Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Star Wars: A Cosmos Divided Main Mod
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Update: Jul 1, 2024 @ 12:55pm

Patch Compatibility Update for 0.26.2

BugFixes for X-Wing Thrusters
Minor changes
(No Optimizations Yet, sorry)

Update: Mar 12, 2024 @ 12:45am

Update: Mar 6, 2024 @ 5:10am

Bugfix: Ion Thruster 1x1 now properly applies Overdrive Self Buff

Update: Mar 3, 2024 @ 9:02am

Compatibility Patch: Adding Support for the new Engine Power Distribution Buff

Update: Mar 1, 2024 @ 10:34am

QoL: Buff Indicator Updated

Update: Feb 26, 2024 @ 11:10am

Hotfix: Hyperdrives & Nodes Fixed for good; Knocks on Wood

Update: Feb 25, 2024 @ 11:25am

Hoffix: Hypernode Issue

Update: Feb 25, 2024 @ 6:35am

Hotfix: Fixes Save Games Issues regarding LargeHyperdrive

Update: Feb 22, 2024 @ 11:02am

"Enjoy the latest updates in the Star Wars A Cosmos Divided mod! Our team is committed to enhancing your gameplay experience with a mix of bug fixes, enhancements, and new features. Dive into the details below:

Enhancements & Adjustments:

General Improvements:
Shields now properly display their placement range in blueprint mode, enhancing strategic planning.
Weapons' resupply thresholds have been optimized, ensuring your crew is always ready to charge those lasers.
Adjustments to the density scalars of Doonium & Durasteel materials rectify the Mass Stat for accurate ship design.
Collider formats for Doonium & Durasteel parts have been standardized, eliminating negative values for inverted armor pieces.
Enhanced collision handling for Medium Fixed Lasers reduces the chance of ships getting stuck together.
Thruster output for larger engines has been recalibrated to scale more effectively with size.
A 1x1 editor replacement has been added for Durasteel 2x2 to prevent gaps during part replacement.
Friendly turret fire is now enabled to pass through other allied turrets, reducing accidental damage.
Weaponry and Defense Systems:
All weapons have received a range extension of +100m, with further adjustments pending based on community feedback.
The Proton Torpedo system now features a minimum reload time of 30 seconds, balancing firepower with strategic use.
Engine rooms have been updated for compatibility with all standard SWACD Thrusters, broadening design possibilities.
The Long-Range Turbolaser has been refined for consistency and now features switchable modes for tactical versatility.
User Interface and Quality of Life:
Various in-game text and descriptions have been clarified, including those for droids, cockpits, and command rooms.
Cockpit costs have been adjusted for better alignment with their value and utility.
A toggle has been introduced for droid sound effects, allowing for a more personalized gameplay experience. Additionaly u can now also turn off the healing effect.
New Additions:

Introducing the Ion Accelerator, complete with performance buffs to enhance your arsenal.
Thrusters have been reworked for improved acceleration and maximum speed, offering a smoother flight experience.
The mod now includes Simplified Chinese translations, courtesy of 古明地·嗪 (Acknowledged in the Steam Mod Description).
Thrusters now boast additional colors and effects, adding a visual flair to your ships.
Bug Fixes:

Addressed an issue causing incorrect NaN values in stats for the Quad Barrel Heavy Laser.
Fixed collider issues with Medium Fixed Lasers and made adjustments to prevent ships from getting stuck together.
Resolved various collider inconsistencies across Doonium & Durasteel components, ensuring reliable ship construction.
Corrected mass stat discrepancies due to previously inaccurate density scalars for specific materials.
Enhanced the editor tool to prevent gaps when replacing Durasteel 2x2 with a 1x1 part.
Modding Updates:

Enhanced support for asteroid and hypermatter strings, ensuring consistency with the vanilla game.
The Med Turbolaser collider has been fine-tuned for improved integration with ship designs.
A new beacon feature has been added to the Warroom, expanding strategic options.
We value your feedback and are continually working to improve the Star Wars A Cosmos Divided mod. Stay tuned for future updates, and may the Force be with you in your Cosmoteer adventures!"

Update: Dec 30, 2023 @ 3:24pm

Fixes compatibility issues with Duranium Add-On Mod.

This update will break previous saves. We have changed all of the similar issues, and hope not to have to make any game-breaking patches going forward.