WARNO
SURM
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Actualización: 22 AGO a las 2:04 p. m.

Game Version = 160943
Mod Version = 32

  • Fixed an issue with the Yak-B being a death laser
  • Fixed various damage and dispersion bugs
  • Major adjustment to DPICM damage (as it's a little too good against armor, especially Pact tanks that are better protected against DPICM attacks)
  • Cut M270 salvos from 4 to 3
  • Fixed some MeshDescriptor_4 crashes
  • Continued adjustment to dispersion on many weapons (especially MGs)
  • Fixed several fuel autonomy issues
  • Extended forward deploy for airborne units
  • Fixed the Rh-202 being able to kill heavy armor at close range
  • Fixed tripod bonuses for MGs
  • Fixed many details of MG ammos
  • Attempted to restore the close combat effects that cause pinned troops to flee or surrender when overrun
  • Further Nemesis 3 updates
  • Updated the new divisions and units from the free DLC
  • Towed AA missiles now have a very long set up time (10 minutes) and will display a sniper icon when ready, prices cut to compensate
  • Major updates to AA system availability (mostly reductions). More Soviet formations get proper AA system availability, including Tor
  • Cut SEAD availability
  • Tracked Rapier gets a 30 second set up time and OSA AKM gets a 3.5 minute set up time, prices cut for both
  • Tor aim time increased to 7 seconds, price cut to 315
  • Fixed several issues with SU-22s not having correct stats
  • Fixed building health and armor levels

Actualización: 17 JUL a las 9:24 a. m.

Game Version = 160943
Mod Version = 32

Actualización: 16 JUL a las 11:17 a. m.

Game Version = 160943
Mod Version = 32

  • Update for hotfix compatibility
  • Reworked fuel autonomy (still WiP though not terribly important)
  • Changed Kokons to 9M114M2 version (not sure if that's in time frame or not though)
  • Fixes to rationalize the stats of MI-8 variants
  • Hitpoint and armor updates for helicopters
  • Note that terrain critical were eliminated by Eugen, so I can no longer bog down your tanks.

Actualización: 16 JUL a las 1:19 a. m.

Game Version = 160324
Mod Version = 31

  • Restored high point game settings that had previously broken
  • Removed arty shell trails (test)
  • Updated for latest patch
  • Fixed aircraft reload times (Eugen restored the ability for long reloads)
  • Removed tanks from 35 air assault and 82nd airborne (test)
  • Changed aircraft rocket dispersion again (too accurate)
  • Changed more AG arty units to FOs
  • M551 armor slightly increased
  • Max number of planes fixed
  • A few FX fixes
  • Fixed a bug with the ammo for the US Airborne's M203
  • Increased building health somewhat
  • Attempted a fix to dive-bombing
    • Dive bombers with problems have been slowed down so their agility radii are small enough to hopefully work right
  • Fixed a bunch of unit hit probabilities/ECM values
  • Started updating Nemesis #3 units (I didn't buy Nem 3 so I kinda forgot these)

Actualización: 25 JUN a las 9:32 p. m.

Game Version = 158113
Mod Version = 30

Actualización: 22 JUN a las 11:18 p. m.

Game Version = 158113
Mod Version = 29

Actualización: 22 JUN a las 7:15 p. m.

Game Version = 158113
Mod Version = 29

Actualización: 21 JUN a las 10:43 a. m.

Game Version = 158113
Mod Version = 28

Actualización: 20 JUN a las 6:36 p. m.

Game Version = 158113
Mod Version = 28

Incremented version number to hopefully force re-downloads

Actualización: 20 JUN a las 6:09 p. m.

Game Version = 158113
Mod Version = 27

  • Restored high point game settings that had previously broken
  • Removed arty shell trails (test)
  • Updated for latest patch
  • Fixed aircraft reload times (Eugen restored the ability for long reloads)
  • Removed tanks from 35 air assault and 82nd airborne (test)
  • Changed aircraft rocket dispersion again (too accurate)
  • Changed more AG arty units to FOs
  • M551 armor slightly increased
  • Max number of planes fixed
  • A few FX fixes
  • Fixed a bug with the ammo for the US Airborne's M203
  • Increased building health somewhat
  • Attempted a fix to dive-bombing
    • Dive bombers with problems have been slowed down so their agility radii are small enough to hopefully work right
  • Fixed a bunch of unit hit probabilities/ECM values
  • Started updating Nemesis #3 units (I didn't buy Nem 3 so I kinda forgot these)