Age of Wonders 4

Age of Wonders 4

Item Forge Deluxe
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Update: Jul 12, 2024 @ 8:58pm

Update 3.0
New upgrades:
- Primary Weapons: Umbral Demon Slayer
- Staff and Wand: Summon Lesser Elemental and Conjure Wyvern
- Legs: Lucky (+10% crit chance)

Tweaks:
- Updated the icon for Summon Iron Golem Assistant
- Changed Lucky for rings from +5% crit chance to +10% crit chance
- Buffed Draconic Fortune for rings from +5%/+5% to +10%/+10% crit chance
- Buffed the damage Overdraw Crossbow
- Removed +10/+20 HP after battle, Farsight, and Greater Farsight from trinkets to increase the quality of random loot

Update: Jun 24, 2024 @ 6:07am

Update 2.1
- Fixed staff items not being held correctly for the following custom skins: Chaplain, Necromancer, Wildspeaker

Update: Jun 18, 2024 @ 9:04am

Update 2.0
- Added a monochrome skin of the Yaka's Fury greataxe.
- Added the active ability Summon Golem Assistant for Magelock, Sword and Pistol, and Wand items.
- Adjusted Magelock active abilities Headshot and Explosive Shell to have Breaching and to be Single Action, to match the base game change to Magelock weapons.
- Removed Lone Wolf for Head items as it was too niche and felt bad when appearing on looted items.
- Reordered Item Forge Deluxe weapon skin icons to be before the Pantheon weapon skin icons.

Update: Mar 27, 2024 @ 1:56am

1.8
  • Added 3 new skins: Frost Greataxe, Frost Shield, Shield of Artica.
  • Buffed the damage for the Overdraw Crossbow active ability upgrade.
  • Fixed an issue where Lightning Resistance upgrades were generating lightning offense themed names.

Update: Feb 27, 2024 @ 9:11am

1.7
New changes for the Wolf Update!

New visuals:
  • Added 2 new staff skins, using the staff models from the units Wildspeaker and Necromancer.
  • Added 4 new helmet icons.

New upgrades:
  • Bow: Explosive Shot active ability
  • Magelock: Explosive Shell active ability
  • Polearm: Push Back, Displace and Replace
  • Staff: Push Back
  • Head: +10% Magic/Melee/Physical Ranged damage
  • Torso: +10%/+20% Melee/Physical Ranged damage (Wolf Update included Magic damage only)

Removals due to the Wolf Update adding these upgrades (or similar upgrades) to the base game:
  • +20%/+30% critical damage upgrades for primary weapons
  • Two handed weapon: Push Back, Displace and Replace
  • Polearm: 15%/30% Chain Strike
  • Crossbow: 25% Ricochet (the strong version of Ricochet that does 50% damage remains)
  • Orb: 25% Jumping Bolts (the strong version of Jumping Bolts that does 50% damage remains)
  • Trinket: Rebirth

Changes to existing upgrades:
  • Inflict Electrified: Added variants for repeating and single attacks.
  • Inflict Misfortune: Added variants for repeating and single attacks. Now requires 2 Fireforge Stones (from 1 Fireforge Stone)
  • Removed the Heavy Charge Strike active ability for two handed weapons to align with the Wolf Update balance changes for charge effects.
  • Removed Jinx from trinkets since Misfortune was buffed and there is no way to prevent stacking of this effect.
  • The Overdraw active ability for crossbows now does +3 physical damage.
  • The Crippling Shot active ability for bows now does +2 physical damage.
  • The Lone Wolf upgrade for Head items now gives +30% experience gain (from +25%).
  • Removed Farsight and Greater Farsight upgrades for Head items. Removed Army Recuperation (Sea) for trinkets. Did not want these upgrades appearing too much on procedural items that you can get as loot.

Update: Jan 13, 2024 @ 9:03pm

1.6
Added 3 new staff icons and their associated models. Also refreshed all custom icons used by the mod so that the icons are more clear and crisp.

Update: Dec 27, 2023 @ 4:52pm

1.5
Added 3 new weapon icons and the associated models in the following types: 1 bow and 2 shield.

Update: Dec 22, 2023 @ 8:49am

1.4
Removed Forging Catalyst since it was crashing the game when you had more than 5 upgrades selected, which is possible because Forging Catalyst was 0 points.

Update: Dec 19, 2023 @ 7:14pm

1.3
4 new upgrades:
  • Forging Catalyst for all items. Increases the total binding essence cost by x1.5 and costs 120 mana to change the crafting time to 1 turn. Costs 0 points. Requires 1 Astral Dew and 1 Arcanium Ore.
  • Melee Mage for Head and Torso slot items
  • Life Steal for rings
  • Fiery Rebirth for trinkets

Changes to existing upgrades:
  • Gold infused changed to 1 point (from 2 points). Costs a little extra binding essence to yield back 120 gold when the item is disenchanted. Good way to convert your extra essence into gold or to craft temporary items that still have use after you replace them.
  • After Battle Heal +5 HP changed to +10 HP for 1 point (from 2 points)
  • After Battle Heal +10 HP changed to +20 HP for 2 points (from 3 points)
  • Shiny changed to +5 Morale (from +4 Morale)
  • Lucky (+5% crit for rings) changed to 1 point (from 2 points)
  • Draconic Fortune for rings changed to 2 points (from 3 points)
  • Lone Wolf changed to +25% experience (from +20% experience)
  • Fast Embark is no longer available. The effect is too niche and gets picked for randomly generated AI ruler items, leading to lower quality items.
  • Draconic Vigor/Fortune tooltips updated to mention that the bonus effect only affects Dragon Lords (previously mentioned Dragon unit types, which assumed Draconic Transformation).
  • Added a tooltip for the Pass Through upgrade for rings

Update: Dec 5, 2023 @ 7:01pm

1.2
28 new upgrades: 11 active upgrades, 17 passive upgrades. 4 new dragon themed item icons: 2 ring, 2 trinket.
  • Shiny trinket upgrade increased to 4 morale (from 3 morale)
  • Fixed a bug where the custom item icons were showing for some starting leader loadout items during character creation. No effect on gameplay.
  • Shield: Taunt
  • Bow: Conjure Animal
  • Staff: Poison Darts, Fire Breath
  • Orb: Jumping Bolts 25%/50%, Magic Missile, Lightning Strike, Hindering Blizzard, Poison Darts, Fire Breath
  • All weapons: Inflict Misfortune
  • Two Handed: Displace and Replace
  • Head, Trinket: Farsight, Greater Farsight
  • Head: Lone Wolf
  • Trinket: Fast/Very Fast Movement, Fast Embark, Jinx, +5/10 HP after battle, Army Recuperation (Sea), Draconic Vigor I/II
  • Ring: +5% Critical Hit chance, Draconic Fortune, Pass Through