RimWorld
EBSG Framework
Mostrando 31-40 de 141 aportaciones
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Actualización: 20 JUL a las 11:58
por Alite

- Flexible Entity Releaser : A version of the Building_TrapReleaseEntity that allows for specifying most of the information in xml
- Due to a vanilla bug, Damage Over Time is reverting back to standard CompTick instead of using intervals
- Forgot to remove Healthiness related xml in the 1.6 update. It wasn't actually doing anything, so this probably won't have an impact on most people

Actualización: 19 JUL a las 16:01
por Alite

- Tweaked Mechanitor Stats code in an attempt to increase performance a little bit

Actualización: 18 JUL a las 15:37
por Alite

- Give Multiple Hediffs and Hediffs on Removal gained skipExisting, which allows you to tell the comp to just skip the hediff if it already exists instead of changing the severity
- Attempted to make Equip Restrict's outputs less confusing to read

Actualización: 18 JUL a las 4:57
por Alite

- Gender by Age should properly change a pawn's gender now, and pawns that turn into females will lose the beard whenever relevant

Actualización: 13 JUL a las 10:05
por Alite

- Fixing the 1.5 Assembly

Actualización: 10 JUL a las 11:36
por Alite

- Evolving Genes gained complexSkillRequirements
- Any comp that uses the prerequisites node for its prereqs gained skillRequirements and complexSkillRequirements

Actualización: 10 JUL a las 9:43
por Alite

- Alter Xenotype on Use by Severity gained initialSeverity, a special list of XenotypeDefs and float ranges that pawns that should be at later stages in the process start that way if they gained the xenotype through other means and have not yet used the item

Actualización: 9 JUL a las 8:46
por Alite

- Stopped errors caused by Severity by Light Level and Severity by Nearby Pawns when the pawn is despawned when the hediff is added

Actualización: 8 JUL a las 8:16
por Alite

- Evolving Genes gained some options that allow for keeping the gene and causing multiple evolutions

Actualización: 7 JUL a las 6:37
por Alite

- Stopped errors caused by Severity by Light Level and Severity by Nearby Pawns when the pawn is despawned