Europa Universalis IV

Europa Universalis IV

Development Expanded Lite
Showing 61-70 of 155 entries
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Update: Feb 18, 2024 @ 5:01pm

Balance testing

Update: Feb 17, 2024 @ 6:39pm

% chance devastation removal (and I used trigger switch without crashing!). Optimization of culture spread

Update: Feb 16, 2024 @ 1:39pm

Fixed mod by removing trigger_switch. Why wont it work :(

Latest stable release

Update: Feb 15, 2024 @ 11:21pm

Broke mod with trigger_switch

Update: Feb 12, 2024 @ 1:09am

Fixed typo in scripted_triggers

Update: Feb 11, 2024 @ 6:30pm

Redid if else chains for dev cost mod. Slight change to mana drain mechanics. Added initialization flags for The Odd Empires

Update: Feb 11, 2024 @ 5:38pm

Latest stable patch. Got rid of anti-exclave mechanisms. Added tech support for The Odd Empires. Removed trigger switches.

Update: Feb 9, 2024 @ 10:09pm

Added minority protection for anbennar. Though to be honest if youre playing with anbennar you really shouldn't have culture spread enabled but oh well.

Update: Feb 9, 2024 @ 12:43pm

Figured out the issue with on_actions, fixed and migrated back to them. Added further protection against natives breaking the mod. Added support for post finem. Added a new culture spread backend option (spread everywhere).

Update: Jan 30, 2024 @ 12:07pm

Reverted on_actions to PTMs after daily report event bug. Will try on_actions again some other time. Fixed dummy name bug