Halo: The Master Chief Collection

Halo: The Master Chief Collection

Mercury Rising I + II
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Update: May 12 @ 4:16pm

-Changed drone's physics (fixes a bug where he gets stuck when hit by a vehicle)
-Added navpoints to last 2 enemies whenever you must kill everyone to progress
-Increased Sniper's damage against vehicles and hunter skin material
-Increased Excavator's damage against hunter skin material
-Slightly increased Drone gun's damage
-Reduced health of armored marines
-Heavy marines are no longer immune to backtaps
-Added more cover in a few places
-The hunter will now die if it falls into lava just like everyone else
-Delayed the Shadow and decreased its health at the tank fight
-Added dialog reminding you to go to the albatross dropship

Update: May 2 @ 6:50am

-The mod is properly using shared resources again (reduced file size)
-Shooting Drinol in the head and legs deals more damage now
-Shooting Drinol in the head and legs may stun them (added h-ping animations)
-If the medic or drone dies you will not get automatic checkpoints for 7 seconds
-Players and allies will now slowly take damage underwater instead of dying instantly
-Medic will now die in the ocean just like other allies
-Medic now has a melee attack
-Flashlight will now work when you use camo
-Changed some dialog to make it clearer which doors were unlocked
-Destroying the jammer will make it even easier to find scientists and the science complex
-Delayed the second dropship near the science complex (should be less overwhelming)
-Delayed the second dropship near the Elephant
-Added bubble shield and health regen grenades next to the Elephant
-Added more cover next to the Elephant
-Elephant turret's projectiles are now faster
-Plasma Cannon Hunters now shoot in shorter bursts
-Reduced Keelbug's health
-Reduced Flamehog's health during the tank fight
-Slightly reduced Stealth Elite's health
-Slightly increased Assault Rifle's accuracy
-Increased Griever's damage against sentinels and hunter type enemies
-Flamer marine now drops more ammmo
-Hunters should no longer be able to shoot before they exit a dropship
-Improved Geist's death effects
-People at the science complex are now automatically aware of the enemies
-During the ending cutscene characters should no longer react to the Falcon flying above
-Nerfed Falcon's rockets
-Nerfed sentinels
-Added covie crates and a gravity rifle next to the bridge in the first mission
-You should no longer get checkpoints in the first mission if many enemies are nearby
-Other small changes

Update: Mar 24 @ 4:05pm

-Fixed a voice line that played even if the character was dead
-Fixed broken Falcon parts respawning every 16 minutes
-Fixed a coop bug that gave cans to the wrong player in the credits part
-Fixed the jammer being unable to take damage from explosives
-Fixed jammer's shield staying on even after the jammer was destroyed
-Fixed medic's healing dialog being audible across the map on plains bsp
-Hopefully fixed the T-posing scientist at the base
-Tweaked warthog's physics (should flip over less)
-Spectre and Shadow now have shields just like the warthogs
-Added markers which display HP above follower allies
-Medic will now prefer passenger seat over the gunner seat
-Allies should no longer get stuck on warthog's treads
-All scientists will now stay at the tower (if they're close enough)
-Allies you saved will now consistently show up in the ending
-Explosives no longer destroy Covenant dropships from a long range
-Tweaked dialog volume for scientists at the base
-If most of the nearby enemies are alive you will no longer get a checkpoint when activating the drone
-Drone will no longer keep coming back to spawn if it can't follow the player
-Tweaked Assault Rifle's firing sound
-Increased Gravity Rifle's damage against hunter skin
-The turret actually has a radio now :)
-Other small changes

Update: Mar 6 @ 8:44am

changed the mod thumbnail

Update: Mar 6 @ 7:55am

Added MR2
Changes to MR1:
-Changed rebel models
-You can pick up the hidden AR again
-Other small changes

Update: Dec 16, 2024 @ 1:55pm

Sentinels are no longer invincible if Mythic skull is enabled;
Fixed outro to one of the music tracks;
Fixed a bug that made random marines say the "you killed the engineer" line if you killed the boss before the engineer

Update: Nov 23, 2024 @ 7:50pm

-Fixed a new overlapping music bug
-Added missing Chaingun icon

Update: Nov 23, 2024 @ 11:46am

-Added 5 audio logs
-Added correct weapon icons
-Fixed controller button icons
-Fixed Griever's shoulder clipping through the camera
-Fixed Griever's damage being inconsistent against the Falcon
-Fixed Gravity Rifle's scope mask on split-screen
-Redone Slugman's collision
-Added missing collision for the Assault Rifle and Griever
-Upscaled blood textures
-Added the shield shader to first person hands
-Elites now have different colors based on their rank
-Assault Rifle and SMG now have longer range
-You are less likely to kill yourself with the Griever
-Cutscenes are now skippable
-Cutscenes can now show up to 4 coop players
-Covenant crates now have physics
-There is now a navpoint to one of the marines you saved if you miss their dialog
-Rebel leader no longer appears on the map after you killed him in a boss fight
-Fixed a coop glitch that happened if one of the players advanced too far before destroying the last power core
-Other minor changes

Update: Nov 27, 2023 @ 4:17pm

Fixed remastered HUD issues
Reduced sound volume when dialog is playing to make it more audible
Grunts are now more likely to survive losing an arm
Grunts can no longer be killed while in the Shadow (fixes dismemberment related issues)
Spectre passenger seat grunt replaced with Slugman (fixes dismemberment related issues)
Shadow's aim animation has been redone (improves aiming at certain angles)
Shadow's health hud now correctly says "shadow" instead of "spectre"
Shadow's turret no longer shows a reload animation
Added steering animation to Spectre
Added gunner HUD to Spectre and Shadow
Updated Slugman's collision
Slugman's worms are now more orange and glow in the dark
Reduced Gravity Rifle Slugman's health
Added a red blinking light to the suicidal marines
Increased Griever's rate of fire and tweaked autoaim
Increased melee damage against sentinels
Sentinel shields are now always visible
Changed Sentinel Brute's motion tracker blip size to large
Added a kill volume at the bottom of the map
Added a navpoint to the locked door when you approach it
Navpoints will now point to control buttons rather than power cores
Disabled Sputnik and Catch skulls because they break certain things
Bubble Shield and Health Regenerator are now reffered to as grenades
The music that starts near the prison will now stop after a few minutes
Other small changes

Update: Sep 26, 2023 @ 1:03pm

Fixed a glitch that allowed some projectiles to pass through the bubble shield instead of bouncing off
Fixed blood appearing when shooting plasma pistol or gravity rifle at bubble shield
Slug Men are now easier to kill
Griever's shots will fire closer to the center of the screen
Glass is now more visible
Gravity Rifle now has better zoom
Gravity Rifle now has slightly more ammo
Drinols can now jump
Drinols melee damage has been reduced and also it no longer damages allies
Enemy snipers are now less accurate
Some sentinels slightly nerfed
Some small balancing changes