WARNO
SURM
Viser 61-70 af 174 forekomster
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Opdatering: 7. okt. 2024 kl. 15:27

Game Version = 131005
Mod Version = 13

  • Fixed some bomb counts
  • Normalization of some autocannon AP rounds
  • Adjusted offmap suprpession
  • Increased aircraft turnaround times (supply bug eased a bit)
  • SACLOS ATGMs can be fired from moving helicopters (with accuracy penalty)
  • Changed VDV units to BMDs in AG (currently in BMD-2, will probably change some over to BMD-1, need more research on what units would have what)
  • Fixed some unit movement speeds
  • Corrected Merida turret rotation
  • Created a Star 266 transport version (for some reason the vanilla version was also a supply unit?)
  • Put NG ITOW in the ART tab to match other ATGMs
  • Added Gurkha units to 2nd Inf
  • Mortar CEPs reworked
  • Mortar suppression increased
  • Price cut for the Tor
  • Fragmentation effects for most HEAT warheads (poses some risk to infantry nearby targeted vehicles)
  • Added a few Copperheads to the M981s and a few Krasnopols for the 27th
  • Added function to kill fire and forget missiles roughly at max range so they don't chase planes forever
  • Added better G limits to most SAMs and AAMs (some had to be guessed)
  • Cleaned up duplicate GUIDs in an effort to improve stability
  • Wrecks now block line of sight (though much less after the fires burn out) and in theory provide some cover (but I don't think the game can work with such small areas of cover for units)
  • Adjusted ToF for offmap artillery

Opdatering: 25. sep. 2024 kl. 19:03

Game Version = 131005
Mod Version = 13

Opdatering: 25. sep. 2024 kl. 12:53

Game Version = 131005
Mod Version = 13

  • Mi-2D CTD from the showroom fixed
  • 35th Inf OOB fixed
  • 35th Inf new units updated
  • 35th Inf official deck updated
  • Rugen OOB fixed
  • Rugennew units updated
  • Rugen official deck updated
  • More fixes to make units transportable and use correct seats
  • New roof armor system and attempt to normalize cluster weapons
  • Attempt to fix FITOW
  • Fixed infantry small arms ammo counts (multiple weapons multiply damamge but not ammo consumption so previously units had way too much ammo). Infantry will run out of ammo much faster now so stay alert
  • Fixed Maxson
  • Fixed ZPU-4
  • Added full auto fire for infantry assault rifles at close range
  • Added surrender mechanic for infantry that are pinned and alone, although it kills the unit since I can't find a way to kill a unit without a corpse in WARNO. There's also no displayed flag or anything. The unit will just vanish.
  • Added mechanic that routs pinned infantry if enemy infantry approach but friendly units are nearby, or if enemy vehicles approach and there are no friendly units nearby
  • Reduced NATO FO aim time to 90 seconds for 155, LARS, 135 seconds for M110/M270 (guess)
  • Reduced Pact FO aim time to 135 seconds for 152, BM-21, 180 seconds for 2S7, BM27, BM-30 (guess)
  • KPVT heli damage reduced
  • Ruins block sight again
  • Testing more sight blocking on treelines
  • Reduced infantry damage from cluster weapons
  • Fixed many suppression levels
  • Fixed rockets on BTRs and Metla
  • Reduced infantry damage from cluster weapons
  • Lots of adjustments to AA guns and aircraft cannons
  • Swapped captured I-HAWKS for Rolands in Air assault campaign
  • Fixed Mi_17 mesh errors on start
  • Fixed mortar flight times
  • Reduced HMG suppression a bit
  • Reduced auto cannon and AA suppression a bit
  • Reduced Offmap ToF a bit

Opdatering: 25. sep. 2024 kl. 12:49

Game Version = 131005
Mod Version = 13

Opdatering: 9. sep. 2024 kl. 17:28

Game Version = 131005
Mod Version = 12

  • Dozens of units have their traits fixed (things like movement effects on cover and the like that were missing)

Opdatering: 4. sep. 2024 kl. 18:52

Game Version = 130507
Mod Version = 12

Opdatering: 22. aug. 2024 kl. 17:53

Game Version = 125630
Mod Version = 12

  • A2A missile rework with generally narrower boresight angles and bigger nerfs for old IR missiles and a buff for the R-73 and R-27ET
  • Attempted to fix a problem that prevented SAMs being as deadly as they should be
  • New weakpoint system for heavier tanks renders them somewhat vulnerable to tanks with up to 10AP below their armor level
  • 12% risk for T-64/80
  • 5% risk for M1A1HA
  • 10% risk for Leopard 2s
  • 8% risk for Challenger Mk2
  • 3% risk for Challenger Mk3 (applique ERA covers lower front hull weak point, but exact efficacy is unclear)
  • T-80U back to armor 28 BUT:
  • T-80U's large K-5 blocks are lost over repeated hits. Armor will degrade gradually from 28 to 22 with repeat hits. Each time an armor point is lost an additional era block icon is added to the label. (hopefully I can improve the display later)
  • Challenger Mk3 dropped to front armor 27
  • Leopard 2A3/4 front armor reduced (send me your hate, ideally with sources)
  • Leopard 2A3/4 price cut
  • Challenger tanks price cut and Mk.2 and Mk.3 brought closer together
  • 9M114M penetration reduced to 20 (likely still generous)
  • MTLB Shturm dangerousness (AI targeting priority) reduced to near that of transport version due to difficulty distinguishing them, price cut to 65
  • Gave the Shturm the 9M114F because I can't remember why I removed it
  • Speed changes for some Soviet ATGMs (faster)
  • Smoke fixed
  • Trees cut vision more
  • New specific hints for advanced EW and K-5 ERA
  • Increased the range of observed fire to 2.5km to make it a bit better to use arty
  • Increased the number of companies you can put in a battlegroup if you use smart groups
  • Increased the number of platoons in a company and slots in a platoon if you use smart groups
  • Increased the number of platoons in a company and slots in a platoon if you use smart groups
  • New 5000, 15,000, and 30,000 point starting options aimed at no-income play
  • Adjusted large bomb suppression down a bit
  • Normalized some spotting stats for more consistent results and fixed some buggy behavior (like BRM-1s in trees wrecking everyone unseen)
  • Prodded the AI into somewhat more aggression (but problems remain)

Opdatering: 12. aug. 2024 kl. 21:54

Game Version = 125630
Mod Version = 12

  • Tweaked Konkurs, Faktoriya, and Metis
  • Updates to Panzergrenadier structures
  • New Panzergrenadier with MILAN (no MILANs on their Marders)
  • Chieftan armor reduced with and without Stillbrew
  • AGM-114A AP increased to 26
  • Vikhr AP increased to 27
  • T-80UD armor cut to 27 (but may go back up if my ERA degradation system ultimately works)
  • Shortened Shilka Afghan AA range
  • Fixed Shilka PSNR weapons
  • New AAA system, longer aim times for non-radar AAA against planes, reduction in accuracy/damage
  • AP rounds for ground support Shilkas and ZD IFVs
  • GRU stinger got GSR
  • Fixed MiG-21[AA3] CTD
  • Adjusted splash from large AGMs down a bit since most have penetrating blast warheads
  • Restored fire on the move abilities on T-62, BMP-3, and M551
  • Fixed S-24s on DDR Mig-23 and Mi-8 Eskortiny
  • Removed influence scout modules (so you have to clear zones properly)
  • Fixed comedy recoil animations (no more BMDs tilting wildly backward when firing) and all recoil animations improved
  • Fixed some missing name tokens (still not working on critical effects though)
  • Buccaneers and L39s drop down to very low altitude
  • Adjusted prices for Jaguar tank destroyers
  • Fixed visibility of Belgian units in armory
  • Spetsnaz get RPG-26s and more RPOs
  • Fixed direct hit effects that weren't doing sufficient damage
  • Adjusted cluster bomb damage for MW1 and RBKs
  • Increased cluster bomb damage to infantry

Opdatering: 20. juli 2024 kl. 21:50

Game Version = 125630
Mod Version = 12

  • Buff for aircraft cannons
  • AAA nerfed against planes
  • 101st units updated
  • 101st OOB updated
  • Numerous air transportable vehicles for most factions
  • 56th vehicles updated

Opdatering: 10. juli 2024 kl. 17:28

Game Version = 125630
Mod Version = 12

  • Removed FOBs in AG
  • More minor deck fixes in AG
  • "fixed" CTD with aircraft rearming
  • "Fixed" CTD with units resupplying
  • Improved the MW1
  • Berlinergruppierung CTD fixed
  • Restored armory scroll bar
  • Berlin Command CTD maybe fixed (SEAD plane resupply)
  • Crits reworked
  • CTD in AG probably fixed
  • Fixed a bug preventing AAA guns firing HE against light armor
  • Got the Mig-25RBF as close to "reality"as I could (that's not very close, but it is hilarious)
  • Cluster bomb AoE reduced substantially to correct for the simplified splash falloff necessitated by a patch a couple months back
  • Fixed many AG OOB issues (thanks @Szybs!)