Age of Wonders 4

Age of Wonders 4

Additional Wonder Events
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Update: Apr 16 @ 11:39pm

* The enemy heroes in "The Thunderer's Perch" and "A City of Gold" have been changed. They are now level 12 and enjoy the "Master of Astral" and "Master of Materium" traits respectively. This allows them to pick advanced affinity dedication skills.
* Added a missing '%' sign in the tooltip for the "Taste for Luxury" trait.
* Updated game phase detection to account for lowered affinity counts in current versions.
* Added sanity check to exclude monster dwellings when picking relevant free cities.

Update: Apr 1 @ 6:16am

* The enemy heroes in "The Thunderer's Perch" and "A City of Gold" are now level 10 and no longer receive a stats adjustment, previously labelled "Ancient Wonder".
* Made several adjustments to generated heroes to account for various class changes in the Tiger and Ogre updates. This should also fix issues where heroes generate with no name.
* Adjusted the text of "The Thunderer's Perch" aftermath event to account for the lack of custom epithets.
* Made several changes to the text of the "Spring of Revolution" adventure and its associated quest.
* Made adjustments to the text of the "Rotten Foundation", "The Devils' Landing", "Which Water Cannot Wash", "Eternal Vigil", "A Wont for Silver", "Studious Menagerie", "Savage Successors" adventures.
* Corrected the tooltip for the "Spider Breeder" trait obtained from "Rotten Foundation", as it allows recruiting all tiers of spider units and no longer up to tier 3.
* Reward options for "Studious Menagerie" have been reworked: All former options have been removed save for the draft reward. New options will let you gain a mage unit, imperium, or a combat spell.
* Corrected the tooltip for gaining a lightning spell as a reward "The Thunderer's Perch". It is once again a single line.
* The option to gain gold as a reward from "Which Water Cannot Wash" now offers imperium instead.
* Changed the way "A Wont For Silver" detects your ruler type if your expedition leader is your ruler. Eldritch Sovereigns will now be correctly identified as wizard kings.
* Added new text to the "A Wont for Silver" aftermath event if your ruler is a Giant King.
* Fixed an issue where the "Keepers of the Eternal Flame" adventure did not adapt its text correctly when the expedition leader is your ruler.
* Updated the Fiendish Emissary's appearance "The Devils' Landing": Their headgear has once again been removed. They will always sport either the Scion of Flame or the Vessels of Chaos transformation, in addition to the Demonkin transformation. They might also have several other transformations.
* The "Diabolical Shortcut" effect in "The Devils' Landing" has been changed: It will no longer attempt to swap positions of enemy and ally units. Instead it displaces all defenders by two tiles and grants them Swift, Elusive and Slippery for the turn.
* The bird offered as a reward by "A Wont for Silver" now has a special trait that lets its melee attacks have a chance to gild targets. Thunderbirds are unaffected.
* Changed the default reward from "The Automaton Army" to a global draft reward rather than a local one.
* The option to gain a materium boon from "The Automaton Army" now also rewards production in the nearest city.
* The option to gain a T3 Iron Golem from "The Automaton Army" has been changed: It may now reward any T3 construct, which includes both the Bronze Golem and the new clay soldiers introduced in the Giant Kings DLC. This T3 construct also has a special trait that lets it use the Astral Link ability. The option to gain two Copper Golems and an Iron Golem Assistant is unchanged.
* The Bastion units that can be obtained as a reward from "A City of Gold" now have a special trait that let their melee attacks have a chance to gild targets. Their goldtouched transformation has been rolled into this trait as well. The Golden Golem that can be obtained from the same event is unaffected.
* The Warbreed that can be obtained as a reward from "Savage Successors" now has the Steelskin, Reveler's Heart, Draconic Vitality, Joy Siphoners and Animal Kinship transformations regardless of game phase. It will no longer have Draconic Transformation. The tooltip for this reward has been cleaned up.
* Changed the default reward for "Eternal Vigil" to grant both essence and fragments for the Item Forge.

Update: Dec 28, 2024 @ 11:51am

* The opening event of the "Twice Parted" adventure has been rewritten.
* The enemy heroes in "The Thunderer's Perch" and "A City of Gold" adventures have had their classes restricted following the introduction of hero classes in the Tiger update.
* The enemy heroes in "The Thunderer's Perch" and "A City of Gold" adventures once again have increased stats to compensate for heroes always being level 1 in Ancient Wonders.
* The enemy hero in "A City of Gold" once again has the Ancient of Earth trait.
* The enemy heroes in "The Thunderer's Perch" and "A City of Gold" adventures no longer have a custom epithet, following a change in the Tiger update.
* The opening event of the "The Thunderer's Perch" adventure has been rewritten.

Update: Jul 23, 2024 @ 6:03am

* Changed the way the mod finds relevant free cities to avoid errors when no suitable free city is found.
* Added a new adventure to the Hidden Wellspring wonder, called "Spring of Revolution". You will need to start a new game for this adventure to appear: Adventures are determined on map creation.
* The option to gain additional mana in the "Keepers of the Eternal Flame" adventure has been changed to offer mana per turn instead of an instantaneous mana reward. The default reward of a lump sum of mana is unchanged.
* Fixed an issue where, in the aftermath of "The Singing Stones Labyrinth" adventure, the option to accept "The Greed of Youth" quest would not give you an alignment penalty.
* The option to get an alignment reward from the "Twice Parted" and "The Singing Stones Labyrinth" adventures now give less alignment, following base game adjustments to alignment gains.
* Added a variant tactical map for the "Keepers of the Eternal Flame" adventure, featuring a different lighting set and changing the destructible sarcophagi to summon lesser magma spirits instead of skeletons.

Update: Jun 20, 2024 @ 4:06pm

Removed dependency that was accidentally added during the development of 1.10.

Update: Jun 20, 2024 @ 6:41am

* Added undead animals to the unit pool for "Which Water Cannot Wash" when appropriate.
* Simplified Spider Breeder trait from "Rotten Foundation": The trait now grants the ability to recruit all spiders up to tier 4 without having to upgrade to Expert Spider Breeder.

Update: Mar 11, 2024 @ 1:58am

General:
* Changed the mods' thumbnail in the paradox launcher to remove the text.
* Changed the text for the restricted reward options in "The Devils' Landing" and "Twice Parted" to show which affinity they are unlocked by.
* Events that involve a free city (from "A Wont for Silver", "Savage Successors") will now look for one that is relevant to the player rather than simply picking the closest one.
* Options that reward a mount (from "The Devils' Landing", "The Thunderer's Perch") will now be indicated with a mount icon rather than an equipment icon.
* The display for expected rewards on Ancient Wonders has been reversed on the modded adventures to match the order of the base game adventures.

"The Devils' Landing" adventure:
* The appearance of the tactical map in "The Devils' Landing" has been changed to use a desert biome.

"A Wont For Silver" adventure:
* The option to gain a Thunderbird from "A Wont for Silver" may now reward any T2 or T3 bird (in the base game, only the Carrion Bird and the Thunderbird fit).
* Added an option to "A Wont for Silver" to gain relation with a nearby free city.
* The unit pool for "A Wont for Silver" has been updated to use any bird that might be later added through DLC or mods.
* The option to gain mana from "A Wont for Silver" has been replaced with an option to gain less mana and an Astral Wisp unit.
* The text for the aftermath of "A Wont for Silver" has been updated to reflect the new reward options.

"Citadel of Soot and Steel" adventure:
* Changed one of the randomly selected site names for "Citadel of Soot and Steel": "Fields of Soot" has been replaced with "Black Wind Armoury".
* The introduction event for "Citadel of Soot and Steel" has been almost entirely rewritten. It now offers several new options, each with own associated combat modifiers as you make use of the forge's exotic weaponry.
* Changed the mandatory reward for "Citadel of Soot and Steel" from draft to a weapon or armour appropriate for the adventures' themes.
* The option to get an additional item from "Citadel of Soot and Steel" has been restricted to only offer accessory items.
* Rewrote parts of the "Citadel of Soot and Steel" aftermath event to match the new introduction event.

"A City of Gold" adventure:
* Changed the pool of item rewards from "A City of Gold" further, so that it offers items that are more appropriate to its themes.

"Savage Sucessors" adventure:
* The options to get transformations from "Savage Successors" now unlock their appropriate spells and make transformations free for a single turn, in order to allow you to apply the transformation to your leader and any race you are the keeper of.
* The options to get transformations from "Savage Successors" no longer provide you with an affinity boon.
* The options to get transformations from "Savage Successors" are now only available if you have sufficient points in the randomly rolled affinity or if you have forced the tower into a specific affinity during the intro event.
* The amount of food rewarded from "Savage Successors" has been reduced.
* The affinity options in the introduction to "Savage Successors" now indicate that they have an influence on which outcomes will be available in the aftermath.
* In "Savage Successors", individual messages will now display over every unit affected by the Ward of Misfortune when it triggers.
* Fixed a typo in the "Savage Successors" intro.

"The Singing Stones Labyrinth" adventure:
* The option to find a Dragon's Lair infestation from "The Singing Stones Labyrinth" has been elaborated into a quest called "The Greed of Youth".

"The Thunderer's Perch" adventure:
* The option to gain food from "The Thunderer's Perch" has had the amount of food rewarded reduced.
* The aftermath event for "The Thunderer's Perch" will now display a full 3D render of the mount you have the option to gain.

Update: Mar 4, 2024 @ 6:52am

Fixed an issue where the mod would revert itself to a previous version.

Update: Mar 3, 2024 @ 11:15am

Proper 1.7.572 version, matching the one on Paradox Plaza.

Update: Mar 3, 2024 @ 10:28am

An intermediary version of the mod was delivered to Steam. While I try to piece together what happened and the extent of the damage, the mod is reverted to its version on Primal Fury release day.