Stellaris

Stellaris

Forgotten Empires 4.0
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Update: Jan 12 @ 11:50pm

Updated localization.
Added a new mod detection system for increased performance.
Delayed the archaeological events to spread them more.

Update: Dec 31, 2024 @ 4:54pm

Fixed scope checks on some events.

Update: Dec 21, 2024 @ 7:48am

Tweaked solar system spawn parameters.

Update: Dec 21, 2024 @ 4:58am

Fixed missing localization for operations.
Added pointers to Strange worlds once they're discovered.
Fixed some precursor events chains that would break if another empire takes control of a new system before you can survey it. The events will now fire if you can get your science ship in orbit of the planet. You'll still need to be able to excavate the dig site though, but it's nothing war can't solve.

Update: Dec 8, 2024 @ 1:45am

Fixed a couple of scope errors with the Sless Alliance event chain.

Update: Dec 1, 2024 @ 3:06am

Sless Alliance fixes.

Update: Nov 30, 2024 @ 3:05am

Added specimens for the Shaded Empire's precursor chains.
Fixed a couple of localization errors in Celestial Disturbance (English).

Update: Nov 17, 2024 @ 12:46am

The Z'nkar precursor chain now has a new step to conclude their story. They now have three specimens to collect.
Updated some visuals and fixed a few localization errors.

Update: Nov 10, 2024 @ 10:19am

The Sless Alliance events will spawn new solar systems to avoid being locked out if no adequate system was available.
The Illusion Rune decision can now only be used on natural worlds.

Update: Nov 8, 2024 @ 10:15pm

Fixed some localization errors.
Added resolutions to the Nyblax content.
Added a specimen to complete the V'inarii set.