setting
* [Dzhake] Remove Exit Replay confirmation menu
* [Dzhake] Add

Update: Dec 16, 2024 @ 7:25am

# Released v1.4.4.0

## Bug Fixes
* [NiK0] Fixed John Mallard replays not displaying blocks properly
* [NiK0] Fixed a crash with Vines forgetting who they are
* [NiK0] Fixed certain UI elements breaking with Uncapped FPS and certain minor UI issues
* [NiK0] Fixed issues with the VGM/DGM music volume not being adjusted accordingly
* [NiK0] Fixed game intro getting stuck
* [NiK0] Fixed some issues with ghost lobbies

## Changes
* [NiK0] Firch and Biverom now have their according DGR Dev hearts
* [Tater] Chat message history is now visible when typing in chat. It can be scrolled with Scrollwheel, PAGEUP, or PAGEDOWN. SHIFT Increases scroll speed. Saves up to 300 messages.
* [NiK0] Made the UI more compact when Midgame joining is on to prevent it going offscreen
* [NiK0] Midgame lobbies will no longer show up on the browser and will only be accesible through invites. This was done to not pollute the browser with Midgame lobbies and keep the integrity of the game as a whole

Update: Aug 31, 2024 @ 4:05am

# Released v1.4.3.0
## Changes
### General
* [Biverom] :star: Added the Propaganda weapon for DGR Stuff (taped Good Book + Death Ray)
* [Biverom] Added support for Ukrainian characters in chat
* [NiK0] QuadLaserBullets now get deleted off the bottom of the level to improve performance
* [Firebreak] :star: Joining a MIDGAME lobby will now give you a random favorited hat
### Console
* [Firebreak] Parameters of type `Thing` now support modified properties by appending `:propName=newValue` to the thing's name
* Example usecase, adding `SpawnCannon`s that shoot `Net`s directly: `editorplace SpawnCannon:contains=DuckGame.Net 0,0`
* [Firebreak] Added the `EditorCellSize <newValue>` console command
* [Firebreak] Added the `hat` command, which sets your hat to the selected hat at any time, even mid-game
## Bug Fixes
* [Biverom] Fixed an issue where Tree Sawing sometimes did not work online
* [NiK0] Fixed issue with VGM/DGM music overlapping with eachother or with normal music, resulting in music restarting when pausing or multiple songs playing
* [NiK0] :star: Fixed issues with platforms tiling with platforms of other types when they shouldn't
* [NiK0] Fixed collision inconsistency between vanilla and DGR with pipes
* [NiK0] Slightly optimized fluids and fire particles
* [NiK0] Fixed chat getting squished during rock throw on odd aspect ratios
* [NiK0] Fixed draw issues on invite menu with Uncapped FPS
* [NiK0] :star: Fixed invite friends menu being empty with midgame joining enabled
* [NiK0] Fixed midgame lobbies not updating the maps to 8p or 4p accordingly
* [NiK0] Fixed midgame lobbies remaining on the browser when the host left
* [Firebreak] Fixed minor rendering issues with Feather Fashion
* [Firebreak] Fixed mojis not scaling properly to the chat font size