Age of Wonders 4

Age of Wonders 4

AoW 4 Evolved
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Update: Sep 20 @ 6:44am

Units:
- Shock units no longer have +3 damage baseline
- Devastator Sphere decreased from 48 to 40 movement

Unit Abilities:
- Call War Hound cost changed from Free to Single Action
- Call War Hound CD changed from Once to 3 turns

Heroes & Rulers:
- Dark Knowledge Ritual decreased from 200 to 150 Knowledge
- Scholarly Governor 1 reverted from +3 to +5 Knowledge
- Scholarly Governor 3 reverted from +1 to +2 Knowledge
- Spell Devourer reduced from 50% to 25%
- Liege Lord decreased from +10 to +5 HP per Renown
- Liege Lord decreased from -10% to -5% Upkeep per Renown
- Rite of Fury now also grants Strengthened
- Rite of Restoration increased from 10 to 20 HP

Form & Society Traits:
- Swiftfoot Raptors now correctly have 40 movement
- Talented Collectors reverted to vanilla

Empire Tree:
- Road Building tooltip corrected

Structures & SPIs:
- Abbey cost increased from 60/130 to 100/250

Misc & Item Forge:
- Vassals no longer share Binding Fragments
- Vassals no longer share Imperium

Update: Sep 12 @ 6:21am

Units:
- Celestial Griffon MV reduced from 48 to 40
- Griffon MV reduced from 48 to 40
- Mirror Mimic is now Ethereal
- Pyre Templar is no longer immune to Burning
- Necromancer cost reduced from 50 to 40 Gold

Unit Abilities:
- Weakening Bolts (Severing Golem) no longer has Breaching
- Weakening Bolts (Severing Golem) has 90% Disrupt again
- Weakening Bolts (Severing Golem) now has 90% Dispel
- Entwine reduced from 6 to 4 range
- Entwine changed from Full to Single Action
- Entwine CD reduced from 2 to 1 turn
- Entwine DMG increased from 18 to 22
- Throw Storm Trident DMG increased from 12/12 to 14/14
- Ray of Corruption CD increased from 2 to 3
- Dark Temptation CD increased from 2 to 3
- Gilded Cleave increased from 30% to 60% Gilded
- Charged Phase changed from Full (Cont) to Leave One
- Charged Phase range decreased from 6 to 3
- Charged Phase will not apply to units with a Phase
- Phase (Unicorn) changed from Full (Cont) to Leave One
- Phase (Unicorn) range decreased from 6 to 3
- Shepherd of the Wilds no longer grants Fearless
- Shepherd of the Wilds now grants +20 HP and +10% DMG
- Shepherd of the Wilds does not stack with itself
- Conjure Animal reverted from 3 to 1 AP on summon
- Seduce increased from 60% to 90%
- Revitalize no longer provides Regeneration
- Revitalize now grants 1 Strengthened
- Revitalize now heals for 15 HP
- Champion Revitalize no longer provides Regeneration
- Champion Revitalize now grants +1 Strengthened
- Champion Revitalize now heals for +10 HP
- Blinding Phase increased from 30% to 60%
- Bulldoze now starts on a 1 turn CD
- Dispelling Field reverted to vanilla

Tomes:
- Incarnate Mark is no longer a starting skill
- Resilient Incarnation is no longer a starting skill
- Cosmic Overdrive no longer applies to Magic Origin
- Accursed Projectiles increased from +1/+1 to +2/+2
- Flamer Focus now also applies to Support units
- Flamer Focus no longer works in Zone of Control
- Rotting Explosion is no longer blocked by a prerequisite
- Heroic Stand can no longer be repeated on the same unit

Heroes & Rulers:
- Recruiting Governor Renown 2 and 3 swapped
- Trollkin Governor Renown 1 increased from 2 to 3 Stability
- Trollkin Governor Renown 2 increased from 2 to 5 Draft
- Trollkin Governor Renown 3 increased from 2 to 5 Food
- Trollkin Governor Renown 4 increased from 2 to 3 Mana
- Agricultural Governor 3 and 4 swapped
- Wizard King Conduit Mana bonus decreased from +10 to +5
- Quickening Ritual changed from Very Fast to Fast Movement
- Quickening Ritual cost decreased from 3/150 to 2/120
- Boots of Freedom changed from Very Fast to Fast Movement
- Dark Knowledge Ritual cost reverted to 6/150
- Fury Rune no longer grants Very Fast Movement
- Fury Rune now grants Hastened
- Grand Fury Rune now also grants Hastened
- Unholy Leader no longer grants +2 Fire/Spirit RES

Form & Society Traits:
- Vision of Destiny - Chaos Conquer City decreased from 100 to 75
- Vision of Destiny - Order Vassalize City decreased from 100 to 75
- Vision of Destiny - Order Infestation reverted from 50 to 25
- Vision of Destiny - Astral reverted to vanilla values
- Vision of Destiny - Astral increased from 500 to 600 points
- Vision of Destiny - Shadow reverted to vanilla values
- Vision of Destiny - Shadow increased from 500 to 700 points
- Vision of Destiny - Nature reverted to vanilla (no change)
- Vision of Destiny - Order Light Spirit removed from Rally
- Vision of Destiny - Order Blessed Soul removed from Rally
- Vision of Destiny - Order Titan added to Rally
- Vision of Destiny - Order Righteous Judge added to Rally
- Vision of Destiny - Chaos Nightmare removed from Rally
- Vision of Destiny - Chaos Inferno Hound removed from Rally
- Vision of Destiny - Chaos Chaos Eater added to Rally
- Vision of Destiny - Chaos Infernal Juggernaut added to Rally
- Vision of Destiny - Nature Druid of the Cycle added to Rally
- Vision of Destiny - Materium Rock Giant added to Rally
- Vision of Destiny - Astral Mirror Mimic added to Rally
- Vision of Ruin - Chaos increased from 100 to 300 points

Empire Tree:
- Advanced Seafaring decreased from Very Fast to Fast Movement
- Teleporter Infrastructure decreased from 500 to 400 affinity

Structures & SPIs:
- Sunshrine adjacency changed from Knowledge to Mana
- Alchemist's Lab adjacency changed from Knowledge to Gold
- Order Amplifier Lens now only purges 2 buffs
- Bolstering Matrix affinity requirement inreased from 2 to 3
- Amplifier Lens affinity requirement inreased from 2 to 6

Misc & Item Forge:
- Mana Node provinces no longer offer Research Post PIs
- Lightbringer removed from Silvertongue Fruit unit pool
- Wildspeaker added to Silvertongue Fruit unit pool
- Order enchantments removed from Silvertongue Fruit pool
- Silvertongue Fruit composition overrides removed
- Hastened decreased from Very Fast to Fast Movement
- Embarked movement decreased from 40 to 32
- Very Fast Movement disabled in the Item Forge
- Astral Resonance no longer heals units
- Infernal Fiend increased from +2 to +4 Fire RES
- Celestial increased from +2 to +4 Spirit RES
- Prospecting can no longer give T2 items

Update: Aug 23 @ 6:01am

Units:
- Skeleton Mage DMG decreased from 6/6 to 5/5

Tomes:
- Arcane Restoration increased from 25 to 30 HP
- Summon Fallen Angel increased from 200 to 300 CP

Heroes & Rulers:
- Shadow Transformation now correctly has Life Steal
- Relic of the Mind no longer deals True Damage
- Relic of the Mind now has Breaching & Piercing
- Raider Major Ambition increased from 100 to 150
- Raider Minor Ambition increased from 30 to 50
- Duelist Major Ambition increased from 150 to 200
- Delver Minor Ambition increased from 25 to 50

Form & Society Traits:
- Vision of Destiny - Astral Bronze Wonder decreased from 50 to 25
- Vision of Destiny - Astral Silver Wonder decreased from 100 to 50
- Vision of Destiny - Astral Gold Wonder decreased from 200 to 100
- Vision of Destiny - Order Infestation increased from 25 to 50
- Vision of Destiny - Order Vassalize increased from 50 to 100
- Vision of Destiny - Order Alliance increased from 100 to 200
- Vision of Destiny - Shadow Unit Kill decreased from 3 to 2
- Vision of Destiny - Shadow Unit Death decreased from 5 to 3
- Vision of Destiny - Chaos Conquer City increased from 50 to 100

Update: Aug 16 @ 11:38am

Units:
- Undead Titan DMG increased from 9/9/9 to 11/11/11
- Titan DMG increased from 9/9/9 to 11/11/11
- Titan movement increased from 32 to 40
- Astra movement decreased from 48 to 40

Unit Abilities:
- Earthquake Smash DMG increased from 32 to 35
- Tempestuous Smash DMG increased from 16/16 to 17/17
- Volcanic Smash DMG increased from 16/16 to 17/17
- Blizzard Smash DMG increased from 16/16 to 17/17
- Conjure Runestone changed from Single to Free Action
- Fire Blast (Runestone) increased from 16 to 20 DMG
- Throw Boulder DMG increased from 27 to 30
- Throw Ice Boulder DMG increased from 27 to 30
- Lightning Strike changed from Full to Single Action
- Lightning Strike now has a 90% chance to apply Electrified

Tomes:
- Mental Mark cost reverted from 30/25 to 15/20
- Mental Mark reduced from 3 to 2 Sundered RES

Heroes & Rulers:
- Raise Undead (Death Knight) changed from Single to Leave One
- Damage Rune reverted to vanilla
- Grand Brawn Rune reverted to vanilla
- Spellblade Weaver now functions as intended
- Griffon Mount text corrected
- Celestial Griffon Mount text corrected
- Chariot Mount text corrected
- Collector Minor Ambition decreased from 4 to 3 Renown
- Delver Major Ambition reverted to 150 Renown

Form & Society Traits:
- Vision of Destiny - Shadow Enemy Unit decreased from 5 to 3
- Vision of Destiny - Shadow Friendly Unit decreased from 10 to 5
- Vision of Destiny - Astral Unlock Tome decreased from 50 to 25
- Vision of Destiny - Chaos Slay Hero increased from 10 to 25
- Vision of Destiny - Chaos Defeat Empire decreased from 500 to 300
- Vision of Destiny - Materium T2 Structure decreased from 25 to 10
- Vision of Destiny - Materium T3 Structure decreased from 50 to 25
- Vision of Destiny - Materium T4 Structure decreased from 100 to 50
- Vision of Destiny - Materium SPI decreased from 25 to 15
- Vision of Destiny - Nature Claim Province decreased from 15 to 10

Structures & SPIs:
- Architect Institute is now correctly locked behind Town Hall II
- Monument rising cost increased from x1.5 to x2

Misc & Item Forge:
- Liege Lord reverted to vanilla
- Wonderstone income reduced from 8 to 5 per Magic Material

Update: Aug 12 @ 9:14am

- Corrected various unit hyperlinks

Update: Aug 12 @ 7:36am

- Corrected Chariot Mounts cost
- Corrected Griffon Mounts cost
- Corrected Celestial Griffon Mounts cost
- Corrected Chariot Mount movement
- Corrected Griffon Mount movement
- Corrected Celestial Griffon Mount movement

Update: Aug 12 @ 6:51am

Units:
- Mystic Projection movement increased from 32 to 40
- Dragoon HP increased from 80 to 90
- Dragoon DEF/RES increased from 2/2 to 3/3
- Summoned T4 unit Imperium upkeep is now correctly 5
- Anvil Guard DMG increased from 8 to 10
- Bastion DMG increased from 12 to 14
- Halberdier DMG increased from 12 to 14
- Archer Sundered DEF increased from 30% to 60%
- Sworn Guard Sundered DEF increased form 60% to 90%

Unit Abilities:
- Displacement now only triggers on melee attacks
- Defensive Sweep is now a Base attack
- Defensive Sweep increased from 16 to 20 damage
- Longshot increased from 60% to 90% Sundered DEF

Tomes:
- Scry Enemy cost increased from 30/30 to 60/60
- Shaper's Touch reverted to +10 HP
- True Death Magic now works in Zone of Control
- Lightning Torrent increased from -1 to -2 Lightning RES
- Cosmic Overdrive reduced from Very Fast to Fast Movement
- Cosmic Overdrive now also works on Ethereal units

Heroes & Rulers:
- Rite of Fury increased from 1 to 3 turns of Hastened

Form & Society Traits:
- Devotees of Good decreased from 10 to 5 Gold

Empire Tree:
- Teleporter Infrastructure increased from 400 to 500 affinity
- Cloak of Shadows reverted to Shadow Domain

Structures & SPIs:
- Industrious Town Halls are no longer discounted by 20%

Misc & Item Forge:
- Renamed Challenging+ to Challenging++ (20%)
- Added a new Challenging+ difficulty mode (10%)
- Prospecting decreased from 40-80 to 40-60 Gold/Production

Update: Aug 5 @ 7:07am

- Righteous Judge movement decreased from 48 to 40

Update: Aug 5 @ 6:34am

Units:
- T2 unit cost decreased from 140/100 to 120/80
- Dragoon movement decreased from 48 to 40
- Fleshling movement decreased from 48 to 40
- Inferno Puppy movement decreased from 48 to 40
- Warg movement decreased from 48 to 40
- Spirit Wolf movement decreased from 48 to 40
- Inferno Hound movement decreased from 48 to 40
- White Wolf movement decreased from 48 to 40
- Houndmaster movement decreased from 48 to 40
- War Hound movement decreased from 48 to 40
- Aspirant Knight movement decreased from 48 to 40
- Dark Knight movement decreased from 48 to 40
- Unicorn movement decreased from 48 to 40
- Nightmare movement decreased from 48 to 40
- Phase Beast movement decreased from 48 to 40
- Tyrant Knight movement decreased from 48 to 40
- Knight movement decreased from 48 to 40
- Exemplar movement decreased from 48 to 40
- Wildspeaker movement decreased from 48 to 40
- Primal Crocodile movement decreased from 48 to 40
- Primal Wolf movement decreased from 48 to 40
- Primal Sabertooth movement decreased from 48 to 40
- Frost Giant movement increased from 32 to 40
- Rock Giant movement increased from 32 to 40
- Fire Giant movement increased from 32 to 40
- Storm Giant movement increased from 32 to 40
- Astral Serpent movement increased from 32 to 40

Unit Abilities:
- (Heavy) Charge Strike DMG increased by 3 for all units
- Sunder the Earth reverted to vanilla
- Cycle's End reverted to vanilla

Tomes:
- Gremlin moved from Fight for Power T2 to T3

Heroes & Rulers:
- All Hero mounts changed from 48 to 40 movement

Form & Society Traits:
- All Flying Mounts decreased from 8 to 6 cost
- Raptor Mounts decreased from 48 to 40 movement
- Raptor Mounts now additionally have Swift

Empire Tree:
- Advanced Logistics increased from 3 to 4 cost

Misc & Item Forge:
- Flying/Floating increased from 5 to 6 cost

Update: Jul 29 @ 10:19am

- Death Knight Curse now works as it should