tModLoader

tModLoader

Block's Leveling Mod
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Update: May 24 @ 2:53pm

Version 1.6.0.2 has been published to Stable tModLoader v2025.3
- Minor tweaks to a few lines of text
- Minor tweak to the logic that determines if a weapon can gain leveling mechanics

Update: May 23 @ 9:25am

Version 1.6.0.1 has been published to Stable tModLoader v2025.3

Attempted to fix a multiplayer issue where the mod throws a (non-game-breaking) error - related to saving data for items left in Forge UI - when exiting the world.
- Hopefully, the error should no longer be thrown
- Beware that items left in the Forge UI when leaving a multiplayer world may still be lost! Make sure to exit the UI and/or take your items out before leaving!


NOTE: I was unfortunately unable to validate if the fix works due to technical difficulties with launching a multiplayer world (tML wasn't cooperating atm). Take this with a grain (or more) of salt as it may not work at all...

Update: May 22 @ 12:09pm

Version 1.6 has been published to Stable tModLoader v2025.3

Overhauled Experience Rune/Orb application! It now utilizes a more intuitive UI system

Added the 'Experience Rune Forge', a new crafting station that is also used to access the new UI system;
- Made from a Furnace & 3 Fallen Stars
- Recipes from this mod are now all crafted at the Forge
- Runes, Orbs, etc, are now applied via. the Forge's UI, which is accessed via. Right Clicking on a placed Forge

Experience Orb have received some changes in light of the Forge's addition;
- Experience Orbs now directly drop in their refined state (Since they must still be taken to a Forge for use)
- Dormant Orbs are now obsolete content, but have not been removed altogether for those who still have some lying around. Dormant Orbs still can be accessed via. Shimmer.
- Withdraw Orbs are now crafted from Experience Orbs instead of Dormant Orbs.

Blank Runes no longer require water nearby to craft, but now require 1 Vile/Vicious Powder
Additionally, Blank Runes can be crafted into a new 'Void Rune' using more Powder;
- void Runes disable leveling like a Blank Rune, and additionally reset weapon XP to 0

Added an introductory chat message that displays whenever you enter a world
- Informs the player of the Experience Rune Forge and mod's config settings
- Can be disabled in the config

Update: Dec 19, 2024 @ 11:37am

Version 1.5.1.5 has been published to Stable tModLoader v2024.10
- Follow up to v1.5.1.4; fixed an oversight where Player Leveling could only be set as low as 0.25 (rather than 0) and thus was unable to be disabled.

Update: Dec 19, 2024 @ 11:32am

Version 1.5.1.4 has been published to Stable tModLoader v2024.10
- Changed the Player Leveling setting from On/Off to a scalar from 0 to 10. The set number multiplies XP gains for players. The feature can still be disabled by setting it to 0. Player XP now uses this multiplier instead of the universal multiplier ('XP Multiplier'), which is now just for weapons.
- Added a new experimental feature (disabled by default); 'Level Sync' (Yes, like from Palworld). When enabled, Level Sync causes weapons to calculate their damage boost based on the player's level instead of their own if the weapon is a higher level than its user. May be a good way to incentivize boosting Player Level when not using Damage/DR boosts.

Update: Nov 27, 2024 @ 6:55am

Version 1.5.1.3 has been published to Stable tModLoader v2024.9
- The damage resistance boost from player levels is now more intuitively scaled by its respective config setting (Scales linearly rather than logarithmically)
- However, due to the above change, the config scalar for player damage resistance is now capped at 2 (Was 3) to prevent achieving 100% DR at maximum settings (x3 prestige and level 100 can grant 96% DR if the scalar is set to x2)

Update: Nov 26, 2024 @ 6:41pm

Version 1.5.1.2 has been published to Stable tModLoader v2024.9
- Added a damage resistance tooltip to the Reflection/Effort Runes

Update: Nov 25, 2024 @ 4:28pm

Version 1.5.1 has been published to Stable tModLoader v2024.9

Added an optional damage reduction boost granted by Player level:
- This is disabled by default, and is not recommended for use if you desire balanced play
- With a default setting of 1, levels will grant up to 15% DR at level 100
- This DR boost stacks multiplicativley with other sources
- On a related note, the existing damage boost granted by Player level has been nerfed to a max of x1.15 when at normal (1) power (Used to be x1.2 at level 100). This is to partially counterbalance the addition of DR from levels

Fixed minions/sentries not scaling with damage boosts from Player level

Update: Nov 10, 2024 @ 9:22am

Version 1.5.0.3 has been published to Stable tModLoader v2024.9
- Fixed an issue where Augment capacity from the Weapon Augments cross-mod feature would reset to 1 upon applying Prestige. Having Prestige now grants 5 slots like normal Lvl 100

Update: Nov 10, 2024 @ 5:42am

Version 1.5.0.2 has been published to Stable tModLoader v2024.9
- Fixed a bug where Summon weapons (Specifically minion and sentry summoning ones) and some other weapons didn't benefit from Prestige's damage boost
- Prestige's damage boost is now adjusted when using cross-mod features with Weapon Augments (I.e. to match the reduced damage boost from levels with the aforementioned feature active)