WARNO
SURM
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Update: Nov 3, 2024 @ 8:26pm

Game Version = 137069
Mod Version = 14

Update: Nov 3, 2024 @ 8:19pm

Game Version = 137069
Mod Version = 14

Update: Nov 3, 2024 @ 6:21pm

Game Version = 137069
Mod Version = 14

Update: Nov 2, 2024 @ 1:46pm

Game Version = 137069
Mod Version = 14

Update: Nov 2, 2024 @ 1:05pm

Game Version = 137069
Mod Version = 14

  • Numerous projectile and missile speed fixes
  • Fixed an FX bug with the VAB T.20 that may have originated from vanilla
  • Direct support platoons for French armor (not sure if in time frame though)
  • Fixed Eugen's...unique choice to make the AGS-17 coaxial on the BMD-3
  • Fixed armory CTD with alouette transport helis
  • Fixed missile counts on soviet tanks
  • BMP-3 bow MGs subtly fixed to work better

Update: Nov 2, 2024 @ 1:03pm

Game Version = 137069
Mod Version = 13

Update: Oct 31, 2024 @ 4:23pm

Game Version = 137069
Mod Version = 13

Fixed crash from name token problems

Update: Oct 31, 2024 @ 2:53pm

Game Version = 137069
Mod Version = 13

Fixed the new divisions not working

Update: Oct 31, 2024 @ 2:25pm

Game Version = 137069
Mod Version = 13

  • Quick vision fix to comply with new patch
  • A bunch of optical strength fixes for individual units
  • A37 Maneuverability fixes
  • Challengers lose 1 point of front armor
  • TOGS on Chieftain and Challenger gets optics buff
  • Price cut for Challengers
  • Damage tweaks for rifles and SMGs against helicopters
  • Suppression tweaks: more arty suppression, more ability to suppress armor, more vulnerability of infantry to suppression in buildings (I think)
  • Light buildings now offer less cover
  • Some fixes to thermobaric weapons (the TOS-1 is scary again)
  • Spotting rework
  • Experience level tweaks
  • Aim time rework for MBTs

Update: Oct 22, 2024 @ 11:45am

Game Version = 135139
Mod Version = 13

  • Some critical hit fixes
  • Challenger 1 Mk3 gets L26A1 CHARM, L23A1 pen cut by 1
  • M1 armor increased
  • M1IP armor increased
  • Added Desant Spetsrazvedka and FV432 SCAT
  • Added more labels for air transportable units
  • Minor OOB updates.11ACR loses all non-US units and non-ACR units, so they no longer have any infantry.
  • Tripod set up time for HMG, ATGM, AGL, and recoiless rifle teams (currently set to 40 seconds but I don't have a good source here)
    • GPMGs (AANF1, MAG/M240, MG3, PK, M60) can fire from bipod immediately but then transition to tripod after 40 seconds stationary.
    • HMGs, ATGMs, recoiless rifles, and AGLs cannot fire until their tripod is set up
    • Currently shows a sniper icon once set up
  • US airborne and aero rifles lose their Dragons and these are moved to weapons sections
  • Attempted to fix issue with carbines melting all enemies