Project Zomboid

Project Zomboid

True Music Jukebox B41
Viser 21-30 af 30 forekomster
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Opdatering: 28. jan. 2024 kl. 18:59

Improved sound drop off and made zombie hearing radius respond more dynamically to jukebox volume.

Added zombie hearing radius options to the sandbox.

Added a shortcut to various menus for ejecting tracks into player inventory.

Opdatering: 21. jan. 2024 kl. 19:01

Optimized every aspect of our network data transfer as much as possible.

Added Portable Jukebox Keys. Enable in sandbox options, then add keys using the Jukebox Main Menu in game; a jukebox can be controlled from a distance using the key ring context menu after its portable key is enabled the Jukebox Main Menu.

Added icons and options for disabling them. Also added the ability to decide whether state-toggle option icons will indicate the current jukebox state or the result of pressing the button. If you want the jukebox ON icon to show when the jukebox is ON, you don't need to edit this setting.

Improved translations and added appropriate translations for new features.

Corrected walking to the jukebox so that you walk to the box before you use it.

Added container translation so that "Jukebox" will appear over the loot panel while a jukebox is active.

Added new sandbox options and mod options, including a mod option for slower pc's to avoid playing songs that cannot be heard. Note that this will cause the sound (but not the data) of jukeboxes to desync for players who use this option out of range.

Opdatering: 11. jan. 2024 kl. 19:00

Commented out print statements that were meant for personal use debugging the mod.

Updated workshop.txt to be clearer about how to use the mod.

Opdatering: 7. jan. 2024 kl. 22:11

Small server-spam safety patch to prevent possibility of double-skipping under conditions involving more friends than I have on dedicated servers.

Opdatering: 7. jan. 2024 kl. 20:01

Jukeboxes will now update successfully at any range (as far as we know) even if nobody is near them when tracks need to change because they rely on global mod data tables.

Jukeboxes will no longer play tracks twice or stutter-start under any known circumstances.

Shuffling and randomly selecting tracks while the queue is locked will no longer wipe the queue.

Replaying the current or prior track while the queue is locked will no longer add the prior playlist track to the queue, and the track selected as the prior track will be the last track in the queue.

Lengths of queue and playlist in context menus can now independently locked.

The volume of sound for people playing in Zomboid 3D audio mode was slightly boosted to match the max volume of our 3D mode. It's still bad... ;)

One small quirk of switching between 3D modes: if you toggle 3D at long range, it will need to restart songs to make them audible again when you disable 3D again; this will result in being out-of-sync until the next song changes on the server in multiplayer. This is not easy to address and may need to remain a permanent quirk of the mod like the log-in desync timing. Fortunately, this should be a small issue, since nobody regularly turns 3D on and off on the same song repeatedly at a distance unless they're doing mod testing.

Also, we have almost completed if not entirely completed translation work for English, Russian, Ukrainian, and Spanish (ES).

Attempting commands immediately after a song begins will result in a warning that you are pressing buttons too fast.

Finally, this latest patch features a variety of minor optimizations that occurred to us as we reviewed the code in preparation for this release.

More improvements and optimizations to come; please join us on Discord to help us help you with any issues that arise.

We hope you enjoy, friends.

Opdatering: 25. dec. 2023 kl. 0:28

Removed leftover mod option for queue locking.
Added custom model texture to magazine when reading the Jukebox Instruction Manual so that it does not look generic in your hands.
Added ability to manually dequeue tracks.
Added sandbox option to force all players to use PZ 3D audio instead of our custom 3D audio (although we discourage this because it has terrible directional effects that are not logical at all, such as hearing a jukebox on your left just because the jukebox is "left" (west) from your character on the map, instead of hearing a jukebox on your left when it is playing toward your player's left ear). If you insist on using this option, we hope you'll get majority support from your server so they know why the music sounds the way it does with PZ's odd 3D effects. Once more, we recommend you simply follow the mod's default path of allowing users to choose whether their audio is 3D at the individual level using in-game mod options.

Opdatering: 23. dec. 2023 kl. 0:01

Fixed serverside bug and made client code more robust against desync. Added ability to lock and unlock the queue. Added translation files for Russian and Spanish (ES). (Keep 'em comin', fam!)

Opdatering: 22. dec. 2023 kl. 9:43

Improved Jukebox audio at enormously long range (doesn't seem to end songs prematurely and fadeout works at literally thousands of units now), and added a boolean check that I hope will resolve people's reported bugs regarding the updateSound function happening when the activeLocations variable wasn't ready. Jukeboxes still won't be able to queue the next song at massive ranges, but they WILL finish playing the current one and continue to update its volume appropriately. Also, IFF someone else is standing by the jukebox that you are far away from, you may continue catching updates; let me know if that works (haha)! Updated preview png and cleaned up code in preparation for attempting to render all jukebox updates square-independent (which would allow for updating jukebox data properly at long range, thus enabling someone to be a serverwide DJ or annoy friends very well). Code housecleaning necessitated that the active jukebox locations be reset this update. Hopefully, this will never need to happen again. Sorry in advance!

Opdatering: 21. dec. 2023 kl. 4:16

v2.01 Lowered trait cost to 1. Added a small check to avoid possible bug.

Opdatering: 20. dec. 2023 kl. 20:19

v2.0 Released for multiplayer - enjoy!