Sid Meier's Civilization V

Sid Meier's Civilization V

Fantastical Map Script
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Update: Sep 29, 2014 @ 5:50pm

- fix creating names even when place names mod isn't activated
- add option for post apocalyptic fallout placement, around city ruins (whether or not the road network is there)
- new system for creating road *networks* that connect city ruins instead of just a few scattered roads.
- in-mapscript road placement (no need for the mod or Fantastical_Main)

Update: Sep 27, 2014 @ 10:49am

- rerefine climate system
- make numbers of lakes more consistent by only using a minimum lake subpolygon count (scaled to number of filled hexes)
- make marshyness a region attribute, not a blanket chance across all grassland

Update: Sep 24, 2014 @ 4:11pm

- refine climate system
- option for no sea on the map at all (whole-world continent)
- lake generation based on global rainfall, like river generation
- option for no land at poles
- fix roads

Update: Sep 18, 2014 @ 12:22am

- change region climate system to increase variation in larger regions
- fill polar subpolygons with wasteland on climate realism maps
- add zero ocean option
- fix mountain range truncation & more clearly define mountain ranges
- allow river diversions
- add tributaries to river length for labelling priority
- reduce lakeyness slightly
- fill in excess inland seas

Update: Sep 15, 2014 @ 7:55pm

- slightly increase intraregion temp and rain deviation
- include bays, straights, capes, and insland seas in noncentauri labelling
- split map labels into a different mod http://steamcommunity.com/sharedfiles/filedetails/?id=314699759

Update: Sep 11, 2014 @ 1:03pm

- create map icon
- make comptatible with Alpha Centauri Maps mod
- modify label dictionaries
- remove non-centauri wonders from map: lake victoria, king solomon's mines, mt kilamanjaro, mt fuji
- modify continent determination to only give out africa and asia (map of planet uses these togeher on the same continent)
- modify dictionaries to only have grassland, plains, desert, and the only features are jungle and marsh. marsh can occur on a hill, jungle and marsh only occurs in grassland
- place silver (minerals) and spices (kelp) in the ocean

Update: Sep 10, 2014 @ 12:25pm

- generate place names using markov chains of random civ's city names
- add map labels
- add roads

Update: Sep 6, 2014 @ 11:08pm

- fix ice hole fill algo
- simplify ocean temp dynamics

Update: Sep 6, 2014 @ 3:09pm

- fill in holes in ice
- adjust ocean ice algo
- on realistic globe maps, force polar regions to have polar latitudes
- fix ocean ice showing up at the jungle latitude of a realistic realm
- fix fatal error on realisic realm maps

Update: Sep 6, 2014 @ 10:17am

- fix excessive ice when climate realism on
- add fallout options: a bit, contaminated soil, contaminated water
- minimum amount of river area changes with amount of global rainfall
- fix occasional errors in floodplains placement