DayZ
ReviveAndDrag
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Opdatering: 13. nov. kl. 8:54

• Improved "IP CHECK ATTEMPT"
• Changed "Orientation of The Downded Player"
• Added "chanceToEnterReviveState: 100.0" 100 to keep previous gameplay
• Added "enableMedicFeatureToCure" and "enableSupportFeatureToDrag" inside JSON , you can set ID lists for who is able to revive and/or Drag, DISABLE BOTH to KEEP USUAL GAMEPLAY
• Reworked "enableDeathByBloodThreshold" : as before you can enter in Revive State by exceeding a low blood Threshold, now you have more control about that ,added "setBloodValueToDieInReviveState": 1000.0, in order to set a MIN THRESHOLD WHILE IN REVIVE STATE for BLOOD in order to die
• Added a firts iteration of COLLISION CHECK to avoid some BAD BEHAVIOUR by the Player ( BASE RAIDING ) "enableCollisionCheck": 1, Set 0 for PREVIOUS GAMEPLAY ***

Opdatering: 18. aug. kl. 2:44

• Some "Polishing"
• Added new lil compatibility with "PVEZ"
•"PVEZ": " • PVEZ COMPATIBILITY •",
"keepRicochetDMG__OR__SendInREVIVEState": 0 // 1 Return the Damage to the Shooter, 0 Send the Shooter in Revive state if kill a player in PVE zone [ or if managed to by PVEZ JSON ]
• Added "Closing-Eyes" effect when you are in REVIVE STATE [ NOT IN FULLSHOCK ENVIRO ]

Opdatering: 20. juni kl. 4:45

• Fixed "RESPAWN" in "REVIVE STATE" [ New bohemia stuff ]
• Added "All_Or_Pistol_Or_NothingInHandsWhileTowing" in JSON, same pool of option but now for the "Active Player" which is Dragging another Player
- in Case of Uncompatible OBJ in hand, the item will be dropped.
• Prompt for "Drag a Body" both form "ERECT" and "CROUCH" Position
• Fixed "Dragging" for Unconscious / Restrained Player [ New Bohemia stuff modded ]
• Now when you "Drag" a "Restrained Player" the victim will stand up [ "also you" ]
• Now Position of "The Active Player" matches the position of the "Victim"s one while dragging.
• Changed "Drag Animation for Active Player" from "INJURED" to "WALK" [ like pressing CTRL while moving ]
• Fixed some particular Scenario in which having the GodMode enabled while in REVIVE STATE could cause some weird bugs.

Opdatering: 4. juni kl. 5:41

• Compatibiltiy with "PVEZ MOD"
• Added "Visual CountDown" when "enableDeathAfterTime" is "ENABLED", also new value for the UI itself "showCountDownDeathLayout"
• Added "explosionShouldKillInReviveState", if "ENABLED" and you are in "ReviveState" you will die despite the settings you have
• Added "timeBeforeBeingAbleToKillInReviveState":
this is a Timer [ IN SEC ] which avoid the player to instant die when "enableDeathByActionConfirm" is DISABLED and the source spray your ass out with an automatic gun, basically gives the corpse the time to going on ground and play correctly the animation, then you can "actually kill the player" [ SET 3 Seconds by Default]

Opdatering: 26. maj kl. 2:51

• Fixed "DMG When you are Hit By Gas Station Explosion " [ Was Crashing the Server ]
• Added "enableHeadShotToActuallyKill" value in the JSON,if you are hit by a mortal shot in the HEAD you will die without entering in REVIVE state

Opdatering: 29. apr. kl. 10:16

• "Added JSON LIVE REFRESH" NUMPAD 7
• Fixed "Inedia Stuff" now ZEDs of that mod will set you in "Revive State" instead of "Directly Kill" you

Opdatering: 4. nov. 2024 kl. 5:28

• Minor BugFixing
• Changed the way in which you make DMG when you finish the Player, should be now "compatible with KillFeed"
• General Testing looks all fine,probably a bit improved the process ( but i hadnt any particular problem before )

Opdatering: 6. sep. 2024 kl. 3:46

• Minor & Major BugFixing • Now you can "Drag a Restrained Player" • Player in Revive State "if Restrained,cant move and cant escape" • You can "Drag a Fainted ( Unsconcious )" Player • Added a value to Set the Player in Revive State "not to be able to Put weapon in hands" ( just item,meds,food,etc ) • Now you can set to be in "GodMode while in Revive State"

Opdatering: 4. feb. 2024 kl. 1:49

Opdatering: 12. jan. 2024 kl. 2:10

• Fix Hand Animation