DayZ
InediaInfectedAI
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Update: Jan 30 @ 7:11am

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InediaInfectedAI v1.19
The mod has been updated.
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https://github.com/ysaroka/InediaInfectedAI/wiki/PatchNotes_1.19

Update: Dec 29, 2024 @ 4:47am

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InediaInfectedAI v1.18
The mod has been updated.
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https://github.com/ysaroka/InediaInfectedAI/wiki/PatchNotes_1.18

Update: Dec 13, 2024 @ 4:33am

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InediaInfectedAI v1.17
The mod has been updated.
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The main addition is new types of injuries in the pain system.
Now, in addition to fractures, characters can suffer deep wounds, bullet wounds, and internal bleeding:
https://github.com/ysaroka/InediaInfectedAI/wiki/Inedia-Pain-system-guide
Visual guides:
- EN: https://github.com/ysaroka/InediaInfectedAI/wiki/Inedia-Pain-System-Visual-Guide-EN
- RU: https://github.com/ysaroka/InediaInfectedAI/wiki/Inedia-Pain-System-Visual-Guide-RU

A medical system has also been introduced, including a variety of pre-made medications and medical tools, as well as the ability to attribute these properties to any item you choose:
https://github.com/ysaroka/InediaInfectedAI/wiki/Inedia-Medicine-guide

More detailed information is available in the patch notes:
https://github.com/ysaroka/InediaInfectedAI/wiki/PatchNotes_1.17

Update: Nov 7, 2024 @ 1:21am

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InediaInfectedAI v1.16
The mod has been updated.
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⚠️ HOTFIX ⚠️
Fixed a bug where the character's blood volume was fully restored upon taking any damage.

Update: Nov 4, 2024 @ 12:26am

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InediaInfectedAI v1.16
The mod has been updated.
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⚠️ HOTFIX ⚠️
The issue causing the server crash when the mod was used with "eAI_Reloaded" mod has been fixed.

Update: Nov 3, 2024 @ 1:53am

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InediaInfectedAI v1.16
The mod has been updated.
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⚠️ HOTFIX ⚠️
The damage handler for survivors is disabled for "DayZ-Expansion-AI" bots that have modified damage multipliers (DamageReceivedMultiplier != 1 or DamageMultiplier != 1) in ExpansionMod\Settings\AISettings.json or in quest objectives Quests/Objectives/(AICamp or AIPatrol).

The issue was that if these parameters were set to values other than "1", both "InediaInfectedAI" and "DayZ-Expansion-AI" would control damage from and to such bots simultaneously, causing a conflict that prevented killed bots from being counted in "DayZ-Expansion-Quests" objectives.

Now, if the "DamageReceivedMultiplier" parameter is set to a value other than "1", damage from the player to these bots will be processed by "DayZ-Expansion-AI", not "InediaInfectedAI". This means that weapon multipliers ("Zombies.DamageToZombieWeaponsMultipliers") and melee damage multipliers from injured hands will no longer apply to these bots. If "DamageMultiplier" is set to a value other than "1", damage to the player from such bots will be handled by "DayZ-Expansion-AI", meaning that damage multipliers will not apply to bot damage to the player.

Update: Nov 1, 2024 @ 4:04am

https://github.com/ysaroka/InediaInfectedAI/wiki/PatchNotes_1.16

Update: Oct 20, 2024 @ 5:43am

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InediaInfectedAI v1.15
The mod has been updated.
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⚠️ HOTFIX ⚠️
The synchronization of the player's configuration variables has been reworked through RPC, without using the functionality "PlayerBase.RegisterNetSyncVariable*()", as this functionality has a limitation on the number of registered variables, leading to various issues such as disappearing sounds, etc.
With this hotfix, I removed about 20 variables synchronized in this way, which should reduce the likelihood of such problems occurring.

Update: Oct 19, 2024 @ 7:00am

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InediaInfectedAI v1.15
The mod has been updated.
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⚠️ HOTFIX ⚠️
For action "ActionSearchZombieBodyToViewCargo", the setting "IsLockTargetOnUse" has been disabled, as it could potentially cause issues. Although I did not encounter these issues in my tests, I disabled it just in case.

Update: Oct 19, 2024 @ 5:50am

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InediaInfectedAI v1.15
The mod has been updated.
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Brief update description:
- Many compatibility fixes with DayZ 1.26, as well as added support for the new weather conditions in DayZ 1.26;
- Major refactoring of the mod's entire functionality, with many methods renamed and some removed. Keep this in mind if you were overriding methods from this mod, as this update breaks backward compatibility;
- Added limb fracture system, now in addition to legs, characters can break arms, ribs, and suffer skull fractures;
- Added blood splatter and blood trails when creatures bleed (video: https://www.youtube.com/watch?v=R4k9jgGgRBs);
- Added the ability to configure infected HP;
- A new parameter has been added to balance the attack system on unconscious players, allowing for both preventing the outright killing of unconscious characters and making unconsciousness a fairly dangerous status that results in significant damage;
- Infected now have a new mechanic for attacking players with a leap;
- Improved the functionality to prevent clustering of infected. Now they do not disable search mode but can bypass each other, so there will be far fewer infected clusters in narrow spaces;
- Several new admin commands have been added, such as the \idmgdebug command, which enables damage debugging for creatures;
- Rebalanced many configuration parameters;
- Many fixes and improvements;

You can read more about the new features, as well as how to disable them if necessary, in the detailed patch notes:
https://github.com/ysaroka/InediaInfectedAI/wiki/PatchNotes_1.15