Hearts of Iron IV

Hearts of Iron IV

Ness's Historical Improvement Project
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更新:2024年6月13日 @ 23時02分
更新者:Nesserino

更新:2024年6月13日 @ 18時16分
更新者:Nesserino

更新:2024年6月13日 @ 14時45分
更新者:Nesserino

更新:2024年6月8日 @ 17時51分
更新者:Nesserino

更新:2024年6月7日 @ 11時33分
更新者:Nesserino

更新:2024年5月30日 @ 21時48分
更新者:Nesserino

更新:2024年4月5日 @ 16時45分
更新者:Nesserino

更新:2024年4月3日 @ 10時19分
更新者:Nesserino

MAJOR UPDATE:
There's a lot to talk about, I'll start with general changes and then go country by country.

-Somewhat changed News Event aesthetics, done to prevent overlap of news images, headline aesthetics, and the actual titles of events/
-New straits added, especially in and around the Pacific Ocean, in order to create greater strategic mindfulness and immersion.
-Edited the Danish Belt strait to be more historically accurate in regards to German blockade of the strait which was paired with the building of the Atlantikwall.

USA:
-Slightly edited War Planning section of the focus tree to account for new content
-New focuses added, meant to be used in the immediate aftermath of the attack on Pearl Harbor
-Made the AI's production habits less retarded (for some reason past 1940 the AI would put no fewer than 60 factories on light tanks and just keep them there for the rest of the game, for example)

GER:
-Added Volkssturm focus and decisions for when they're losing, based on the Convict Unit decisions and focuses from the basegame Soviet tree.
-Renamed a certain focus so people are aware of its implications and can therefore choose not to take it.
-Made the AI less stupid about where it sends its divisions and in what numbers. This seriously fixed so many issues and explained a myriad of headaches modding the AI was giving me. This now means germany is far less likely to send (and therefore lose) half its panzer forces in Africa.
-MAJOR BARBAROSSA DEBUFF:
The improvement of AI in Germany exposed another thing to my attention as well, the Barbarossa Planning bonus idea and the Operation Barbarossa ideas were GROSSLY overpowered in the hands of an AI that wasn't moronic, I can only imagine what it would have been like as a player. This explains a player test game I saw where Germany basically destroyed the Soviet Army within a year. As such, both ideas have been heavily debuffed.

YUG:
-Reworked the Partisan mechanics

CHI:
-Added focus and decision meant to simulate the engagement of guerilla tactics in Western China

PRC:
-Added mechanics for Guerilla uprisings in Japanese-Occupied China based on the reworked Yugoslavian Partisan mechanics. Added decisions tied to it related to the transfer of states into PRC possession if there are no allied or enemy forces to oppose states in which PRC units are located.

JAP:
-Added Greater East Asian Co-Prosperity Sphere decision category, allows for the creation of collaborator regimes in China and the Philippines (Burmese collaborator state has been in the mod for several updates)


Overall, I'm very pleased with this update, it hopefully addresses a few of the concerns I've seen voiced more than once, especially regarding balance on the Eastern Front. Hope your Easter was enjoyable!
Ness Out.

更新:2024年3月28日 @ 23時23分
更新者:Nesserino

更新:2024年3月26日 @ 1時59分
更新者:Nesserino