RimWorld

RimWorld

EBSG Framework
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Opdatering: 11. sep. 2024 kl. 5:20

- Ability Validator gained checkRoofForRainSnowRate
- Push Target : New ability that combines jumping with teleportation to make it possible to throw pawns around. Will not work on non-pawns
- Added effecter stuff to Blast Attacks and Burst Attacks
- Fixed bug with recreation rise rate stat where it wouldn't properly account for chemical tolerances

Opdatering: 24. aug. 2024 kl. 12:52

- Added hideGizmo to Ability Validator

Opdatering: 24. aug. 2024 kl. 11:28

- Added success chance stuff to Create Linked Hediffs

Opdatering: 23. aug. 2024 kl. 10:25

- Ordered a check wrong

Opdatering: 23. aug. 2024 kl. 8:06

- Fixed a bug with the EBSG AI where anything that referenced nearby targets would get confused by a current target that's too far

Opdatering: 16. aug. 2024 kl. 11:04

- Minor efficiency update for JobGiver_AICastAnyOfAbilityOnEnemyTarget

Opdatering: 16. aug. 2024 kl. 5:15

- Terrain Conditional Stat Effecter : Allows for changing stats based on what type of terrain the pawn is standing on, from a generic in/not in water to something far more specific, like a move speed penalty in any water that isn't swamp, or a move speed boost in any type of water plus wet lands like marshy soil

Opdatering: 12. aug. 2024 kl. 17:33

- Terrain Based Place Worker : An independent version of the place worker from Gatherer Spot which acts the same, but uses different comp and place worker names
- Fixed a bug where Gene in Colony Mood Precept Worker would always be inactive for bloodfeeders

Opdatering: 28. juli 2024 kl. 17:37

- Compatibility fix between Skill Changing Genes and the Metamorphosis gene from Cyanobot's Genes

Opdatering: 28. juli 2024 kl. 15:15

- EBSG Recorder has a new node that attempts to stop certain PawnKindDefs from ever generating initial relationships. Covers both familial and non-familial relationships, and doesn't stop future relationships from being created