Project Zomboid

Project Zomboid

Take No Prisoners (Hostile NPC's with PZNS framework)
Showing 11-20 of 37 entries
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Update: Jan 20, 2024 @ 2:11am

1. Changed the Raiding mechanics, now the raiding will persist for a while ( hour based spawns and periodic raiding starts).
2. The raiding will persist even if the player restart the game.
3. Should not spawn on player base anymore (but if your base is too wide it's possible to never spawn raiders around your base)
4. Automatically set friendly fire for npcs (for Improved Projectile Compatibility)

Update: Nov 24, 2023 @ 5:43pm

1. Fixing and Workaround on issues.

Update: Nov 22, 2023 @ 2:18am

to keep up to date with PZNS_Framework

Update: Nov 22, 2023 @ 1:37am

small fix ...

Update: Nov 20, 2023 @ 1:57am

1. Adding an Experimental Performance Option - Alternate Update NPC Job Routine
2. Fixing possible issues.

Update: Nov 14, 2023 @ 3:30pm

Update: Nov 9, 2023 @ 7:38pm

1. Possibly fixing the npcs dying by starvation, thirst ...

Update: Nov 4, 2023 @ 3:11pm

1. More Traits - Dynamic Traits, compatibility
Note: don't want to know the details of hardytrait function, so this update just override this function to avoid processing isoplayer npcs.

Update: Nov 1, 2023 @ 11:32am

1. Fixing spawnIsoPlayer issue

Update: Oct 26, 2023 @ 5:27pm

Fixing the friendly npc incompatibility, now the Hostile NPC's will target the nearest group member instead of only the player.