Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Party AI Controls
Showing 1-10 of 37 entries
< 1  2  3  4 >
Update: Feb 10 @ 6:51am

V1.2.12.10

  • Added patrol radius party option
  • Fix troop XP exploit reported in bugs section: https://www.nexusmods.com/mountandblade2bannerlord/mods/6218?tab=bugs
  • Remove AI patrol clan territory option as it was causing problems for some people. I don't have any plans to work on it in the future.
  • Added a number picker popup for changing some of the numerical values.
  • A bunch of refactoring of the how the popups work. This shouldn't be noticeable other than the background being visible across the whole screen in the clan parties screen.
  • Fixed small issue with recruiting troops taking longer than it should in some cases
  • Changed the paste icon. It had a star on it for no reason, and that annoyed me

Update: Feb 3 @ 3:41pm

V1.2.12.9

Update: Feb 2 @ 4:36am

V1.2.12.8

Update: Jan 30 @ 11:08am

V1.2.12.7

  • New Party Option: Dismiss unwanted troops - Dismiss troops that are not in your party template or don't fit your party composition when over a certain percentage of max party size
  • New Party Option: Allow Taking Troops From Settlements - Allow parties to take troops from your garrisons. Disabled by default
  • Parties will no longer join armies if they are recruiting troops (via order)
  • Parties in armies will no longer be automatically ordered to recruit troops
  • Fixed crash when creating certain fallback order types in the default settings modal
  • Fixed broken up/down arrow sprites (sometimes) on order queue when accessing it from the clan parties screen

Update: Jan 28 @ 7:03am

V1.2.12.6

  • New Order Queue - You can queue orders and rearrange them as needed
  • New Order: Recruit Troops - Recruits troops according to your party template. Will travel anywhere on the map to get the troops you want
  • New Order: Visit Settlement - Visits a settlement without staying there
  • New Party Option: Recruit when below X% - Sets the party order to "Recruit Troops" when below a certain % of their max party size
  • The "Troop Conversion" setting has been split into 3 options - one for lord parties, caravans, and garrisons. Troop conversion for lord parties is now off by default on new saves.
  • Caravans are now managable on the Party AI menu
  • Garrisons are now managable on the Party AI menu. This includes Kingdom Garrisons.
  • The Copy/Paste feature on the Party AI menu has been redone as a CTRL+C/CTRL+V system. There are buttons you can select next to each party to facilitate this. Copy/Paste on the regular clan parties screen is unchanged.
  • Added more sorting options and an ascending/descending dropdown
  • The Mod Options dialog has been reorganized
  • The "Show All Settlements" option has been removed and is always on

Update: Jan 19 @ 6:57am

V1.2.12.5

Update: Jan 14 @ 2:41pm

V1.2.12.4

Update: Jan 13 @ 7:55am

V1.2.12.3

  • Command Parties Feature - Press ALT+X to select nearby parties to command, then hold ALT while clicking to command them. Clicking parties will tell them to escort/engage, clicking on settlements will tell them to visit. Clicking on the ground will tell them to follow you.
  • Configurable keybinds for the control panel and command parties feature in the mod options
  • New Order: Escort Party
  • New Order: Stay in settlement
  • BannerKings compatibility: Will now disable the create army without being a vassal feature if BannerKings is loaded.
  • New Command: partyai.open - Opens the control panel. Useful if you lock yourself out with a bad keybind.
  • Show all settlements option now applies to the Defend Settlement order as well

Update: Jan 9 @ 4:37am

V1.2.12.2

  • Fix compile configuration issue

Update: Jan 6 @ 2:31pm

V1.2.12.1

  • Add new Caravan settlements filter. Filters what settlements a caravan will consider visiting. Must select at least 2 settlements to work.
  • Fixed bug with Select All button in other mods--will no longer select disabled options in multi-select popups.