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None of these SPIs were being played with anymore, outside of Sunshrine.
We'd occasionally see Tome of Cryomancy picked, but that wasn't for the SPI.
Oathsworn and Mystic Potential were also weaker for it, while not being strong.
At the end of the day, the changes to the Astral Empire Tree are enough.
Combined with the change made to Cosmoflux Elixir, which is fairly big.
Friendly Domain Movement Bonus - Sector Property: Movement
Located in GlobalSettings_Strategic.rpk. The original value is -2.
Basically your mod would emulate the vanilla settings and overwrite mine.
In multiplayer the host can also share all of the DLC with everyone in the lobby.
As for the major one, capturing a T4 unit is still possible (especially in manual combat).
I could add this again in my mod, but it leads to a lot of performance issues.