Arma 3
KtweaK
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Update: May 15 @ 3:59am

- NEW: Disable aiming when unconscious. Client side. Disable aiming down sights (ADS) when unconscious, so you aren't still ADS or using a scope when awakening (which is unrealistic, disorienting and can kill you).
- NEW: Restrict Stance. Client side. Disabled by default. AI units in the player's group won't be allowed to stand up when moving in stealth and/or combat mode.
- TWEAK: Brighter Moonlight: Renamed from "Brighter Full Moon Nights"
- TWEAK: Brighter Moonlight: SOG Khe Sanh and Cam Lao Nam terrains will be a bit brighter than before
- TWEAK: Slide in Slopes: SOG AI compatibility (previously the recovering animations didn't speed up due to that mod)
- TWEAK: Equip Next Weapon: Faster weapon swap

Update: May 6 @ 1:00pm

- TWEAK: Bodypart HUD: Added a new color for "Scuffed body parts" that will display when the damage is greater than 0 but lower than the threshold needed to apply an IFAK
- TWEAK: Add lights to AI: Replaced my overwrite of Webknight's headlamp activation check with an alternate one, to prevent any further conflict. My alternate check won't work unless you set the WBK Flashlights addon settings option "AI turn head lamps during night?" to "no" (which is its default)
- Other minor tweaks and fixes

Update: May 5 @ 2:33pm

- NEW: NVG Effect that adds some blur and noise will be applied when night vision of any type is active, the strength of which will depend on whether the player is using portable NVGs, a vehicle one, a vehicle with MFD, weapon optic magnifications, etc. Disabled if ACE nightvision is present. Client side.
- FIX: BettIR for AI: Removed flickering
- TWEAK: Add light to AI: Support for JCA flashlights
- TWEAK: Add light to AI: Added support for the new WBK flashlights. You can specify which specific type to distribute or assign them randomly
- TWEAK: Add light to AI: Now WBK flashlights will work with "force activation" option in addon settings (so they can only activate while in combat mode)
- TWEAK: Add light to AI: Expanded "Distribute Head Lamps" setting so you can now choose to first distribute flashlights, and only distribute headlamps if their weapon can't use one

Update: Apr 26 @ 8:55am

- NEW: Cold breath effect. Client side. Disabled by default, so it doesn't interfere with the pletora of other similar solutions that you might have already active.
- NEW: Heat haze effect. Client side. Only active if temperature difference between surface and air temperature is high enough on some terrain types
- NEW: New keybind that allows you to holster your weapon, leaving your hands free.
- NEW: Option to automatically add ACE explosive's firing devices and defusal kits to units with explosives and able to defuse, respectively.
- FIX: Recon Drone - also disabled radar in turret view if option is checked
- TWEAK: HUD health - A silhouette surrounding the stick figure will now display overall health damage, so you'll get visual feedback when body parts aren't directly hit but the global health pool is, such as in a car crash. Disabled if using ace medical.
- TWEAK: Slide in slopes - now rain intensity will affect sliding chance
- TWEAK: No voice - Unconscious infantry units will also be muted
- TWEAK: Add flashlights to AI - Added support for Western Sahara flashlights
- TWEAK: Slide in Slopes - now players won't be able to fall again after a given time (randomly from 15 seconds to 1 minute)
- TWEAK: Slide in slopes - Changed sliding and recovering animations when unarmed or all weapons are holstered

Update: Aug 25, 2024 @ 1:39am

- CHANGE: Option to only distribute flashlights instead of headlamps.
- TWEAK: Added safety checks for public variable distribution when JiP.

Update: Apr 22, 2024 @ 12:29pm

- FIX: Fixed Bodypart HUD not initializing properly in some cases (mainly in RIS missions)

Update: Dec 1, 2023 @ 7:39am

- FIX: Added null check to "Rain Poncho Reacts to Water" and "BettIR Auto Enable for AI".
- FIX: Recon drone script will now be restarted after the player respawns.
- FIX: Fixed stored weapon losing attachments when modifying the contents of its container in the arsenal. Attachments are now restored after exiting the arsenal.

Update: Nov 18, 2023 @ 1:25am

- TWEAK: Add Lights to AI - New option to check for NVGs in the units inventory, like most of RHS units have. If there's one, then no light will be added.
- TWEAK: Bodypart HUD - Disabled showing the little dummy on mission load.

Update: Nov 16, 2023 @ 12:02pm

- TWEAK: Add Lights to AI - New options to toggle forcing enabling weapon lights for AI and to allow distribution of lights to players
- TWEAK: Add Lights to AI - Added support for RHS and Global Mobilization flashlights

Update: Nov 16, 2023 @ 3:24am

- NEW: Add Lights to AI: Infantry AI units without NVGs, weapon lights or headlamps will be assigned a weapon light or headlamp. Only weapon lights will be distributed unless 'WebKnight Flashlights and Headlamps' is installed.
- TWEAK: Fatal Wounds: This feature will be automatically disabled, regardless of settings, if the "Death and Hit Reactions" mod is installed.
- Other minor tweaks and fixes