Team Fortress 2

Team Fortress 2

Cowerhouse
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Update: May 17 @ 7:01pm

Scream Fortress 2025 release changelog (B3A)

Features
  • Added custom control point HUD icons
  • Redid underground chasm HUD (new background and icons)
  • Added floating animation to ghostly arrows

Tweaks
  • Added playerclip to signs in RED & BLU lobby-to-mid tunnels
  • Added playerclip to window frames in MID battlements
  • Added subtle lighting for potions in the RED last potion shop
  • Cleaned up center bottom column behind waterfalls in MID
  • Cleaned up wall on RED-side side tunnel door to MID (primarily cleaning up the textures)
  • Added support beam on ceiling in RED forward underground chasm entrance for improved aesthetics
  • Added more decorations in RED spawn
  • Added effect to prop removal in BLU last finale
  • Disabled shadows on wood planks on the MID RED-side barricades
  • Added wood planks on barrel in RED lobby to support jack-o-lantern more convincingly
  • Slightly tweaked jack-o-lantern angles on top of the barrel in BLU lobby to better match how it's placed

Fixes
  • Collisions for the end-round finales (BLU gantry opening and RED pit grate blowing open) reworked from using `func_brush`es to `prop_dynamic`s because sticky bombs don't stick to any `func_` brushes
  • Fixed missing collision brushes underneath the RED last gargoyle statue bases

Update: Sep 16, 2024 @ 12:27pm

Scream Fortress 2024 release changelog (B2I)

Features
  • Added soul gargoyle spawns
  • Added ghostly arrows for underground chasm doors

Tweaks
  • Adjusted underground chasm timing (initial time from 180s -> 90s and subsequent time range from 60-100s -> 45-90s)
  • Increased lighting brightness of outdoors areas and BLU last
  • Increased frequency of BLU castle window lights cycle
  • Made barn door open more as part of the Easter egg
  • Decreased lightmap fidelity for (more) farther out-of-bounds ground textures
  • Added particles to BLU lobby's balcony lectern
  • Refactored some underground chasm map logic which now also has the text dialogs distinguish between the doors closing and timer being reset

Fixes
  • Disabled clipping of a stone trim in the RED garage alongside the barn doors wall to prevent snags
  • Fixed sliver of nodraw texture being visible on top of a column in the BLU side of the underground chasm

Update: Sep 8, 2024 @ 1:49pm

Scream Fortress 2024 release changelog (B2H)

Tweaks
  • Tweaked floor texture in OOB area behind bar in upstairs RED attic
  • A lot of lighting tweaks (mostly prop shadow adjustments)
  • Replaced wall texture to be consistent in RED garage on back wall
  • Adjusted wall texture of white brick wall by HP pack in RED lobby

Fixes
  • Fixed `trigger_push` force on RED last cap finale not launching players up

Update: Sep 4, 2024 @ 7:07pm

Scream Fortress 2024 release changelog (B2G)

Features
  • Added custom HUD for underground chasm countdown timer

Tweaks
  • Adjusted underground random closed time from 60 -> 90 (any number) to 60 -> 100 (in 10 sec intervals)
  • Rephrased "flank cave" to "underground chasm"

Update: Aug 28, 2024 @ 11:55am

Hopeful Scream Fortress 2024 release changelog (B2F)

Tweaks
  • Tweaked the prop shadows of the gibs on the stretched in the BLU spawn operating room

Fixes
  • Fixed visible tool texture in MID above on the cliffs introduced in last update

Update: Aug 26, 2024 @ 5:43pm

Hopeful Scream Fortress 2024 release changelog (B2E)

Features
  • Added arrows directing players from spawn to MID

Tweaks
  • Made brazier prop model collisions more consistent (mostly by enabling collision on almost all of them)
  • Disabled shadows on boulders around the BLU last cave ceiling hole
  • Adjusted the trigger_hurt and playerclip around the RED last robot heavy on the pyre
  • Adjusted playerclip and blockbullets on the stairs in the MID side path rooms
  • Added a jack-o-lantern in the MID BLU-side side path room for better visibility in a corner

Fixes
  • Removed unused func_trigger in an easter egg location
  • Fixed pixel walk above BLU battlements on the roof that protrudes from their garage
  • Fixed pixel walk on the RED last's corner house's slanted roof
  • Fixed a gap in the spawnrooms that allowed buildings to be constructed
  • Fixed minor collision clipping into the ceiling of the MID RED-side side path room
  • Fixed a gap in the cave rockface displacement above the BLU last attic balcony
  • Swapped out accidental custom texture near BLU last attic balcony's stairs

Update: Aug 23, 2024 @ 1:51pm

Hopeful Scream Fortress 2024 release changelog (B2)

Features
  • Added round-end finale events/animations
  • Added visual effects for the ghostly locks disappearing/reappearing
  • Added a ghostly Easter Egg
  • Added a roaring Easter Egg
  • Added a deep Easter Egg
  • Added two fashionable Easter Eggs

Tweaks
  • Replaced railing with wood fence in RED lobby
  • Replaced potion models with remade custom color and lower-LOD versions
  • Raised stone wall on the BLU side of the MID river to better match RED's fence height
  • Added some stone crack decals in the BLU castle ceilings
  • Added mud footprint decal at RED last OOB cliff gate
  • Added player clip in RED lobby under watchtower to prevent flying players from getting caught on a lip going up
  • Simplified RED-side displacement in the UNDERGROUND, fixed projectile collisions with the OOB boulders
  • Added a playerclip around the plague box in RED battlements
  • Replaced the RED last shop window textures to be medieval-esque
  • Renamed dev reset trigger to be consistent with others

Fixes
  • Fixed qhull precision error during 64-bit compile
  • Aligned the upper stone texture on RED last border
  • Fixed floating pumpkins in RED spawn
  • Disabled shadows on spooky eyes, braizers in MID-to-lobby tunnels, self-vertex lighting on shrubs
  • Added a failsafe for animating spooky eyes at round start
  • Fixed being able to see up from under the MID cap point model

Update: Aug 30, 2023 @ 12:04pm

Hopeful Scream Fortress 2023 initial public release (B1)