RimWorld

RimWorld

Star Wars : The Force-Psycast
Viser 11–20 av 115 bidrag
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Oppdatering: 22. apr. @ 5.28

Oppdatering: 22. apr. @ 5.28

[Auto-generated text]: Update on 4/22/2025 8:28:38 AM.

Oppdatering: 20. apr. @ 10.20

[Auto-generated text]: Update on 4/20/2025 1:20:31 PM.
Added a New Jobgiver for Lectures to help combat them canceling it to meditate

Oppdatering: 20. apr. @ 9.13

[Auto-generated text]: Update on 4/20/2025 12:13:02 PM.
Made Force Pull actually pull again

Oppdatering: 19. apr. @ 16.30

[Auto-generated text]: Update on 4/19/2025 7:30:49 PM.
Removed Autocasting from Awaken Psycasting

Oppdatering: 18. apr. @ 17.22

[Auto-generated text]: Update on 4/18/2025 8:22:17 PM.
Added Lectures to show undrafted

Oppdatering: 18. apr. @ 12.37

[Auto-generated text]: Update on 4/18/2025 3:37:48 PM.
Small fix to invisible hoods

Oppdatering: 18. apr. @ 9.37

[Auto-generated text]: Update on 4/18/2025 12:37:02 PM.

Bug Fixes
Fixed traders not spawning with bodyguards.
Added special pawn flyers to narrow down the "Exception Ticking" error.
Force Fear should no longer cause pawns to leave the map unexpectedly.
Abilities will now move towards pawns outside of their range to cast.
Fixed Telekinesis abilities sending pawns past walls.
Removed required backstories for the Lightside and Darkside Foci, which should fix the stat screen bug.
Fixed a bug where resurrecting a Sith whose object was destroyed would crash the game.
Added Modsetting to disable alignment tab

Tweaks
Fixed the recipes of various robes and items.
Redrawn the Jedi Robes for better visuals.

New Content
Added a Jedi Temple Guard pawn and corresponding armor set.
Added an optional mod setting to enable the parry system for all melee weapons.
Added a Mechu-Deru tree for Biotech Users. Using a specialized Mech-link, integrate your force powers with the technologies on the Rim.
Re-Introduced Nightsister Tree - No longer requiring separate management of resources, I have brought back the Nightsister Tree - with new improvements and bonuses


Master/Apprentice System Overhaul
Two new mod settings:
Apprentice Backstory: Changes the apprentice's backstory based on the master's current alignment.
Master Promotion: Promotes a master pawn after a set number of apprentices graduate.
New Relationship
Master Apprentice now shows up in the social tab with the relevant relationship between the two pawns. For the role play experience
Other Additions
Added compatibility with Dubs Bad Hygiene for ghosts.
Added an option for ghosts to return to their mortal shells.


Split the Lightsabers into their own Submod

Psycast Changes:

Here's a neatly formatted version of the provided information for better readability:

Darkside Abilities
Force Rage
Neural Heat Gain: 12
Psy-Focus Cost: 24
Duration: 3600 Ticks
Cast Time: 10 Ticks
Force Lightning
Psy-Focus Cost: 0.33
Neural Heat Gain: 28
Range: 4
Power: 6
Cast Time: 4.5 Ticks
Force Insanity
Cooldown: 820 Ticks
Psy-Focus Cost: 0.25
Entropy Gain: 30
Range: 20
Cast Time: 20 Ticks
Force Burst
Cooldown: 6000 Ticks
Cast Time: 75 Ticks
Psy-Focus Cost: 0.75
Force Fear
Cast Time: 45 Ticks
Cooldown: 3600 Ticks
Range: 18
Psy-Focus Cost: 0.33
Entropy Gain: 25
Force Mind Control
Cast Time: 45 Ticks
Cooldown: 2400 Ticks
Range: 21
Psy-Focus Cost: 0.40
Entropy Gain: 29
Force Illusion
Changes:
Range Removed
Line of Sight required
Psy-Focus Cost: 0.50
Entropy Gain: 50
Cast Time: 45 Ticks
Force Hatred
Duration: 3200 Ticks
Cast Time: 50 Ticks
Range: 20
Psy-Focus Cost: 0.60
Drain Vitality
Duration: 30000 Ticks
Psy-Focus Cost: 0.1
Entropy Gain: 18
Cryokinesis
Range: 4.2
Cast Time: 8 Ticks
Duration: 45000 Ticks
Psy-Focus Cost: 0.15
Entropy Gain: 24
Mind Shard
No changes
Transfer Essence
Range Removed
Now moves towards the target
Lightsaber Combat:
Jedi Ready:
Cooldown: 3000 Ticks
Psy-Focus Cost: 0.15
Entropy Gain: 15
Center of Being:
Cooldown: 3000 Ticks
Psy-Focus Cost: 0.12
Heat Gain: 12
Sun Djerm:
Cooldown: 5000 Ticks
Cost: 0.2
Heat Gain: 25
Cho Mok:
Cooldown: 3000 Ticks
Psy-Focus Cost: 0.10
Cho Sun:
Cooldown: 1500 Ticks
Cost: 0.14
Heat Gain: 0.25
Cho Mai:
Cooldown: 4000 Ticks
Psy-Focus Cost: 0.24
Heat Gain: 33
Shiim:
Duration: 180 Ticks
Cooldown: 300 Ticks
Cost: 0.08
Heat Gain: 25
DunMoch:
Cast Time: 2 Ticks
Range: 10
Cooldown: 300 Ticks
Cost: 0.04
Heat Gain: 40
Mou Kei:
Cast Time: 1.5 Ticks
Cooldown: 6000 Ticks
Cost: 0.12
Heat Gain: 60
Sai:
Range: 8
Cost: 0.03
Heat Gain: 15
Sai Tok:
Cooldown: 1200 Ticks
Cost: 0.10
Heat Gain: 50
Sai Cha:
Cooldown: 7200 Ticks
Cast Time: 1.5 Ticks
Cost: 0.15
Heat Gain: 60
Lightsaber Combat
Jedi Ready
Cooldown: 3000 Ticks
Psy-Focus Cost: 0.15
Entropy Gain: 15
Center of Being
Cooldown: 3000 Ticks
Psy-Focus Cost: 0.12
Heat Gain: 12
Sun Djerm
Cooldown: 5000 Ticks
Psy-Focus Cost: 0.2
Heat Gain: 25
Cho Mok
Cooldown: 3000 Ticks
Psy-Focus Cost: 0.10
Cho Sun
Cooldown: 1500 Ticks
Psy-Focus Cost: 0.14
Heat Gain: 0.25
Cho Mai
Cooldown: 4000 Ticks
Psy-Focus Cost: 0.24
Heat Gain: 33
Shiim
Duration: 180 Ticks
Cooldown: 300 Ticks
Psy-Focus Cost: 0.08
Heat Gain: 25
Dun Moch
Cast Time: 2 Ticks
Range: 10
Cooldown: 300 Ticks
Psy-Focus Cost: 0.04
Heat Gain: 40
Mou Kei
Cast Time: 1.5 Ticks
Cooldown: 6000 Ticks
Psy-Focus Cost: 0.12
Heat Gain: 60
Sai
Range: 8
Psy-Focus Cost: 0.03
Heat Gain: 15
Sai Tok
Cooldown: 1200 Ticks
Psy-Focus Cost: 0.10
Heat Gain: 50
Sai Cha
Cooldown: 7200 Ticks
Cast Time: 1.5 Ticks
Psy-Focus Cost: 0.15
Heat Gain: 60

Telekinesis
Force Push
Psy-Focus Cost: 0.08
Entropy Gain: 15
Stun Duration: 50–90 Ticks
Cast Time: 4 Ticks
Force Pull
Psy-Focus Cost: 0.08
Entropy Gain: 15
Stun Duration: 50–90 Ticks
Cast Time: 4 Ticks
Force Wave
Psy-Focus Cost: 0.10
Entropy Gain: 50
Stun Duration: 60–100 Ticks
Cast Time: 5 Ticks
Range: 6
Force Choke
Psy-Focus Cost: 0.10
Entropy Gain: 45
Stun Duration: 80–100 Ticks
Cast Time: 4 Ticks
Power: 4
Throw Weapon
Psy-Focus Cost: 0.10
Entropy Gain: 34
Cast Time: 8 Ticks
Range: 22.9
Cooldown: 300 Ticks
Power: 4
Drop Ship
Psy-Focus Cost: 0.15
Entropy Gain: 55
Cast Time: 7 Ticks
Power: 5
Range: 12
Stun Duration: 120–150 Ticks
Telekinetic Lightsabers
Psy-Focus Cost: 0.15
Entropy Gain: 42
Cast Time: 2 Ticks
Duration: 1800 Ticks
Force Throw
Psy-Focus Cost: 0.22
Entropy Gain: 45
Cast Time: 12 Ticks
Stun Duration: 100–140 Ticks
Range: 32
Force Repulse/Attract
Cast Time: 10 Ticks
Radius: 12
Psy-Focus Cost: 0.10
Entropy Gain: 45
Stun Duration: 100–150 Ticks

Lightside Abilities
Force Healing
Duration: 120000 Ticks
Cast Time: 40 Ticks
Psy-Focus Cost: 0.12
Entropy Gain: 12
Force Stabilize
Cast Time: 200 Ticks
Duration: 8000 Ticks
Psy-Focus Cost: 0.25
Entropy Gain: 15
Force Revitalize
Cast Time: 150 Ticks
Duration: 45000 Ticks
Psy-Focus Cost: 0.6
Entropy Gain: 35
Range: 30
Force Health Swap
Cast Time: 180 Ticks
Cooldown: 45000 Ticks
Range: 15
Psy-Focus Cost: 0.4
Entropy Gain: 30
Force Ionize
Range: 10
Psy-Focus Cost: 0.15
Entropy Gain: 10
Explosion Radius: 3
Severity: 0.02
Force Barrier
Duration: 900 Ticks
Range: 7
Psy-Focus Cost: 0.10
Entropy Gain: 40
Severity: 0.04
Force Stasis Field
Duration: 300 Ticks
Cooldown: 480 Ticks
Range: 15
Radius: 10
Psy-Focus Cost: 0.15
Entropy Gain: 30
Severity: 0.06
Force Combustion
Range: 18.5
Cast Time: 25 Ticks
Psy-Focus Cost: 0.08
Entropy Gain: 45
Severity: 0.08
Force Surge
Range: 28
Radius: 8
Psy-Focus Cost: 0.02
Entropy Gain: 15
Force Bond
Distance to Target: 7.5
Psy-Focus Cost: 0.30
Entropy Gain: 25
Severity: 0.05
Force Enlightenment
Psy-Focus Cost: 0.70
Entropy Gain: 30
Severity: 0.07
Force Meld
Psy-Focus Cost: 0.45
Entropy Gain: 60
Range: 12

Revamped the Jedi Training tree to have lecture rituals instead.

Oppdatering: 3. nov. 2024 @ 6.42

[Auto-generated text]: Update on 11/3/2024 9:42:37 AM.
Tiny fix to put away weapons when melee animation is active

Oppdatering: 2. nov. 2024 @ 7.03

[Auto-generated text]: Update on 11/2/2024 10:03:03 AM.
Changed the Deflection Spin setting. Should hopefuly fix the issue