Kenshi
Native Stylise
Viser 1-10 af 22 forekomster
< 1  2  3 >
Opdatering: 7. apr. 2024 kl. 6:54

- Moved back to depth based SSAO due toovershading of terrain and floors.

Opdatering: 6. apr. 2024 kl. 5:28

- Modified Outline and SSAOD to function better in the main rendering pipeline.

- Anyone who perviously modified the main pipline should check the discussion (Fog, Dust and Water Fix) and use the new values.

Opdatering: 5. apr. 2024 kl. 15:21

- Changed approach to SSAO.
- Modified Kuwahara.
- Changed various default values.

Opdatering: 28. jan. 2024 kl. 8:46

- Minor tweaks to SSAOD and Kuwahara.

Opdatering: 7. jan. 2024 kl. 17:44

- Changes to filtering.

Opdatering: 7. jan. 2024 kl. 17:31

Opdatering: 7. jan. 2024 kl. 16:24

- Fixes to SSAOD - still a work in progress.

Opdatering: 5. jan. 2024 kl. 16:09

- Minor adjustment to SSAOD.

Opdatering: 5. jan. 2024 kl. 13:51

- Changes to SSAOD
- Tweaks to CAS default values.
- Added default restrictions to Kuwahara and DepthBlur to prevent running on 4K due to performance concerns. This can be bypassed via the settings file.

Opdatering: 28. dec. 2023 kl. 13:13

- Initial work on depth based SSAO, currently a work in progress.

- Performance improvements on existing shaders.