Space Engineers

Space Engineers

Small Ship Mega Mod Pack
Showing 291-300 of 311 entries
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Update: Sep 21, 2014 @ 3:02am

=>Added Small/Large ship rounded style blocks to mod pack.

Update: Sep 20, 2014 @ 4:16pm

=>Fixed the ending line for the Blast(ARC)Furnace wasn't correct.

=>Removed the old refinery that wasn't working and replaced it with a new working one. By Poler303, TumbleTV- Thanks so much both of you :D
^^Note this will not break any saves as the game will simply remove the old block then just add in the new Refinery although it is different size compared to the old refinery.

=>Removed the double "Refinery" in the block positions section.

=>Added Poler303 and TumbleTV to the credits.

=>Added the new Refineries to the screen-shots list.

=>Updated some of the coding for the cubeblocks file.

=>Removed more empty lines from cubeblocks file.

=>Balanced the components of the small ship Medical Room as they were way too high.

Update: Sep 14, 2014 @ 2:23pm

=>An all new Epic workshop thumbnail for a much improved look of the mod on the workshop(Made By Alphamikefoxtrot101) Thank you Much :D

Update: Sep 14, 2014 @ 2:13pm

=>Adds missing Windows: 1x1 Side Inv, 1x2 Side Right Inv, 1x2 Side Left Inv. (Huge Thanks to OncaLupe for telling me how to do that with the windows.

=>Flipped the Interior Wall block to fix the textures.

=>Fixed the Black Interior light texture issue.

=>Fixed the Black Refinery texture issue.( I am still working on fixing the dummy labels so they refinery will function properly.)

=>Updated the Description section on the workshop.

Update: Sep 14, 2014 @ 12:30pm

=>Uploaded too early.

Update: Sep 12, 2014 @ 8:31am

=>Rebalanced the components of the Refineries, Assembler, Steel Catwalks, Interior walls and the blast furnace.
Hopefully they weigh much less now. :)

Update: Sep 11, 2014 @ 3:35pm

=>Cut the file size way down by removing the model texture files that weren't needed since it loads from the game upon startup.

Update: Sep 11, 2014 @ 2:35pm

=>Added all the Small Ship Steel Catwalks.(Collisions are not perfect and I am not all that good with them, so until Keen makes it a bit easier to handle collisions this will have to do for now.)

=>Added the new textures for the Interior Wall Block.

=>Fixed the Interior wall block LOD wasn't working properly and was showing error from far away.

=>Changed the *<BlockPairName>SmallBlockInteriorWall</BlockPairName>* to *<BlockPairName>InteriorWall</BlockPairName>* and now it doesn't take up extra space in your G-menu.

=>Changed the *<BlockPairName>SmallBlockInteriorLight</BlockPairName>* to *<BlockPairName>InteriorLight</BlockPairName>* and now it doesn't take up extra space in your G-menu.

=>Changed the *<BlockPairName>SmallBlockRefinery</BlockPairName>* to *<BlockPairName>Refinery</BlockPairName>* and now it doesn't take up extra space in your G-menu.

Update: Sep 5, 2014 @ 2:20pm

=>Hot fix for cueblocks.sbc mistake

Update: Sep 5, 2014 @ 2:17pm

=>Fixed and added more to the BlueprintClasses.sbc file

=>Fixed the refinery wrong size.

=>Uploaded this to try and fix an issue with the refineries