Brotato

Brotato

[Pack] Mashtato (v1.0.1.3)
Showing 1-7 of 7 entries
Update: Aug 25, 2024 @ 10:46am

Change: (reverted) Pet Alien change, as it was causing crashes

Update: Aug 12, 2024 @ 11:25pm

Fixed: Restart as Blind Gunner resulting in only 1 weapon, instead of also having the additional 3
Fixed: Hulk's fists/hands reverting to normal after you exit the game and resume
Fixed: the Pet Alien no longer counts as a structure/turret
Fixed: Fruit/crate healing value back to default when not playing Alien, after having played with Alien
Change: Logbook amount of enemies from +6% to +4%
Change: Tooltip for the Gardener is more detailed
Change: Pirate effect from Explosion size +1 for every 5 Explosion damage to Explosion size +1 for every 3 Explosion damage
Change: Dragon Weapon Class set, Armor from 2/3/4/5/6 to 4/5/6/7/8 and Speed from -4/-8/-12/-16/-20 to -2/-4/-6/-8/-10
Added: Some missing Chinese translations
Added: French, German and Russian translations (with google translate, sorry if it's inaccurate)

Escape artist:
Change: Escape artist dodge for every 1 structure from +1 to +4
Added: Escape artist XP gain +5% when dodging (TEMP)

Royal battler:
Change: Att speed for every different weapon from +5 to +10
Change: (reverted) Enemy health end of wave from +8% to +5%
Added: Dmg +2% at the end of wave

Shopaholic:
Added: Every time you buy something in the shop, gain a random primary stat (using a weighed table)

Crutch:
Change: Speed from -3/-3/-2/-2 to -1/-2/-3/-5
Added: Dmg scaling -45%/-50%/-60%/-75% speed

Update: Jan 25, 2024 @ 7:44am

Change: some code that should make the effects of the Gardener and Alien compatible with GMO
Fixed: Captain hat tags
Change: Tesla cannon sprite about 10% smaller
Change: Testa cannon projectiles Elemental scaling from 80% to 60%
Change: Circle of power enemy dmg from +20% to +10%
Fixed: Healing sounds when playing with the Alien
Added: Alien starting weapons: Hoe
Added: Oversensitive starting weapons: smg, shotguns (both), taser
Removed: Oversensitive starting weapon: Spiky shield, Crutch
Added: Escape artist starting weapon: Timed explosives
Change: Incorporeal tier from Rare to Legendary
Added: Contract killer starting weapons: both shotguns
Change: Extremist Harvesting growth from -6% to -3%
Added: Opportunist starting weapons: all t1 weapons
Change: Bomb Explosion animation has been shortened and also made slightly transparent (transparency is adjustable in the menu since the last Brotato update)
Change: Timed explosives explosion has been changed to the same as the Bomb
Removed: Tag "medical" for doctor and repo man (it was unused)
Fixed: Logbook dodge tag
Added: Patato wanted tag for XP gain and more enemies
Added: Hook tag Melee damage
Added: Rubber bullet tag bouncing
Removed: Rubber bullet tag stat_ranged_damage
Change: the ID class of dragon (so it should now be compatible with the Fang-Shadowverse mod)

Cursed gold:
Change: luck from -20 to -30
Change: materials dropped from -10% to -5%
Added: materials from crates -15

Pet alien:
Added: appearance (credit to florian.moser96 for the idea!)
Change: max from 3 to 1
Change: Hp regeneration and lifesteal for every 1 consumable heal from 1 to 2

Blaise:
Change: Dragon heart XP gain from -20% to -40%
Added: Dragon heart XP gain modification -50%
Added: New Thunderous snort sounds
Change: Thunderous snort elemental scaling from 80% to 60%
Change: Thunderous snort projectile on hit elemental scaling from 50/50/60/60/70/70/80/80% to 30/30/35/35/40/40/50/50%

Blind gunner:
Change: %dmg from -50 to -40
Added: start with an additional 3 weapons of your choice
Added: starting weapon Bomb and Timed explosives
Fixed: removed the 2nd Revolver of starting weapons
Removed: Starting with Sawed-off shotgun

Gardener:
Added: Starting weapon Chopper, Nail gun, Screwdriver and Wrench
Change: Harvesting from structures from +3 to +5
Change: Engineering modification from -50% to +25%
Added: All damage modifications -25%
Change: Sell fruit instead of eating it now only applies when at full HP
Added: Healing from consumables is less effective (healing is -2 and will not scale with Consumable Heal)

Juggernaut:
Added: Armor +1 on level up instead of +1 Max HP
Removed: Armor +1 for every 3 max HP
Change: Dmg +1% for every 2 max HP to Dmg +1% for every 3 max HP
Change: Att speed -2 for every 1 Armor to Att speed -3 for every 1 Armor

Kingslayer:
Added: starting weapon Timed explosives
Added: Amount of enemies -25%

Opportunist:
Fixed: no longer has a beard. Hair is a bit less wild.

Peasant:
Removed: ranged dmg -5
Added: Lose 25% materials at the start of wave

Pyromaniac:
Added: Pyromaniac dodge modifications -25%
Removed: Wildfire armor -5
Added: Wildfire armor -1 for every 5 max hp
Removed: starting weapon Pitchfork
Added: starting weapon Taser

Royal battler:
Added: Att speed +5% for every unique weapon
Change: Number of Enemies end of wave from -2% to -3%
Change: Enemy gold drops from -50% to -40%
Change: Enemy gold drops end of wave from +10% to +5%
Change: Enemy health from -25% to -40%
Change: Enemy health end of wave from +5% to +8%
Change: Enemy damage from -25% to -40%

Update: Oct 12, 2023 @ 12:52pm

Did some code optimization, cleaned up unused files and shuffled some things around.

Added: Pirate starting weapons: Plank, Shredder
Added: Blind Gunner starting weapons: Nail gun
Change: Incorporeal effect from max hp -6 to -8. Dodge +4 to +3. Value from 99 to 112
Change: Druid staff max hp scaling from 0.3/0.35/0.4/0.5 to 0.25 for all tiers. Base damage increased from 8/11/14/20 to 8/13/18/28
Change: Pitchfork harvest growth from 1/2/2/3% to 0/1/1/2%. Harvesting scaling from 10% to 5%
Added: Pitchfork set bonus "Tool"
Change: Hoe Harvesting scaling from 5/10/15/20% to 6/7/8/10%. Harvesting from +3/6/9/18 to +2/4/6/12
Added: Hoe has a chance to spawn double Fruits from Gardens +2/3/4/5%
Fixed: Removed the "must win run" for the challenge with Head Injury, Insanity and Torture
Fixed: Patato's Diamond ring is now unique
Fixed: Healing from Fruit should now return to normal after playing with the Alien
Fixed: Alien eyes should no longer continue to fire while choosing your level ups
Added: totem of healing tooltip expanded
Change: Totem of Healing healing bullet max hp scaling from 3% to 5%. Cooldown slightly decreased (1 shot every 4s instead of 4,5s)
Removed: Drunken sailor Max hp and HP regen modifications -25%
Change: Bottle of rum accuracy from -5% to -3%
Change: Cannonball XP gain from -12% to -8%
Change: Captains hat elemental dmg +6 and XP gain +20% replaced by Explosion dmg +2% for every -1 dodge, Enemy dmg +5%
Change: Tesla cannon and Plasma gun Nozzles are a little closer to the actual nozzle of the gun, so enemies close to you have a slightly lower chance to evade the hit
Change: Tesla cannon bounce from 3/4/5/6 to 2/2/3/4. Projectiles spawned on hit from 1/2/3/4 to 1/2/2/3. Bounce on spawned projectiles from 1/2/3/4 to 1/1/1/2
Added: New sounds for the Tesla cannon
Removed: Blind gunner speed -12
Change: Cursed gold gold drops from -20% to -10% (still too high?)
Fixed: Challenge name of Shopaholic for the Membership Card changed from Imposter to Shopaholic
Change: Sawed-off shotgun damage from 3/6/9/12 to 2/4/6/10. Additional cooldown multiplier from 12/11/10/8 to 14/13/12/10. T4 ranged scaling from 75% to 80%
Added: Bomb will now explode even when not hitting an enemy
Change: Bomb price from 20/42/96/216 to 22/46/96/200
Added: Timed explosives (the 2nd Dangerous weapon). Starting choice for Contract killer, Drunken Sailor and Bomber
Change: Nail gun engineering scaling from 30/40/50/60% to 20/25/30/40%
Change: Nail gun value from 12/26/56/120 to 18/34/64/120
Change: Cutlass value changes from 25/51/95/190 to 17/35/72/148

Extremist:
Change: Primary stat modifier from +150% to +100%
Change: XP gain from -50% to -60%
Change: Weapon price from -40% to -50%
Added: Harvesting growth -6%

Gardener:
Change: Garden costs from +100% to -33%
Added: Gain 1 material from fruit, instead of healing. Fruit value is affected by 50% of Consumable Heal
Added: Tracking to see the profit from fruits
Change: Harvesting from structures from +12 to +3
Removed: HP recovered from consumables -2

Blaise:
Change: Dragon Set armor bonus from +1/1/2/2/3 to 2/3/4/5/6
Change: Set the "No weapons" effect on both the dragon items, instead of Chomp
Removed: Chomp
Added: A 2nd talon
Added: Dragon heart Att speed +1 for every 50 materials
Added: Dragon heart +20% of your materials at the start of waves
Fixed: Tooltip +5 enemies in white instead of green
Change: Enemies at the end of Wave from +5 to +3
Change: Stat per weapon upgrade from +/0/2/4/6/8/10/12/16 to +0/2/4/6/8/10/14/20 for melee/ranged/elemental dmg. For Range it's x5 that.

Hulk:
Added: starting weapon Hand
Removed: starting weapon Ghost axe
Change: on level up damage from +5% to +3%
Added: when getting hit +2% att speed
Added: icon and color of the hand and fist is green
Added: hand/fist have a 50% chance to explode on hit
Removed: +1 melee damage for every 12 max HP
BUG: when you're in a run, then close the entire game. After startup, when continuing the run, the hand/fist will be regular. (Going back to to the menu works fine)

Alien:
Added: starting weapon Claw
Fixed: Alien's HP regeneration timer is now also checked when picking up a consumable
Change: Pickup range from -100 to -50 (this also fixes the weird bug of your bag filling up during the wave)
Change: Att speed when picking up consumables at max HP (max 15%) from +5% to +3%
Change: Dmg Consumable heal from +5% to +8%
Change: After wave ends, will no longer die from fruits. Damage from fruit still applies, as to not abuse the Att speed boon
Change: tooltip for discounted items "alien items" is now purple (flavor only)

Potadroid:
Change: from +1 max hp for every 1 engineering to +1 max hp for every 2 engineering
Change: from +1 armor for every 4 engineering to +1 armor for every 5 engineering

Juggernaut
Added: Speed capped at 10
Removed: -50 Range
Removed: -8 Speed

Contract killer:
Added: Starting weapons Dagger and Knife
Added: Amount of enemies -2% at end of wave
Change: Materials gained from +200% to +150%
Change: XP gain from -20% to -80%
Added: Assault rifle tracking text
Change: Assault rifle Att speed slightly lower (cooldown from 5 to 6) on all tiers
Change: Assault rifle Ranged dmg scaling from 100% to 80% on all tiers
Change: Assault rifle stats on X kills from %dmg to XP gain
Change: Assault rifle amount of kills required for stat upgrade from 24/23/21/20/18/17/16/16 to 25 on all tiers
Change: Contract harvesting per living enemy from -5 to -8 (still TEMP)

Update: Sep 18, 2023 @ 12:54pm

Bug fix: damage from self-damage no longer procs twice

Update: Sep 18, 2023 @ 2:21am

Added: translation Chinese (thanks to Orangecat!)
Added: alien can now also choose some medical weapons as starter weapons
Removed: surgical gloves
Bug fix: all sources of healing were actually dealing damage to the alien, instead of just the consumables
Bug fix: healing from turrets/totems should no longer proc 2 times
Bug fix: Range no longer affects Nail gun twice
Bug fix: the ID's of various chars (Gardener, Juggernaut, Monk, Peasant) and weapons (Pitchfork, Plasma gun) were the same as in other mods. Their ID's have been changed ("_mash" has been added to their original ID), so this should now work together. The names have stayed the same.
If you already had some of these challenges unlocked, I'm afraid you'll have to edit your save game file. :( I'm sorry, but sadly I cannot find a better solution. While testing I noticed that meeting all requirements again doesn't seem to unlock it again. Though it might work for you, it seems a little buggy at best.. If anyone has a better solution for this, please leave a message. Also, please make a backup of your save file before editting it, I'm not responsible for potentially corrupting your save file.
Here is an instruction on how to edit your save file:
- find the location of the save.json. EG: Mine is located at "C:\Users\LexLooter\AppData\Roaming\Brotato\76561198037658771"
- in this file, search for the various chars/weapons you've already unlocked and add "_mash" to it. So for example search for "character_gardener" and change it into "character_gardener_mash"

Update: Sep 11, 2023 @ 1:07pm