Arma 3
FPV Drone Crocus
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Update: Jan 29, 2024 @ 4:59am

Hotfix:

- Increased damage for the AT drone (adapted for vanilla vehicles);
- Reduced the size of the 3D models of drones, more closely resembling real FPV Drones;
- Added instigator and killer to the drone (Upon explosion, bots will react as in combat situations, and in multiplayer, the operator will gain "points" for destroying vehicles/infantry).

Update: Jan 26, 2024 @ 6:45am

Update:

- Temporarily removed auto-detonate mode (incompatible with the Mavic mod).
- Adapted for the Sania drone jammer.
- Updated AT shell damage values (adjusted for the RHS mod).
- Vanilla tanks' magical damage system with ERA noted; a compatibility mod for vanilla will be released soon.
- Fixed the impact of signals on the 3rd-person camera.
- Updated metal textures on drones.

Update: Dec 24, 2023 @ 1:51am

New flight sounds from [SMG] BIG GUY . Default autoliquidation key is Ctrl+H and can be changed via CBA menu

Update: Oct 26, 2023 @ 7:56am

- Added option to adjust maximum flight distance (Settings - Addons Options)
- Implemented "remote detonation" via User-Action Keys (Settings - Addons Options)
- Fixed some bugs

Update: Oct 6, 2023 @ 1:26am

Changed the behavior of the drone when the signal is lost

Update: Oct 5, 2023 @ 3:02am

In the "Addon Options" section, a new setting called "AI Cannot See FPV Drones" has been added. If the checkbox is ticked, bots will not attack the drones. Otherwise, AI will try to shoot them down.

Update: Oct 4, 2023 @ 12:58am

- Improved damage handling system
- Increased drone sensitivity to collisions
- Removed all vanilla sensors

Update: Oct 3, 2023 @ 1:16pm

- Some bugs have been fixed
- Signal calculation has been adjusted
- The signal booster is now called "Signal Booster" in editor
- You can now set your own custom text instead of the "Crocus", through the game settings -> Addons Options
- Additionally, the mod now requires CBA.

Update: Oct 3, 2023 @ 1:29am

Update: Oct 3, 2023 @ 12:51am