Dota 2
Epic Boss Fight (Discontinued)
Showing 291-300 of 961 entries
< 1 ... 28  29  30  31  32 ... 97 >
Update: Dec 9, 2016 @ 1:29am

fixed voting being instantly over when game is locked, now has a 10 second buffer period for everyone to change their votes.

Hardcore/Impossible default difficulty is now Champion and default lives are 3.

Update: Dec 8, 2016 @ 2:41pm

Midas items now quadruple in total cost every upgrade (250->1000->4000)
Midas Fury and Wicked Fury now grants the midas interest buff to all allies

Changed spawn intervals on Heroic+ being longer than intended

Tweaked how knockback works to prevent units from suddenly disappearing

fixed fixed alpha casual map being in the list (wouldnt load the map)

fixed warlock refresher breaking warlock's abilities

Update: Dec 8, 2016 @ 12:55pm

DIFFICULTY OVERHAUL:
map based difficulties no longer exist; there are now only 3 difficulties
Hard -> Casual mode (will be renamed eventually once i remake the map)
Impossible -> Hardcore mode (same note as hard, will eventually be properly renamed)
Boss Master -> nothing has changed.

Now, at the start of the game you get to choose your difficulty and the amount of lives you have.

There is currently very little difference between casual/hard and hardcore/impossible, it is mostly used to find like-minded players
Casual mode:
Amount of lives from vote are doubled
Weaker creeps in general
No bonus creeps from Heroic+
7 players
Hardcore mode:
5 players
Heroic+ difficulty spawns extra bosses
No bonus lives

There are now 4 difficulties you can vote on:
Normal: Baseline experience (essentially hard/impossible without any changes)
Champion: slightly stronger creeps, no life regen until round 26
Heroic: No bonus lifes, even stronger creeps, every round will spawn additional bosses
Legendary: Elites now gain 2 passives instead of 1, mobs are even stronger

When a vote has a majority, that difficulty/amount of lives will be picked. If there is no majority a compromise will be made averaging out the game's difficulty

Update: Dec 7, 2016 @ 12:08pm

replaced clockwerk cogs with aegis deflector; passive ability granting clockwerk bonus armor and has a chance to give him even more armor + %health regeneration for 2 seconds. The unit that procced it gets damaged and knocked back.
Battery assault cooldown from 36 to 10; is now DELAYED cooldown meaning it is disabled until the buff runs out
rocket flare level shifted (51.2k damage max level, now generates 30 threat per cast); lv req from 1 to 6
rocket flare cooldown scaling from 20->8 to 14->8

challenger now no longer receives any +lives, it's one and done.

Update: Dec 7, 2016 @ 9:28am

fixed gold not being properly spread over all heroes

Update: Dec 7, 2016 @ 7:54am

GAMEPLAY CHANGES:
Challenger now has tombstones, however Challenger no longer receives a bonus life at round 13, now having to wait until round 26 for their first bonus life.
Midas mechanics have been changed; every round now gives passive gold for beating it (30*round) instead of being linked to midas items. However, owning a midas item will grant interest on your current gold; up to a max of 15*interest%*round (75*round for hand of midas, 150*round for midas hammer and 225*round for shoemoney)
Midas counter now shows everyone's unique amount of midas income
Removed all midas items from non-midas item recipes; only upgrade for shoemoney is once again Midas Fury
Bosses no longer drop gold bags, the gold is directly added to your current gold.
Whenever a wave has no more enemies, the spawn interval will be reduced to 5 seconds, instead of forcing everyone to wait.

Sand King:
Sand King scepter now properly applies Caustic Finale to all units hit by Burrowstrike.
Sand King Burrowstrike now has an instant travel time instead of 2000 speed.
Sand King Sand Storm replaced by Sable Djinn; Sand King will do increasing amounts of damage in an increasing radius (grows for up to 4 seconds) as long as he stands still. Attacking does not break Sable Djinn's sand storm unless you move.

Update: Dec 6, 2016 @ 10:35am

tweaked statistics data for balancing purposes

Update: Dec 6, 2016 @ 9:25am

some minor tweaks i forgot to upload

Update: Dec 6, 2016 @ 9:06am

CHANGELOG
MAKE DUMPSTER HEROES GREAT AGAIN

Rubick:
Rubick Arcane Echo cd from 12/11/10/9/8/7/6 to 12/10.5/9/7.5/6/4.5/3
Rubick Spell Steal cd from 20/18/16 to 16/15/14/13/12/11/10; Aghs CD is now 0

Sand King:
Burrowstrike cd from 11 to 11/10/9/8/7/6/5
Burrowstrike damage from 400/800/1600/2500/5000/10000/20000 to 1400/2800/5600/11200/16800/22400/44800
Sandstorm damage from 250/375/500/1500/5000/15000/30000 to 500/1500/3500/7000/14000/28000/56000
Caustic Finale scaling changed (essentially removed first level and added another level)
Epicenter damage per pulse from 1000/2000/4000/8000/16000/32000/64000 to 2000/4000/8000/16000/32000/64000/128000
Epicenter slow now scales; from -30 all levels to -30/-35/-40/-45-/-50/-55/-60; attackspeed slow is double this value

Dark Seer:
Vacuum Cooldown from 32 to 20
Vacuum Damage from 400/1000/3000/6000/12300/24600/51200 to 1500/3000/6000/1200/24000/48000/72000; lv1 requirement from 1 to 6
Ion Shell radius from 250->550 scaling to 500 every level
Ion Shell damage from 125/250/500/1000/2000/4000/8000 to 250/500/1000/2000/4000/8000/16000; level requirement from 1 to 5
Adamantium Shielding cooldown type changed to DELAYED; cooldown will only trigger once shielding runs out; cooldown from 35s to 10s
Adamantium Shielding damage max level from 32k to 64k; level requirement from 1 to 5
Adamantium Shielding damage ticks until pop from 2/2/3/3/4/4/5 to 2/3/4/5/6/7/8
Battlemaster's Genius evasion aura from 2/4/8/12/16/20/24 to 20 all levels
Battlemaster's Genius self armor from 15/30/45/100/120/240/320 to 35/50/100/175/250/325/400

Earth Spirit:
Shifted Boulder Smash level scaling; lv req from 1 to 6
Boulder Smash cd from 22/18/14/10 to 10 every level
Geomagnetic grip cd from 11 to 8; shifted level scaling; req from 1 to 6
Petrify break damage from 30000 to 80000
Petrify break radius from 300 to 1000
Magnetize damage from 1000/2000/4000/8000/16000/32000/64000 to 1500/3000/6000/12000/24000/48000/96000
Magnetize radius from 300 to 500/550/600/650/700/850/900

Razor:
Plasma Field max damage from 1600 3200 6400 12800 25000 35000 to 1500 3000 6000 12000 18000 32000 64000
Plasma Field min damage from 800 1600 3200 6400 12800 25600 to 1000 2000 4000 8000 12000 24000 48000
Plasma Field cd from 18 to 12
Plasma Field lvl req from 1 to 5
Eye of the Storm damage from 500/750/1500/3000/6000/9000/12000 to 800/1800/3800/8000/16000/32000/64000
Eye of the Storm cooldown from 80->40 to 40 every level

Brewmaster:
Thunder Clap from 40 to 50 threat per cast
Thunder Clap cooldown from 13 to 11
Thunder Clap level shifted; lvl req from 1 to 6; damage from 36k max level to 72k
Drunken Haze radius from 200/250/300/350/400/450/500 to 500 every level
Drunken Haze miss chance from 30/35/40/45/50/55/60 to 50/55/60/65/70/75/80
Drunken Haze from 25 to 35 threat per cast.
Drunken Brawler evasion/crit chance from 5/10/15/20/25/30/35 to 35 every level
Drunken Brawler required level from 1 to 6; max level crit multiplier from 800% to 900%
Primal Avatar radius from 400/450/500/550/600/650/700 to 700 every level

Nightstalker:
Void damage from 800/1600/3200/6400/12800/35600/48400 to 1200/2400/4800/9600/18200/36400/54600
Void now does 50% more damage at night.
Hunter In The Night Weaken from 20%/25%/30%/35%/40%/45%/50% to 30%/35%/40%/45%/50%/55%/60%

Shadow Fiend:
Fixed not all razes being leveled when leveling raze.

Refresher:
Refresher will now re-enable disabled abilities, rendering DELAYED cooldown abilities useable again

Update: Dec 4, 2016 @ 8:33am

tweaks to bane and warlock to improve reliability