Age of Wonders 4

Age of Wonders 4

Additional Wonder Events
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Update: Mar 2, 2024 @ 2:55am

* Redid the unit pool for "The Thunderer's Perch" adventure. It has now been split into three themes. Giants and dragons are available in the base mod, with the serpent theme being exclusive to the Primal Fury pack.
* Fixed a bug in "The Thunderer's Perch" adventure where Amplified Arrows spell would not be granted when selecting the appropriate option.
* Added two new options in "The Thunderer's Perch" adventure to get either an astral or nature affinity item or a flying mount.
* Removed the option to get a unit as a reward from "The Thunderer's Perch" adventure.
* Changed the appearance of the fiendish emissary from "The Devils' Landing" adventure: they will now always be using Dark culture clothing.
* Added a new option to "The Devils' Landing" adventure to get a melee weapon.
* In the "The Devils' Landing" adventure, the option to get knowledge as a reward has been limited such that it is now only available to players with Chaos affinity.
* The "Rotten Foundation" adventure no longer rewards knowledge and will reward mana instead.
* Added a new option to the "Rotten Foundation" adventure to get souls if you have Soul Harvest.
* Added a new option to get a holy item from the "Keepers of the Eternal Flame" adventure. The existing option to get a chaos or shadow affinity item is unchanged.
* Replaced the option to get Good Alignment from the "Eternal Vigil" adventure with an option for a mana reward.
* Fixed a bug in the "Eternal Vigil" adventure where production was not rewarded when creating a forest near the tower.
* Fixed an issue where the "Immolation Aura" debuff (from the "Eternal Vigil" adventure) would display on the targets' unit panel.
* Changed the option to get an item reward from the "A City of Gold" adventure to offer items that are more appropriate to its themes.
* The adventure "Our Savage Successors" was renamed "Savage Successors".
* Several minor text touchups have been made.
Primal Fury Pack:
* Added two of the spells from Tome of the Stormborne to the list of spells that can be unlocked from "The Thunderer's Perch" adventure.

Update: Feb 27, 2024 @ 11:36pm

Update: Feb 27, 2024 @ 9:02am

HIGHLIGHTS:
* The mod has been made compatible with the Wolf Update.
* A Primal Fury Pack is being released alongside this mod. It adds two new adventures and a few adjustments to use the exclusive DLC content in the 13 adventures of the base mod.
CHANGES:
* Adjusted spawn pool for the "Keepers of the Eternal Flame" adventure. Order tome units, Wind Ragers, Fire Wyverns, Zombies and Chaos Eaters will no longer appear in this adventure.
* Adjusted spawn pool for "The Thunderer's Perch" adventure. Young Frost Dragons and Mage Banes will no longer appear in this adventure.
* Adjusted the rates for how often certain units appear as rewards from "The Thunderer's Perch" adventure. Obsidian Dragons and Storm Giants should appear more often, Horned Gods and Frost Dragons less often.
* Recruiting a pantheon hero from the "An Ancient Struggle" adventure will no longer bestow them with the Astral Attunement transformation.
* Recruiting a hero from the "Eternal Vigil" adventure will no longer bestow them with the Wightborn transformation.
* You can now always recruit a pantheon hero from the "Eternal Vigil" adventure, provided one is available. Previously, this outcome was only available 20% of the time and only to players with a necromancy tome.
* You can now always recruit a hero from the "Eternal Vigil" adventure if no pantheon hero is available. Previously, this outcome was only available 80% of the time when a pantheon hero was available or always when none were and only to players with a necromancy tome.
* Simplified the method by which "The Singing Stones Labyrinth" adventure picks the location of a dragon's lair. The new method is safer, such that the aftermath event is less likely to be invalidated, though it may make the associated option appear less often.
* Adjusted spawn pools so that they scale with difficulty, as per Wolf Update changes. Wonders should work on all difficulties.
* Changed the obtention of transformations from the "Our Savage Successors" adventure. You will now only have access to major transformations of a randomly selected affinity. You can force this affinity to a given value by taking the corresponding option in the intro event.
* Updated the text in the aftermath event of the "A Wont for Silver" adventure.
FIXES:
* Fixed "Channeled Wild Surge", a combat property in the "Our Savage Successors" adventure, affecting defenders rather than attackers.
* Removed non-standard AI weighting of most combat modifiers, reverting a change from 1.0.
MISCELLANEOUS:
* Compatibility updates for the Primal Fury pack and the french translation, to be released at a later date.
* Adventure sets are now aggregated rather than redefining base game assets, improving compatibility with similar mods.

Update: Feb 15, 2024 @ 1:53pm

* Added a new adventure to the Magma Forge wonder, called "Citadel of Soot and Steel". You will need to start a new game for this adventure to appear: Adventures are determined on map creation.
* Added visual effects for combat modifiers Drenching Deluge (from "The Thunderer's Perch") and Glittering Distraction (from "A Wont for Silver").
* Added several resource icons for the outcomes of the "An Ancient Struggle" adventure.
* Corrected a text error in the aftermath event of "The Automaton Army" adventure.
* Fixed a text error in the "Eternal Vigil" aftermath event where the random transformation outcome was not displaying which affinity it had pulled from.

Update: Jan 31, 2024 @ 8:12pm

* Fixed a crash in "The Singing Stones Labyrinth" adventure that could occur if the player's nearest city center was too close to a map edge.

Update: Jan 25, 2024 @ 4:18pm

* Fixed an issue in "The Singing Stones Labyrinth" adventure where the aftermath event would not appear if an infestation could not be created adjacent to the player's nearest city center. The infestation will also be allowed to appear further from the player's city.
* Fixed an issue in "The Singing Stones Labyrinth" adventure where your alignment would not be improved if you had chosen to prioritise the civilians' rescue, despite the event claiming otherwise.
* Added an option to gain pure gold from "The Singing Stones Labyrinth" adventure.

Update: Dec 6, 2023 @ 8:49pm

* Added a new adventure for the Hidden Wellspring wonder, called "Which Water Cannot Wash", as well as an adventure for the Crystal Forest wonder called "A Wont For Silver". You will need to start a new game for these adventures to appear: Adventures are determined on map creation.
* Properly cut the last option from the Rotten Foundation: Aftermath event. Sorry, it wasn't meant to be.
* Pruned the unit pool for the Rotten Foundation adventure so that it will spawn less animals that aren't spiders and more undead.
* Fixed an accidental text override in the localisation files.

Update: Dec 5, 2023 @ 2:48pm

* Added a new adventure to the Ancient Tree wonder, called "Rotten Foundation". You will need to start a new game for this adventure to appear: Adventures are determined on map creation.
* Updated combat properties to better inform the AI of how they might tip the power balance.
* Lowered the quality of the item obtained through extortion in "The Singing Stones' Labyrinth".
* "The Thunderer's Perch" can no longer reward a tome. Instead it will offer a random lightning skill. The previous design had not kept up with the changes to research progression.
* "Eternal Vigil" now rewards binding essence instead of items.
* Added several names for the enemy hero in "The Thunderer's Perch".

Update: Nov 28, 2023 @ 6:04am