Kenshi
Native Stylise
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Update: Apr 7 @ 6:54am

- Moved back to depth based SSAO due toovershading of terrain and floors.

Update: Apr 6 @ 5:28am

- Modified Outline and SSAOD to function better in the main rendering pipeline.

- Anyone who perviously modified the main pipline should check the discussion (Fog, Dust and Water Fix) and use the new values.

Update: Apr 5 @ 3:21pm

- Changed approach to SSAO.
- Modified Kuwahara.
- Changed various default values.

Update: Jan 28 @ 8:46am

- Minor tweaks to SSAOD and Kuwahara.

Update: Jan 7 @ 5:44pm

- Changes to filtering.

Update: Jan 7 @ 5:31pm

Update: Jan 7 @ 4:24pm

- Fixes to SSAOD - still a work in progress.

Update: Jan 5 @ 4:09pm

- Minor adjustment to SSAOD.

Update: Jan 5 @ 1:51pm

- Changes to SSAOD
- Tweaks to CAS default values.
- Added default restrictions to Kuwahara and DepthBlur to prevent running on 4K due to performance concerns. This can be bypassed via the settings file.

Update: Dec 28, 2023 @ 1:13pm

- Initial work on depth based SSAO, currently a work in progress.

- Performance improvements on existing shaders.