Project Zomboid

Project Zomboid

[KYR] Meds, Cures & Delays
Showing 1-10 of 20 entries
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Update: Sep 16 @ 1:29pm

V6.0.2
- Alignment fixes for models in world space

Update: Aug 29 @ 6:14am

V6.0.1
- Logo and Brand Changes!

Update: Aug 23 @ 7:29pm

V6.0.1
- Recipe translation files added
- Compatibility changes for mod combinations

Update: May 30 @ 12:48pm

V6.0.0
- Logo changes
- Animations changed for Boxes
- Timers tweaked
- Test Breathers tweaked

Update: May 20, 2024 @ 9:03am

v5.0.0
- Rewritten side effects system
- Changed spawns for Meds
- New after effect added
- New spawn multiplier for Cures

Update: Apr 24, 2024 @ 6:35pm

V4.0.1
- File dependency fix

Update: Apr 24, 2024 @ 6:19pm

V4.0.0
- File renaming overhaul

Update: Mar 30, 2024 @ 11:43pm

v3.0.1
- Bug fixes
- Rewrite for events

Update: Mar 20, 2024 @ 5:48pm

v3.0.0
- ViraShield changed to Vaccine (2 Week Duration - Retaken will reset Vaccine Timer)
- Virashield spawn rates reduced
- Viraboost side effects changed to 4 day/ 96 hour delay
- ViraChews delay changed to 12hours
- ViraBoost & ViraChews delays can be stacked up to 1 month
- ViraBoost & ViraChews side effects Increased Slightly
- Dynamic loot drop tweak
- Minimal static spawns added for ViraBlast
- ViraBlast drops increased for dynamic drop chance
- Bug fix with side effects (Thank you @CryofWar)

Update: Feb 11, 2024 @ 8:09pm

v2.1.3
- Side effects balancing and tweaks
- Dynamic loot system tweak
- Local variable fixes