WorldBox - God Simulator

WorldBox - God Simulator

NeoModLoader
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Update: Jun 12 @ 7:55am

## What's Changed
* Compatibility with game version 0.50.5 (barely tested so far)
* slight improvement in sound manager by @MelvinShwuaner in https://github.com/WorldBoxOpenMods/ModLoader/pull/33
* add JSON based custom data storage by @Keymasterer44 in https://github.com/WorldBoxOpenMods/ModLoader/pull/43
* Builders!!!!! by @MelvinShwuaner in https://github.com/WorldBoxOpenMods/ModLoader/pull/44


**Full Changelog**: https://github.com/WorldBoxOpenMods/ModLoader/compare/1.0.11...1.1.0

Update: Mar 9 @ 11:10pm

Update: Mar 8 @ 6:56am

## What's Changed
### Feature:
* Add Sound file loading. See ... for documentation
* Automatically convert mod config value instead of falling to default

### Adjustment:
* Upgrade some assemblies to support some mods

### Optimization:
* Initialize fields for ui objects instantiated from prefabs

Update: Dec 23, 2024 @ 8:01am

## What's Changed
### Feature:
* Add FeatureManager. See ... for documentation
* Add automatic Init and PostInit invocations for IStagedLoad mods in loading process
* Support loading sprite sheet from a single file through "sprites.json"
* Support INT_SLIDER in mod configuration
* Some more utility functions

### BugFix:
* Fix possible error caused by BaseInstPredictor
* Fix mod config text overflow
* Fix github authentication about mod uploading

### Adjustment:
* Search and load localization files iteratively for ILocalizable
* Includes assemblies in dependencies automatically

### Optimization:
* Be more robust to wrong "sprites.json" and .csv locale files

Update: Aug 12, 2024 @ 6:59am

### Feature:
* Add better AutoUpdater to NML
* Extend BasicMod<t> with "PrefabLibrary"
* Provide a way for non NML mods to get their NML ModDeclare
* Add field to ModDeclare for marking if a mod has been downloaded using the Steam Workshop
* Add a way for NML mods to be distributed as DLLs
* Support customizing window size of WideWindow
* Support getting current tab id in MultiTabWindow
* Method to do action on all assets of a library

### BugFix:
* Improve robustness of runtime loading
* Fix possible unpatching errors
* Avoid DLL conflicts for mods which use network
* Fix bugs in mod compilation cache

### Adjustment:
* Open some fields as read only properties

### Optimization:
* Only apply listener patches when first handler for the listener is registered
* Remove redundant LM.ApplyLocale call from Localization.Add

Update: Feb 2, 2024 @ 3:37am

Fix bug

Update: Feb 2, 2024 @ 2:28am

Fix bug

Update: Feb 1, 2024 @ 7:42am

### Feature
* Embed another mod to manage NML update
* Listener for Actor:tryToAttack
* NCMS one-click install on GameBanana
* Search mods under game native mod folder
* New mod compilation cache

### BugFix
* Fix unzipping mod
* Fix no compiling after exception occurs to a mod

### Optimization
* Request privilege to install BepInEx mod after user see the information entirely
* Add alternative domain for github authentication
* Less game breaking for wrong mod installation

Update: Jan 27, 2024 @ 6:31am

### Feature
* GUID is supported in mod.json for fixed mod dependency
* English is default language when matched localization text does not exist
* Share more features with NCMS mods(You can use `ILocalizable`, `IConfigurable` and `IReloadable` in your NCMS mod. It is not suggested because the feature will not be maintained in future update)

### BugFix
* Fix localization bug
* Fix wrong slider range after merging with default config at first
* Fix wrong line split for common Windows text files when loading .csv file
* Fix temporary problem about Discord authentication
* Fix Github authentication only works for pulic members
* Fix other small bugs

Update: Jan 6, 2024 @ 6:09am

1. Support creating multiple tab window
2. Support creating an empty wide window
3. Fix bugs