RimWorld

RimWorld

Steady Research
Showing 1-10 of 14 entries
< 1  2 >
Update: Aug 27 @ 12:34pm

[Auto-generated text]: Update on 8/27/2025 1:34:37 PM.

Updated preview.png

Update: Jul 15 @ 3:56pm

[Auto-generated text]: Update on 7/15/2025 4:56:09 PM.

Update: Jul 11 @ 12:09pm

[Auto-generated text]: Update on 7/11/2025 1:09:26 PM.]

- Optimized performance
- Added localization for:
-- Chinese (Simplified / Traditional)
-- French
-- German
-- Japanese
-- Korean
-- Russian
-- Spanish (Latin / Castellano)
-- Ukrainian

Update: Jul 11 @ 8:24am

[Auto-generated text]: Update on 7/11/2025 9:24:01 AM.

Updated for 1.6

Update: May 20, 2024 @ 5:38pm

[Auto-generated text]: Update on 5/20/2024 6:38:53 PM.

Update: May 20, 2024 @ 9:16am

[Auto-generated text]: Update on 5/20/2024 10:16:18 AM.

Update: Apr 15, 2024 @ 8:33am

[Auto-generated text]: Update on 4/15/2024 9:33:25 AM.

Update: Apr 13, 2024 @ 10:45am

[Auto-generated text]: Update on 4/13/2024 11:45:08 AM.

Update: Jan 23, 2024 @ 7:51am

[Auto-generated text]: Update on 1/23/2024 8:51:24 AM.

Version 1.3:
Added a slider in mod settings to adjust the research selection interval. Now adjustable between 15 to 3000 ticks
Set the default tick interval to 1500 instead of 2000
Implemented new option in mod settings to toggle if the the lowest tech level should be prioritized, on by default
Fixed bug to account for specific requirements such as the presence of a mechanitor for certain research projects.

Update: Dec 6, 2023 @ 10:26pm

[Auto-generated text]: Update on 12/6/2023 11:26:57 PM.

Version 1.2:
Reformed mod logic to align with RimWorld's internal game structure, utilizing insights from the source code.
Updated research selection logic to include checks for required techprints, research facilities, and studied items.
Ensured compatibility with Biotech expansion and other mods introducing specific research prerequisites, like chips.
Fixed selection bugs