Barotrauma
Robotrauma Medical Conversion Tweaked
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Actualización: 4 ABR 2024 a las 12:24

Initial revision for All forms of damage.
Basic math changes for this release however, robot immortality remains at large.

Actualización: 11 ENE 2024 a las 17:33

Actually fixed missing textures.

Actualización: 11 ENE 2024 a las 17:03

Corrected missing textures.

Actualización: 11 ENE 2024 a las 16:37

Patched Prototype Exo-Frame to heal "rdamage" instead of "damage".

Actualización: 22 DIC 2023 a las 8:52

Synchronized with split powered version of this mod.

Actualización: 18 DIC 2023 a las 13:15

Tweaked welding tool repairs for Torn Frame [Lacerations] and Bite Wounds [Gnawed Frame] to be more effective but over a longer period of time. To simulate identifying then welding holes shut.

Also using a welding tool for these injuries will no longer burn you if they are present. If they aren't however, you will be burned, human or robot.

Actualización: 13 DIC 2023 a las 6:28

Fixed negligible red errors that appeared when starting up a save. Now unless you have another mod that causes red errors, your debug console will look nice and clean :)

Actualización: 9 NOV 2023 a las 14:57

Updated to latest Barotrauma and Robotrauma version.

Internal localization for Russian removed at guns request. 🇷🇺 Translations now exist here in a massive translation mod --> Тотальный Русский Перевод (ТРП)

MASSIVE rework of medical items to undo problematic changes with the base mod, Robotrauma.
The issue as @Shin and I discovered in the comment section of this mod was that Robotrauma was making problematic changes to medical items.

This was because Robotrauma removed the "SuitableTreatment" tag within these items to ensure no robot receives human medicine when realistically such things shouldn't work. However, that change made it so NO ONE receives AI treatment using medicine that had their "SuitableTreatment" tags removed.

For example, Plastiseal and Bandages had their "SuitableTreatment" tag for burns removed thus AI medics will never treat anyone for their burns afflictions if all they had were Bandages or Plastiseal forcing the player to treat it for both themselves and their crewmates or go to a doctor at a station to mass treat injuries.

[The bandages still retained their healing effect but the AI's no longer know that they can heal burns using bandages]

I HAVE UNDONE ALL OF THOSE CHANGES. This was made possible because this mod transforms the "human" damage a robot receives and turns it into "robot" damage thus making these changes irrelevant as the only way to treat "robot" damage is by mechanical means.

HOWEVER, this does mean that AI medics CAN target robots for treatment using human medicine now as a robot will still receive human injuries and if an AI medic reaches them with an item to treat said human injury they WILL waste it.

HOWEVER HOWEVER, it is the hope that this mod will transform that human injury into a robotic injury BEFORE the medics waste their medicine is why I did this massive medicial item correction. A compromise if you will. If you have lightning fast medics patrolling your sub for even the smallest amount of injury then yes, they will waste medicine but in a normal game, this mod should transform the damage long before they show up.

Actualización: 4 SEP 2023 a las 10:39

This should do it for all particle issues.

Actualización: 4 SEP 2023 a las 10:35

Another attempt to fix particle issues