Age of Wonders 4

Age of Wonders 4

109 ratings
AoW 4 Evolved
3
4
2
6
4
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
15.964 MB
Dec 9, 2023 @ 6:05pm
Apr 22 @ 12:03pm
156 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
AoW 4 Evolved

Description
AoW 4 Evolved is a balance mod aimed at simultaneous turn multiplayer. However, the mod can also be applied to single player games to shake things up and experience a more rounded game.

This mod makes a lot of tweaks to all aspects of the game, from Units to City Structures to the Empire Tree. It also includes some mechanic overhauls such as reworking how Friendly Domain features work.

The goal of the mod is to expand the game with more viable gameplay options and strategies (looking at you Order and Nature affinities). This is mainly achieved by buffing underperforming options, but there are also times where something is so blatantly overpowered that it must be nerfed or risk always being a must-pick.

However, balance can only take us so far. Therefore a few key mechanics have been overhauled and are now more reminiscent of previous AoW games. Of course this doesn't come without its own risks and the mod will be continually evaluated and iterated upon over time.

Aside from tons and tons of balance tweaks, the most impactful changes are as follows:
  • All map sizes have been increased by roughly 30%.
  • A new Extra Large map size has been added for 1v1.
  • Land now spawns less mountains and has small lakes.
  • Pangea has been edited to spawn 30% less water.
  • Form Traits now work based on a 10 point system, for better balance.
  • The Empire Tree now scales from 15-400 instead of 15-500.
  • Combat morale has been reworked to be less punishing overall.
  • Most World Map Spells no longer deal damage, they only apply debuffs.
  • Necromancy has been reworked to be more powerful.
  • Tome of the Tentacle is now a T2 tome with a T3 Constrictor.
  • T2 units cost 120 Draft and 80 Gold rather than 140 Draft and 100 Gold.
  • All Support units apply some form of debuff with their attacks.
  • Gremlin, Wind Rager and Lightbringer are now T3 units.
  • Wind Rager now has a Leave One, 3 range, Blinding Phase.
  • Zealot now evolves into an Inquisitor unit at Legend rank.
  • Chaplain and Afflictor are now optionally mounted.
  • Skald once again has range on both Song abilities.
  • Phase Beast now has a Leave One, 3 range, Shifting Phase.
  • Banshee now has a Leave One, 3 range, Weakening Phase.
  • Golden Golem now has a repeating cleave (like Pyre Templar).
  • Golden Golem now has Piercing on both attacks.
  • Tome of Teleportation now has a Leave One, 3 range, Lesser Phase.
  • Reaver Culture War Spoils have been entirely reworked.
  • Dark Culture has a new economical passive (Stability Agenda).
  • High Culture's Alignment Agenda has been fully reworked.
  • Dragon Lords now require affinity for their Signature Skills.
  • Giant Kings now require affinity for their Signature Skills.
  • Signature Skill affinity requirements are now equal to Tome affinity.
  • Friendly Domain movement discount has been removed.
  • XP Pickups have been removed from the map entirely.
  • All resource structures are locked behind Town Hall tiers.
  • All Guilds now provide unique effects to their cities.

For the full patch notes of the current version please see this changelog: https://docs.google.com/spreadsheets/d/1-1Ti86cvkHfi7wdHqubFNoJtLWm1XIM20jUeR3-gla0/edit#gid=1580229590

You can also find every single change the mod has made as compared to the original game on this spreadsheet and it will be updated with every major release by Triumph or myself.

For your convenience there is now also a wiki, though it is less detailed than the spreadsheet.
You can use it to build custom factions or quickly look up units and tomes: https://aow4mp.github.io/evolved/

For questions, feel free to reach out to me here or via the multiplayer Discord: https://discord.gg/wXvfEsmdv9

You can now also support my work by buying me a coffee here: https://buymeacoffee.com/aowevolved
207 Comments
Codyksp  [author] Apr 22 @ 3:52am 
@AwwHEEEALNaw these specific changes didn't achieve what we wanted.

None of these SPIs were being played with anymore, outside of Sunshrine.
We'd occasionally see Tome of Cryomancy picked, but that wasn't for the SPI.
Oathsworn and Mystic Potential were also weaker for it, while not being strong.

At the end of the day, the changes to the Astral Empire Tree are enough.
Combined with the change made to Cosmoflux Elixir, which is fairly big.
AwwHEEEALNaw Apr 21 @ 9:23pm 
thanks for the update, just out of interest what was the reasoning for reverting the knowledge SPI nerfs?
Codyksp  [author] Apr 14 @ 2:42pm 
@Not_A_Furry You'd have to make a mod of your own to revert the setting.

Friendly Domain Movement Bonus - Sector Property: Movement
Located in GlobalSettings_Strategic.rpk. The original value is -2.

Basically your mod would emulate the vanilla settings and overwrite mine.
Not_A_Furry Apr 14 @ 12:04pm 
Is there any way for me to revert the change to the friendly domain movement discount on my own games? It makes movement on the map feel a bit sluggish. (This is the only real grip I have with the changes, otherwise all the other changes feel great to play with)
Codyksp  [author] Apr 10 @ 5:04am 
@Nutwit I have modded DLC content as well, but it should work fine without it.
In multiplayer the host can also share all of the DLC with everyone in the lobby.
Nutwit Apr 9 @ 9:30pm 
Sorry if this is a dumb question, but I dont have to own all the DLC in order to use this mod, right?
Codyksp  [author] Apr 6 @ 1:01pm 
@AwwHEEEALNaw, well you can still fulfil the minor ambition easily with skeletons.
As for the major one, capturing a T4 unit is still possible (especially in manual combat).
AwwHEEEALNaw Apr 6 @ 5:17am 
is Dominator now a trap in this mod as due to the bone dragon summon changing to outside of combat you can't actually raise a T4+ undead unit directly after combat anymore? Great mod btw!
Codyksp  [author] Apr 4 @ 9:52am 
@Bert, I've heard some reports of this and will be looking into it.
Codyksp  [author] Apr 4 @ 9:52am 
@Hiroyoshi, the mod for 12 players is an extremely old one if you mean the mod that Triumph released when the game launched. It's highly unstable and not recommended.

I could add this again in my mod, but it leads to a lot of performance issues.