Duck Game

Duck Game

Duck Game Rebuilt
Viser 11-20 af 27 forekomster
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Opdatering: 11. feb. kl. 14:40

# Released v1.4.5.0

## Bug Fixes
* [Tater] Fixed chat offset not reseting when chat closes
* [Dan] Fixed some mod compatability issues
* [NiK0] Fixed issue with RenderTarget's not being properly juggled in Full Screen Shaders
* [Tater] Hats look better in upcapped fps when sliding
* [NiK0] Fixed Reskin mods crashing

## Changes
* [Tater] Renamed mod directory from Rebuilder to DGR-Mod
* [Dzhake] Allow holding up/down in replays selector
* [Dzhake] Add ShowWorkshopModsInEditor setting
* [Dzhake] Remove Exit Replay confirmation menu
* [Dzhake] Add

Opdatering: 16. dec. 2024 kl. 7:25

# Released v1.4.4.0

## Bug Fixes
* [NiK0] Fixed John Mallard replays not displaying blocks properly
* [NiK0] Fixed a crash with Vines forgetting who they are
* [NiK0] Fixed certain UI elements breaking with Uncapped FPS and certain minor UI issues
* [NiK0] Fixed issues with the VGM/DGM music volume not being adjusted accordingly
* [NiK0] Fixed game intro getting stuck
* [NiK0] Fixed some issues with ghost lobbies

## Changes
* [NiK0] Firch and Biverom now have their according DGR Dev hearts
* [Tater] Chat message history is now visible when typing in chat. It can be scrolled with Scrollwheel, PAGEUP, or PAGEDOWN. SHIFT Increases scroll speed. Saves up to 300 messages.
* [NiK0] Made the UI more compact when Midgame joining is on to prevent it going offscreen
* [NiK0] Midgame lobbies will no longer show up on the browser and will only be accesible through invites. This was done to not pollute the browser with Midgame lobbies and keep the integrity of the game as a whole

Opdatering: 31. aug. 2024 kl. 4:05

# Released v1.4.3.0
## Changes
### General
* [Biverom] :star: Added the Propaganda weapon for DGR Stuff (taped Good Book + Death Ray)
* [Biverom] Added support for Ukrainian characters in chat
* [NiK0] QuadLaserBullets now get deleted off the bottom of the level to improve performance
* [Firebreak] :star: Joining a MIDGAME lobby will now give you a random favorited hat
### Console
* [Firebreak] Parameters of type `Thing` now support modified properties by appending `:propName=newValue` to the thing's name
* Example usecase, adding `SpawnCannon`s that shoot `Net`s directly: `editorplace SpawnCannon:contains=DuckGame.Net 0,0`
* [Firebreak] Added the `EditorCellSize <newValue>` console command
* [Firebreak] Added the `hat` command, which sets your hat to the selected hat at any time, even mid-game
## Bug Fixes
* [Biverom] Fixed an issue where Tree Sawing sometimes did not work online
* [NiK0] Fixed issue with VGM/DGM music overlapping with eachother or with normal music, resulting in music restarting when pausing or multiple songs playing
* [NiK0] :star: Fixed issues with platforms tiling with platforms of other types when they shouldn't
* [NiK0] Fixed collision inconsistency between vanilla and DGR with pipes
* [NiK0] Slightly optimized fluids and fire particles
* [NiK0] Fixed chat getting squished during rock throw on odd aspect ratios
* [NiK0] Fixed draw issues on invite menu with Uncapped FPS
* [NiK0] :star: Fixed invite friends menu being empty with midgame joining enabled
* [NiK0] Fixed midgame lobbies not updating the maps to 8p or 4p accordingly
* [NiK0] Fixed midgame lobbies remaining on the browser when the host left
* [Firebreak] Fixed minor rendering issues with Feather Fashion
* [Firebreak] Fixed mojis not scaling properly to the chat font size

Opdatering: 26. juli 2024 kl. 15:43

# Released v1.4.2.2

## Bug Fixes
* [NiK0] Fixed a linux specific crash with wires
* [NiK0] Fixed a crash related to online physics in the editor
- [NiK0] Fixed match presets crashing if it has levels which don't exist anymore
- [Dzhake] Fixed a bug with the console's duck finder

## Changes
- [Firebreak] Added the editorplace <thing> <position> command
- [Firebreak] Added the snapvec <position> [snapsize] command, which snaps a given Vec2 to a grid of the given size
- [NiK0] Removed Graphical Snapping
- [NiK0] Slightly optimized all draw calls
- [Dzhake] Improved 'bind' command
- [Dzhake] Added undo/redo to certain text boxes
- [Dzhake] Client mods are now visually distinct in the mod loader
- [Dzhake] Selections on the editor can now be unsnapped from the grid by holding Alt
- [NiK0] Moved some settings around

# Maintainer's Note
A lot of bloat has been removed either entirely or made default. Some of the more notable ones, 61ups/Discord RPC/Rebuilt effect are all integrated by default now
DGR Neon sign/Green text were removed entirely.

Opdatering: 5. maj 2024 kl. 13:50

# Released v1.4.2.1

## Bug Fixes
* [NiK0] Fixed blocks having the wrong collision
* [NiK0] Fixed a crash related to online physics in the editor
- [Lutalli] Fixed arcade profile selector UI
- [Lutalli] Fixed more control config UI problems
- The mapping string of tilde and forward slash key is now displayed as `TILDE` and `SLASH` respectively (instead of random arrows)
- The button image of tilde key is now displayed as `~` (instead of a triangle)
- Fixed positioning of the "_" displayed when a control is being edited
- Button icons are now perfectly center aligned in the bubble no matter the button's width
## Changes
- [Lutalli] Changed the key for cancelling editing control from tilde to F1
- [Lutalli] Prevented console from opening during UIMenu global lock
- [Lutalli] Improved control config UI layout

Opdatering: 4. maj 2024 kl. 5:14

# Released v1.4.2.0
## DuckShell
DuckShell (DSH) has been slightly improved in various ways to make it more convenient to use for modders, powerusers, and even regular users.
* [Dzhake] Made a [VS Code extension](<https://marketplace.visualstudio.com/items?itemName=dzhake.duckshellhighlight>) that supports syntax highlighting for DuckShell (.dsh) scripts
* `source` command changes and fixes
* [Firebreak] Can now accept a commandline argument, called from within scripts with a variable named `__arg__`
* [Dzhake] Fixed looking at the wrong place for scripts
* [Firebreak] Fixed autocompletion when given an incomplete input
* [Firebreak] Mods can now use DGR's marker system, making it easier to implement commands for modders
* [Firebreak] DSH finally supports vanilla modded commands
* [Firebreak] Fixed Ctrl+Backspace not properly deleting full words in the console
* [Firebreak] Improved `varlist` output
* Added a few new commands
* [Firebreak] `mousepos`: Returns the current mouse position
* [Firebreak] `at <index> in <collection>`: Gets a specific value in a collection using an index
* [Firebreak] `range <size> [start] [step]`: Generates an integer collection with incrementing numbers
* [Firebreak] `regex <givenString> <pattern>`: Returns the value of the first match of the regular expression
* [Firebreak] `ascii <byte>`: Returns the ASCII representation of a given byte
## Bug Fixes
* [othello7] Fixed fonts crashing on linux
* [Tater] Fixed a collision discrepency with vanilla
* [Dependabot] Fixed security issue relating with a package used in DGR
* [NiK0] Fixed the weapon taper missing an editor icon
* [NiK0] Midgame lobbies now properly update their lobby data
* [NiK0] Mitigated issues with the DGR Neon sign staying on the room even after the player left
* [Lutalli] Fixed "no save changes" popup after modifying player# only
* [Lutalli] Fixed style bubble still showing editing player#
* [tmob03] Various fixes to wire-type entities
* Visual fixes for moving trapdoors
* Fixed 4-way wire intersections not behaving like vanilla
## Changes
* [tmob03] Wire type entities will swap to the next variant in line with Ctrl+Tab (Wire -> WireActivator -> WireButton, [...])
* [Biverom] Optimized frame finding method in AutoBlock and AutoPlatform and fixed several mistake frames under the Enhanced Textures option
* [Dzhake] Added a few new options
* *DisableMoreInEditor*: Removes the "more..." button in editor context menus
* *UseEnabledModsConfig*: Turns the DG mod-list into a whitelist of mods instead of the original blacklist
* *ConvertCommands*: Disables loading modded commands for DSH
# Maintainer's Note
During this update, DGR received changes from **9 different contributers**. A huge thanks to the community for keeping this project alive!

Opdatering: 4. mar. 2024 kl. 6:01

# Released v1.4.1.0
## Bug Fixes
* [NiK0] Fixed a variety of crashes/exploits abused by cheaters
* [NiK0] Fixed crashes with certain Rebuilt specific weapons
* [NiK0] Fixed the editor crashing on pyramid/random levels
* [NiK0] Fixed a crash related to non parseable numbers in the server browser
* [NiK0] Mitigated issues with the Rebuilt mod not loading hats
* [NiK0] Mitigated issues with the Rebuilt mod not properly switching vanilla to Rebuilt and locking itself onto vanilla

## Changes
* [NiK0] Optimized the lava shader and fire for low end systems. Lava shaders are limited to 4 max on screen now
* [NiK0] Added "Open Console" as a configurable bind in the Edit Controls menu

Opdatering: 1. feb. 2024 kl. 3:13

# Released v1.4.0.6
## Bug Fixes
* [NiK0] Fixed John Mallard thinking he was in demo DG
* [NiK0] Fixed name display always being displayed even if it was off or on
* [NiK0] Fixed certain crashes with the name display
* [NiK0] The DGR mod will now also load hats in the vanilla dg directory
* [Dan] Fixed a crash related to steam not being initialized/available
* [Dan] Fixed a crash related to null Things being added to the level
* [Dan] Fixed a rare Editor crash

Opdatering: 24. jan. 2024 kl. 6:09

# Released v1.4.0.5
## Bug Fixes
* [NiK0] Fixed the unintended "DuckGame" hat in the hat selector
* [NiK0] Fixed particle multiplier not applying to pipes
* [NiK0] Fixed a few rare crashes
## Changes
* [NiK0] Added Metapixel 83 No Particle Air Friction which removes the air friction from custom particles
* [NiK0] Added Metapixel 84 Uncapped Particle Speed which removes the speed cap from custom particles
* [NiK0] Added Metapixel 85 No Quack which removes the quack sfx
* [NiK0] Added Name Display Config allowing to change the font scale opacity and other stuff about it
* [NiK0] You can now tell in the server browser if the host has DGR, displayed via a heart right next to their name
* [NiK0] Added Name Display Config allowing to change the font scale opacity and other stuff about it
* [Firebreak] FeatherFashion now displays whether a metapixel is DGR-exclusive and if its synced with vanilla clients

Opdatering: 17. jan. 2024 kl. 10:39

# Released v1.4.0.4
## Bug Fixes
* [NiK0] Fixed HUD getting affected by fullscreen shaders
* [NiK0] Fixed crashes related to Spike Helms and Taped Weapons
* [NiK0] Fixed a Good Book crash
* [Dan] Fixed file browsing crash, unsure on why it was caused
* [Dan] Fixed a crash with backspacing on the DevConsole
* [Dan] Fixed VGM loading crashing when there is no audio device
* [Dan] Fixed DGR Items getting saved to the options file
* [Dan] Fixed a crash with a weapon from JadeMod
* [Dan] Fixed a crash with NCSteam.KillConnection crashing the lobby owner(s)
* [Dan] Fixed crash with DWEP related to snow
## Changes
* [Dan] Added support for PNG hats inside main directory
* [NiK0] Added a new taped combo