Rivals of Aether

Rivals of Aether

Sonic the Hedgehog
Showing 21-25 of 25 entries
< 1  2  >
Update: Oct 11, 2023 @ 6:10am

v1.1

General:
= Fixed bug where the "False Chaos and Rage" alt disables the super sonic skin for other alts
= Fixed minor issue where his vfx get colored on hit
= Added infinite boost as a playtesting feature for practice mode (side note how did i develop him without one lmfao)
+ Removed lag from Super Sonic (still not reccomended to have like 4 of them at once, but a 1 v 1 super sonic ditto should be fine)
+ Doing a trick now stops the boost meter from draining for 1 second
+ Boost meter gain on ending combos reworked slightly to give more meter upon ending a combo (both with and without tricks, tricks still give more)
+ Combo threshholds decreased
(nice: 8 -> 7 | jammin': 10 -> 9 | cool: 13 -> 11 | radical: 15 -> 13 | tight: 18 -> 15 | awesome: 20 -> 17 | extreme: 23 -> 19 | perfect: 25 -> 21)
+ Boost loss multipliers on getting hit decreased (norm: 2 -> disabled | boost: 4 -> 2)
+ Boost gain on parry increased (boost: 75 -> 80)
- Boost gain multipliers on single hits decreased (norm: 3 -> 2 | boost: 4 -> 2)

Jab:
+ Jab 1 base knockback increased (3 -> 4)

Utilt:
= Changed hit sounds for the 1st kick's high hitbox and the 2nd kick's hitbox (kick1: sfx_blow_medium2 -> sfx_blow_medium1 | kick2: sfx_blow_medium2 -> sfx_blow_medium3)

Dstrong:
= Tornado's looping sound now fades out at the end instead of abruptly stopping
= Knockback arrow now disappears with the hitbox
= Tornado hitbox is now a rounded rectangle
= Fixed issue where if Sonic moves forward with the endlag of the tornado it will expand
- Tornado hitbox is now smaller (the range is dynamic so i don't have a set value so just trust me on that one)
- Knock in hitbox and tornado hitboxes now both ignore projectiles

Dair:
+ Hitstun multiplier removed

Nspecial:
= Fixed bug where Sonic would do the homing attack clash animation on another Sonic's hitbox regardless of attack, now it should only trigger on a successful homing attack
= Fixed minor graphical issue where if Sonic does a homing attack and touches a rainbow ring he can use the reticle will remain

Uspecial:
+ Added multiplier for teammates not in hitstun based on their gravity_speed
+ Rings can now save teammates from hitstun like they do with Sonic himself, forcing them into the air idle state
+ Added compatibility with rainbow ring
= Rainbow ring should now ignore invicible enemies completely, but will not ignore invicible teammates or sonic himself unless they are dodging
= Fixed hurt sprite not displaying the up hurt sprite when an enemy uses the rainbow ring
= Fixed bug where if someone is in hitpause and hitting the rainbow ring while in hitpause it will bug out

Fspecial:
+ Weak charge knockback angle altered (50 -> 80)
- Weak charge can now only be used once per airtime if jump cancelled or tricked
= Fixed issue where Sonic could supercharge fspecial with any move that isn't another fspecial
- Charged version knockback adjusted for both early and late hitboxes (early: base 9 -> 8, scaling 1.25 -> 0.9 | late: base 8 -> 7, scaling 0.9 -> 0.8)

Dspecial:
= Fixed interraction where if Sonic lands with the bounce and is hit at the same time he will be sent at angle 0 instead of the hitbox' actual angle
+ Added extra sounds for when Sonic starts meteoring down and when he hits the ground

Runes:
= Super Sonic rune starts the loop music properly regardless of game speed

Workshop Compatibilities:
+ Added chaos emeralds buddy compatibility (properly)

Update: Sep 23, 2023 @ 2:27pm

v1.05 emergency patch

General:
= Renamed "Milestone" alt to "Loathsome Copy"
= Fixed issue where going Super Sonic with rune B equipped will remove hitboxes from existance
= Fixed issue where Sonic's hurtbox wouldn't be set to the proper hurtbox using rune F

U-tilt:
= Trid to make it work with tilt stick, hopefully did it right

N-Special:
= Fixed issue where sonic's hurtbox would be misplaced when he is using his super sprites

Workshop Compatibilities:
+ Added chaos emeralds buddy compatibility

Update: Sep 23, 2023 @ 2:45am

v1.0

Update: Sep 23, 2023 @ 2:44am

Update: Sep 23, 2023 @ 2:28am