Arma 3
HBQ_SpawnSystem
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Update: 24 apr om 3:53

v2.4.22
- Fixed: Engagement now works with Naval Troop transports.
- Fixed: Some problems with ambient Animations if you dont enable Static AI. (now it takes care of Static AI automatically)
- Fixed: Infinite Vehicle Ammo did trow an error.
- Fixed: Uncrewed Planes could spawn in Air.
- Fixed: Problem with Dynamic Simulation (Now dynamic Simulation is waiting until Vehicles and Crew have spawned completly)

Update: 23 apr om 7:34

v2.4.22
- Fixed: Engagement now works with Naval Troop transports.
- Fixed: Some problems with ambient Animations if you dont enable Static AI. (now it takes care of Static AI automatically)
- Fixed: Infinite Vehicle Ammo did trow an error.

Update: 22 apr om 1:12

v2.4.21
- Fixed: Rearming function was not working correctly
- Fixed: Supply vehicles now reach the supported vehicles better as they will wait for them.

Update: 14 apr om 5:50

V2.4.2
- New: Vehicle Appearance settings are now supported. (Textures and other settings you set in the Garage)
- Fixed: Helicopters did not despawn with delete at targetposition.
- Changed: Repeating Trigger cooldown is now capped to minimum 60 seconds to avoid low repeating intervalls.

Update: 11 apr om 7:16

- Fixed: Error message in Supply Vehicles function

Update: 10 apr om 4:10

V2.4.0
- New: Ambient Voicesystem : You can enter your own soundclasses or choose
premade soundsets. When a player comes near a unit random sounds or dialogs will be played.
This first version comes with some custom Voicedialogs for Military, Civilian and Insurgents.
It is planed to add more Custom AI Voices and Dialogs to make your missions more
immersive.

- New: You can now syncronize Triggers to each Moveposition to activate each Moveposition by triggers.
- New: Mines and Buildings can be synced and spawned now.
- New: Spawn on Roads option (Automatic Spawnpositions)
- New: Hit and Run option: Groups will disengage after the group shot a certain amount of bullets and engage again after a time.
- New: If you set Flying Altitude to -1 Planes/Helicopters will follow the exact path of movepositions Altitude.
- New: Suppression can now infuence AI Courage and Aiming Skill (new CBA-Setting).
- New: Flee when Player Near
- New: Prevent Paradroping Units from dying from collisions mid Air. (optional)
- New: More Ambientanimations added to presets for more randomization.
- New: You can Enter AreaMarkerName(s) for Automatic Spawnpositions now.
- New: Multiple SpawnCenters are now possible. For each Wave a random Spawncenter will be choosen.
- New: Demomission: Lots of new examples for the New Features
- New: Civil Rebels can also be Vehicles now.
- New: Condition field to turn Civilians into Rebels.
- New: Code Field when Group encounters Enemies.
- New: Kill when no Player near option (in Performance options)
- New: Land at targetposition (replaces the need to place Targetpos in the Air or on the ground)
- New: Option to activate Dynamic Simulation Triggering of units.
- New: CBA setting for Dynamic Simulation.

- Improved: More Randomizations for Ambient Animations presets.
- Improved: Combat Landing (now considers nearby Trees, Buildings and Terrain to prevent colliding)
- Improved: Combat Landing is faster now and also possible in lower flight altitudes.
- Improved: some improvements to Airtransport engagment
- Improved: Fleeing Units will now hide/Despawn in the nearest Building and not in random building.
- Improved: Stay Near Leader Function
- Improved: AmbientAnimation Sit on Chairs (now creates chairs if not present and uses ACE Sit Framework if ACE loaded)
- Improved: CAS: CAS Vehicles will now Cancel CAS missions when out of Fuel or out of Ammo.
- Improved: CAS: Laserguided missiles now consider Lasertarget of Spotters.

- Changed: Some changes in naming and categorizing Return to base options
- Changed: Some default module settings are changed (like Automatic Cone Angle is now 360 by default)
- Changed: Balancing Feature is now renamed to Reinforcements (describes it better)
- Changed: RTB Trigger is now a Condition field.
- Changed: Kill Trigger is now a Condition field.
- Changed: Wave Stop Trigger is now a Condition field.

- Fixed: Fleeing of vehicles works better now.
- Fixed: LambsTask ASSAULT did not allways work correctly
- Fixed: Helicopter paradrop works better now.
- Fixed: Units in parachutes can now be killed by shooting at them.
- Fixed: fixes in the ambient animations presets that would stutter or jump.
- Fixed: Suppression Cover on civilians did trow an error
- Fixed: Suppression Cover On dedicated Server sometimes units would flicker.
- Fixed: Suppression Cover: works better on Headless clients now.
- Fixed: Suppression Cover: was not combatible with ambient animations
- Fixed: Suppression Cover: CBA settings CoverDistance did not work
- Fixed: Shutup feature did not work very well.
- Fixed: Units and vehicles can now be spawn on ships or other objects on water without getting killed.
- Fixed: Airtransport engagment will not paradrop when airvehicle is at low altitude but land
- Fixed: Speedlimit did only get applied to last spawned vehicle.
- Fixed: Balancing (Reinforcements) would spawn the First group even with Balancing criteria not met.
- Fixed: Automatic Spawnpositions works better now.
- Fixed: Fleeing got improved and fixed in various ways.
- Fixed: SupportVehicles did not support anymore after being Unstuck.
- Fixed: other minor fixes and improvements
- Fixed: CAS Vehicle now returns more reliable when Hit.
- Fixed: Planes would not land.
- Fixed: CAS can now be called from UAVs.
- Fixed: Dynamic Simulation setting now also works for spawned Items and Vehicles to improve performance

Note: Options that take some CPU power are now marked with (p). Please use these options only on as many groups as
your CPU can handle. In my tests I had no real performance hits but if you have a weaker PC you should consider limiting
the amount of groups that have these features enabled.

Update: 12 mrt om 0:34

V2.3.91
- Fixed: On Dedicated Server sometimes Units would flicker when using Suppression Cover Feature.
- Fixed: Shutup feature did not work very well.
- Fixed: Suppression Cover: Works better on Headless Clients now.

Update: 7 mrt om 7:10

V2.3.9
- New: Generate Waypoints option (if disabled the spawnposition is the Targetposition)
- New: Suppression Distance (Suppression Cover Minimum Distance)
- New: Cover Distance
- New: CBA settings for all React to Fire options (Suppression Cover)
- Fixed: Issue with Suppression Cover Time where somtimes Units would jump.
- Fixed: Stay near leader and Suppression Cover is now compatible.
- Improved: Units find better Cover now (Suppression Cover Time)
- Improves: Suppression Cover on area without Cover: Groups forms Line formation more reliable
- Improved: Performance of Forcemove function which is used by Suppression Cover and Stay near Leader
- Changed: Normal Debug shows much less informations now. (you need to enable Detailed Debug in Modules to get more Info now)

Update: 25 feb om 9:04

v.2.3.81
- Changed: Takecover when suppressed was replaced by Suppression-Cover-Time parameter
- Added: CBA setting for Suppression Cover Time
- Fixed: Fixed an Issue which caused Units to jump to another Position sometimes with Suppression Cover
and Stay near Leader option.

Update: 25 feb om 7:00