RimWorld

RimWorld

Star Wars KotOR Droids
Showing 11-20 of 20 entries
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Update: Aug 25, 2024 @ 3:48pm

[Auto-generated text]: Update on 8/25/2024 3:48:03 PM.

added Mood to the needs blacklist of all droid types

Update: Jul 14, 2024 @ 11:48am

[Auto-generated text]: Update on 7/14/2024 11:48:30 AM.

- 1.5 update published to steam, make sure you have both new mod requirements for the 1.5 version!
- the T3 and HK starting scenario has been merged with the special scenario available when playing with Star Wars Xenotypes and Force VPE
- orbital traders will now sell Droids again (was disabled in 1.5 beta version)

Update: Jul 14, 2024 @ 11:44am

[Auto-generated text]: Update on 7/14/2024 11:43:25 AM.

Update: Feb 25, 2024 @ 11:25am

[Auto-generated text]: Update on 2/25/2024 11:24:59 AM.

-thanks to special code written by Kaitorisenkou, all three Deflector shields will now actually deflect incoming projectiles! the basic Deflector shield deflects 50% of the time, and the Adv. and Heavy Deflector shields deflect 75% of incoming projectiles!

- With the latest SoS2 update, all droids have been adjusted to have 100% decompression resistance and are immune to hypoxia

Update: Dec 14, 2023 @ 6:40am

[Auto-generated text]: Update on 12/14/2023 6:40:09 AM.

- added MayRequire="Ludeon.RimWorld.Ideology" tags to anything that affected the HackingSpeed stat

Update: Oct 31, 2023 @ 5:43pm

[Auto-generated text]: Update on 10/31/2023 5:42:52 PM.

- added available work types to the descriptions of all droids and their crafting recipes
- overhauled the three 'deflector' shields: these now have a very fast recovery rate while active, meaning they require a lot of damage delivered all at once in order to break, but now last for a much shorter period of time. these have been removed from normal spawning pools on the rogue droids, and will now be used for "boss" enemies
- adjusted some values on the other shields (basically just HK-50s right now)
- removed the base damage reduction bonuses on all droid races except the HKs, T3s, G0-T0s, and the Star Forge Assault Droid
- rebalanced the combatPower values of some of the enemy droid PawnKinds

!!please continue to let me know if these things need further adjustments to make combat encounters balanced!!

Update: Oct 31, 2023 @ 1:00pm

[Auto-generated text]: Update on 10/31/2023 1:00:39 PM.

Update: Oct 13, 2023 @ 2:33pm

[Auto-generated text]: Update on 10/13/2023 2:33:48 PM.

HK-47 scenario & stat rebalance
~~~~~~~~~~~~~~~~~~~~~~~~~
- added a new starting scenario: "Marooned Droids" ! Emerge from the wreckage of the Ebon Hawk as the famed droids HK-47 and T3-M4!
- added new consumable 'battery' items for use in caravans: Droid Recharge Cells and Droid High-Density Recharge Cells
- rebalanced the MHC stats of all droid models so certain droids hopefully do not take an aggravatingly long time to charge and drain all their power instantly (let me know if further adjustments are needed). the droid profile images on the workshop page now list these stats
- gave G0-T0 a description and finished their textures
- moved the research projects to the Android Tiers tab so players can find it easier

Update: Oct 13, 2023 @ 2:07pm

[Auto-generated text]: Update on 10/13/2023 2:07:21 PM.

Update: Oct 7, 2023 @ 2:14pm

initial release
~~~~~~~~~~~
- this mod adds 22 different droid types using Android Tiers Core based on droids from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords
- these droids range from the humble T3 utility droid to the feared HK assassin droid! each type of droid has different work types they can do, different items they can equip, different skill levels, or different base stat values!
- also included is a wide selection of droid-exclusive equipment, including armor plating, mounted weapons, energy shields, and internal tech upgrades!
- in addition, a new mech hive-like faction has been added to give players an opportunity to face some of these droids in combat!
- even more droids, new starting scenarios, and quests to come!