RimWorld

RimWorld

Star Wars : The Force-Psycast
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Uppdatering: 1 jan, 2024 @ 14:36

[Auto-generated text]: Update on 1/1/2024 5:36:04 PM.

Uppdatering: 1 jan, 2024 @ 13:58

[Auto-generated text]: Update on 1/1/2024 4:58:00 PM.
fixed light side gene . Should take away biostat properly

Uppdatering: 28 dec, 2023 @ 10:24

[Auto-generated text]: Update on 12/28/2023 1:24:51 PM.
Turned Battle Meditation into an AOE like its supposed to be

Uppdatering: 28 dec, 2023 @ 8:43

[Auto-generated text]: Update on 12/28/2023 11:43:16 AM.
Relatively big update this time around.

Backgrounds - Added a few backgrounds to enhance roleplay value.
Abilities - Added two new abilities. Weapon throw - Use the force to throw your current weapon. Sith Craft. Craft a healing crystal by offering up your connection to the darkside.

Darkside/Lightside Attunement. The force is a delicate thing to balance.
Darkside attunement- increases social fight chance, psychic entropy recovery, darkside corruption level, and adds resistance to armor taken. Increases the chance for a mental break.

Lightside Attunement. Increases meditation speed, decreases the chance for a mental break, increases lightside attunement stats, and the global learning chance.

Both sides of the force are learned by casting their abilities respectively. The more you cast, the stronger the abilities will get over time.

Uppdatering: 22 dec, 2023 @ 14:31

[Auto-generated text]: Update on 12/22/2023 5:30:58 PM.

Uppdatering: 22 dec, 2023 @ 13:39

[Auto-generated text]: Update on 12/22/2023 4:39:41 PM.
Added Jedi/Sith Holocrons to faction bases. They allow you to learn darkside/lightside abilities

Uppdatering: 21 dec, 2023 @ 10:01

[Auto-generated text]: Update on 12/21/2023 1:01:04 PM.
Fixed Def names for Jedi Enclave and Sith Enclave. Should work now

Uppdatering: 21 dec, 2023 @ 9:50

[Auto-generated text]: Update on 12/21/2023 12:50:15 PM.
If using KotOr Weapons : Added lightsaber crystal to the trade list for the base, and exotic caravans

Uppdatering: 20 dec, 2023 @ 13:07

[Auto-generated text]: Update on 12/20/2023 4:07:23 PM.
Fixed Gene Spawning rate. Should now properly randomize between the three options.
Added compatibility with star wars races buy guy762. More xenotype mixes should appear in the jedi faction
Added Compatibility for jectools and kotor weapons. Jedi/Sith should now spawn with lightsabers if your using both mods,
Genes now directly affect psychic sensitivity. Traits are still there for non biotech owners.
Renamed Factions to Jedi Enclave and Sith Enclave respectively mainly for increased roleplayability.

Uppdatering: 19 dec, 2023 @ 23:48

[Auto-generated text]: Update on 12/20/2023 2:48:09 AM.
Fixed Force Attracts ability description
Fixed Pawnkind_Sith_Traders config error, as well as setting it to spawn for the sith empire (originally set to the jedi trader)