Halo: The Master Chief Collection

Halo: The Master Chief Collection

HALO: CE BOT BOOT CAMP
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Opdatering: 27. nov. 2024 kl. 12:41

Updates to the mod:

Multiplayer:
• Hot Fix for Multiplayer, healthpacks far away would prevent AI from dying for unknown reasons when in combat.

Opdatering: 27. nov. 2024 kl. 9:35

Updates to the mod:

Campaign:
• Hot Fix for game variant system for Legendary.
• Hot Fix for Side Winder when player starts match.

Opdatering: 26. nov. 2024 kl. 22:09

Updates to the mod: Version 1.4.9.15 (Major, Minor, Patch, Build)

General:
• 11 more bot names have been added.
• UI: Added muted version of the short film cinematic as a wallpaper.
• UI: Updated elements according to map defaults.
• Updated AI behavior.

Multiplayer:
• Updated scripts to check AI location on the field for clients who are not the host, per net-code workaround for custom multiplayer.
• Relocated Blue Base beam structure for better coverage much like Red Base on the map "Spasm (Bots-Reloaded)".
• Re-baked lighting on the map "Spasm (Bots-Reloaded)".
• Updated AI pathfinding on all maps.
• Ghost lights are fixed.
• All maps now support AI Teams on/off. (To enable AI Teams, simply hold Jump until you see a message appear "> Teams Enabled" in the top left corner of the screen, all before initial spawn to start the match).


Campaign:
• Removed the random Assault Rifles outside the Bridge around the Cafe in the first mission.
• Fixed interaction with Duke in the Pillar of Autumn (PoA) mission.
• Updated chapter titles throughout the Pillar of Autumn mission.
• Switched the "Accept" command for the "Jump" command as they seem to work the same under these circumstances while playing MCC (This would prevent Keyboard and Mouse players from advancing through the tutorial from the vanilla version of CE) in the Pillar of Autumn mission.
• Fixed typo for DERELICT in the UI.
• UI: Derelict title correction (Thanks to KYOT).
• Fixed massive widespread bug with game type rules, when players use the Easy bucket.
• Updated end game credits.
• Updated UI difficulty information, for non mp maps.
• Fixed flying Drone throughout the opening cutscene.
• Re-recorded dialog for Marine 2 in first mission.

Known Issues:
• SP Maps do not frequently rotate game variants often.
• SP: Player is unable to cap hill in KOTH. AI can still capture the hill.

Opdatering: 30. okt. 2024 kl. 14:03

Fixed:
• SP - All maps are now fully playable. Some were in a broken state rendering the maps barely\unplayable.
• AI Bots have been patched to be less "aim botty", slowing down their turn speed by 30%.
• SP - Scoring now functions for the correct game type.
• Updated UI elements.
• SP - Fixed intractable Easter Egg on Blood Gulch requires a multi-step discovery in order to complete successfully, that activates bonus content.
• SP - Infinity now has cameras placed in the desired locations.
• SP - Easy through Heroic will likely have a random game type next round. (No current fix at this time to allow user suggestion). Legendary will continue on to the next level with a specific game type.
• Improved AI jump height to near player standard.
• SP - Fixed missing bot friendly HUD markers.
• SP - Fixed missing objective HUD markers.

Known issues:
• SP: Missing ragdoll effect when player dies in the custom respawn system (Feature disabled with 2 players).
• SP: The player can soft lock the second Marine you meet before the main tutorial, in front of the open doorway to the white room (Not walking past this Marine, once activated, will prevent this).
• SP: Skip does not function in the mod as intended. Instead restarts the level (Looking for a solution).
• SP: Random Assault Rifles near the Bridge and cafeteria.
• SP: Player camera height is not using the desired height before activating the main tutorial.
• SP: Space Bar does not advance the main tutorial after target practice in the first mission.
• SP: Maps do not often randomize game types if the level is manually restarted. Loading from Last Checkpoint will sometimes change the game type.
• MP: Bots are currently set to Teams (SOLVED, new implementation added. Teams will be set to Disabled by default coming soon).
• MP: Bot HUD Markers are not functioning.
• MP: Auto balance is not detecting which team has number of players vs number of bots on the field.
• MP: Kill spree tracker is missing. (WIP)
• MP: Carnage Report is missing. (WIP)
• MP: Net-code AI path data workaround is missing when more players join online custom game. (Fixed towards next update.)

Opdatering: 20. okt. 2024 kl. 7:34

• Updated UI information for all Multiplayer maps.
• Updated UI information for 1st mission in Campaign.
• MP - Updated AI perceived radar distance.
• MP - Updated kill feed to last up to 4 seconds on screen, across all maps.

Opdatering: 16. okt. 2024 kl. 0:23

• MP - Updated map descriptions and titles.
• MP - Updated AI Behavior across all maps.
• MP - Swamp Thing now contains Easter Egg.
• MP - Swamp Thing vehicles are now using the multiplayer designed vehicles (warthog, ghost, etc).
• Re balanced the shotgun and assault rifle

Opdatering: 13. okt. 2024 kl. 19:13

• Updated MP GUI information.

SP = Single Player mode (Campaign), MP = Multiplayer Mode (Multiplayer)
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ADDED:
• Monitor 343 Guilty Spark added to Swamp Thing MP map.
• Added passenger Warthog's in Spasm (Bots Reloaded) MP map.



FIXED:
• MP - Bot Address Book Library (BABL) for proper gameplay mechanics (such as entering a vehicle) per map. This now has 32 different component requests.



REMOVED:



Opdatering: 13. okt. 2024 kl. 19:03

• MP maps now use latest version 1.5.4.5 Parallel scripts used in Campaign.

Opdatering: 19. sep. 2024 kl. 20:23

SP = Single Player mode (Campaign), MP = Multiplayer Mode (Multiplayer)

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ADDED:
• Parallel now has Dam buffer to circumvent any requests when a bot is busy. (This is in hopes to prevent any IOException errors, including MCC.)
• Additional points of interest for bots to explore the maps.
• SP - King of the Hill game variants now enabled.
• Missing teleporter sound effects.
• New dialogue has been added to both NPCs.
• Halo:CE Bot Boot Camp intro added as wallpaper.
• Menu Background.
__
FIXED:
• Kill feed no longer uses a timer, but uses game quiet status before updating HUD to show score.
• Random "Red leads Blue" feed will appear at the start.
• After death, dead bots will no longer disappear, leaving behind ammo and equipment.
• Bots entering a base will cause them to leave vehicles within reason.
• Bots driving vehicles now obey the game's laws.
• Reduced the amount of aim leading with bots in favor of full tracking abilities.
• Blood Gulch - Moved log back towards cliff edge, near blue teleporter receiver, to avoid bots from getting stuck with a vehicle. (Blood Gulch)
• MP - Bot spawns rebalanced on Blood Gulch.
• Parallel Engine scripts have been updated on Ice Fields with the latest version.
• Auto Balance for MP is enabled to limit the number of bots, on any map with more than 1 player, enabling Bot Boot Camp up to 16 players.
• MP - Gephyrophobia has been rebuilt using version 3.0
• MP- Maps that are using portals to separate the map into chunks (off-screen) now force the AI to look for the player from either teams. (Rat Race, Infinity, Ice Fields, Danger Canyon).
• SP - Starting profiles have been updated.
• SP - Blood Gulch Easter Egg plays the wrong music instead of the new released song from the released EP.
• Maps with vehicles are not allowing players to ride/operate them.
• MP - Digsite Maps have been updated to the latest version.
• SP - Damnation no longer continues with finishing match opening sequence.
• Chapter titles are not properly timed after meeting the first NPC. Redesigned all chapter titles.
• SP - Not all four game variants are considered, each time the map is loaded. Only two types will be picked at random? (All types are working in editor)
• HUD feed now properly displays the correct information.
• Party limits are not set across all maps in Campaign. Multiplayer is unaffected.
• Hanger shot does not show drone entering, but landing. Tightened camera shot to show more of the landing.
• NAV markers missing at launch.
• Scoring per player when not playing teams.
• SP - Repair the four broken maps for Campaign. (Damnation, timberland, Wizard, and Hang’em High)


---
REMOVED:
• Removed bright color effects on bots.
• Pathfinding ignores danger. (This might lead to requests when they are busy)
• Old dialogue from both NPCs.
• Tutorial map does not register the CTF game type once it has been started. Removed for further investigation.

Opdatering: 10. aug. 2024 kl. 18:47

overall updates
UPDATED/FIXED
Updated all global mechanics.
Updated SP map art in the main menu.
Updated MP map list order in the main menu.
Updated SP Difficulty to represent matchmaking playlist options.
Updated Discord with proper manuals for Bot Boot camp.
Updated number of bots for MP, to reflect the map's recommended player count.
Spawn points for non-CTF based matches.




NEW/ADDED
Built new Halo script pipeline dubbed, Parallel Engine. Used in SP and MP. (Bot Boot Camp v3.0)
Parallel Engine allows more headroom for addition custom scripts.
New unreleased music.
New character dialog.









REMOVED
v1.5 AI Logic for Parallel.
Startup sequence for SP.
Vehicle rights enterable by team.
Removed SP 30 second match countdown timer, after loading into the map.




KNOWN ISSUES
Bot's are not able to pickup weapons, grenades or powerup items.
Bots are unable to flip vehicles back over.
Bots will ride as passanger on a Scorpion without a driver.
--------------------
a10
UPDATED/FIXED
Lighting now fixed to a normal state before CE's main story line.
Sheild test now makes Easter Egg blow up door, completing the first objective.
Quarter Master is interactable from the Cryo-Bay.
Tech Assistant is interactable from the Cryo-Bay.
Changed the opening cutscene intro for Bot Boot Camp.
Halo Ring is further away at the start.
CE story board and missions.




ADDED
New Bot Boot Camp story board and mission.
Vanilla titorial training now gives the player a cyborg suit and activates the targeting and sheild test stations.
Decal Easter Eggs.
Cut Content Easter Eggs.









REMOVED
Covenant forces have been removed.
Main CE story board and missions.
Master Chief is no longer a playable character, and is now an NPC.





KNOWN ISSUES
Drone is not animated flying through the opening cutscene.
The player is not shorter before obstaining the cyborg outfit, causing AI to look down at the player.
Light maps are incomplete via vanilla version.

---------------------
tutorial
UPDATED/FIXED











ADDED
King of the Hill
Oddball
1v1 CTF
Slayer Unlimited
Added a 3D scenery backdrop to the empty space surrounding the map.
Match override Easter Egg.







REMOVED








KNOWN ISSUES
Backdrop trees flicker.
Killing sprees do not line up with kill streak announcements.





--------------------------
beavercreek
UPDATED/FIXED











ADDED
Testing bot weapon pickups for ammo.
Added a 3D scenery backdrop to the empty space surrounding the map.
Decal Easter Eggs.

------------------------
bloodgulch
UPDATED/FIXED
AI slayer spawn points.










ADDED
Decal Easter Eggs.
Crossover Easter Egg.











REMOVED
SP Red vs Blue Easter Egg at startup.
Demo 1.0 for v3.0 shipping build.






KNOWN ISSUES
Bots will try taking vehicles into the bases.


----------------------------------
putput
UPDATED/FIXED
Updated traps and wall jumps for bots to avoid.










ADDED













REMOVED
Unused code such as vehicles and turrets.
Unsigned tags that allow magic awareness.