tModLoader

tModLoader

LogSpiral's Library
Showing 1-10 of 27 entries
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Update: Apr 12 @ 7:34am

Version 0.1.3.9 has been published to Stable tModLoader v2025.2, learn more at the homepage[github.com]

Update: Apr 3 @ 11:01pm

Version 0.1.3.8 has been published to Stable tModLoader v2025.2, learn more at the homepage[github.com]

Update: Mar 22 @ 2:29am

Version 0.1.3.7 has been published to Stable tModLoader v2025.1, learn more at the homepage[github.com]

Update: Mar 20 @ 5:38pm

Version 0.1.3.6 has been published to Stable tModLoader v2025.1, learn more at the homepage[github.com]

Update: Mar 16 @ 8:28am

Version 0.1.3.5 has been published to Stable tModLoader v2025.1, learn more at the homepage[github.com]

Update: Mar 3 @ 7:27am

Version 0.1.3.4 has been published to Stable tModLoader v2025.1, learn more at the homepage[github.com]

Update: Feb 19 @ 6:59pm

Version 0.1.3.3 has been published to Stable tModLoader v2024.12, learn more at the homepage[github.com]

Update: Feb 10 @ 9:38am

Version 0.1.3.2 has been published to Stable tModLoader v2024.12, learn more at the homepage[github.com]

Update: Feb 10 @ 7:17am

优化了预览框的显示效果
添加了染料特效
序列编辑界面右边的组件库和序列库现在被整理到不同分组中
增加了来自更好的体验的SDFGraphic图形库(其实没用上,只是试了下移植是否有问题)
优化了序列的读取逻辑,现在读取失败不会再显示是我的测试剑导致的读取失败了(实际上是因为之前我为了避免循环引用读取顺序问题而在第一个需要序列的弹幕那里写了所有序列的读取,但是报错也被tml判定成是它加载错误了)
对于读取失败的文件,现在会直接跳过
对于读取某文件后发现有缺失序列或者组件,现在会在编辑界面中以灰色锁定的形式表现,
重新加装那个模组或者把那个序列放回本地目录下将恢复,如果是锁定状态,在执行的时候会直接跳过。
降低了屏幕震动的幅度,并且添加了震动的上限
优化了挥砍和突刺在弹幕发射和伤害上的计算
现在对于蓄力比较久的挥砍或者突刺会发射更多弹幕
而快速的挥砍或者突刺将不再每次都发射弹幕,而是基本以原版的频率
伤害上,现在挥砍和突刺每次发起攻击时每次攻击到一个目标就会使得伤害变为原来的.75倍
如果有无限个目标,总伤害理论值是4倍面板值,和原版挥砍一致(最多造成四次伤害,每次一样)

Update: Nov 22, 2024 @ 7:39pm

Version 0.1.3.0 has been published to Stable tModLoader v2024.9, learn more at the homepage[github.com]