RimWorld

RimWorld

[1.4 ONLY] Star Wars KotOR Gadgets and Equipment
Viser 1-7 af 7 forekomster
Opdatering: 27. feb. 2024 kl. 11:48

[Auto-generated text]: Update on 2/27/2024 11:48:05 AM.

- fixed missing UI icon for saber darts on the wrist launcher

Opdatering: 25. feb. 2024 kl. 11:23

[Auto-generated text]: Update on 2/25/2024 11:23:53 AM.

- misc tweaks and adjustments for today's updates which I didn't keep track of

Opdatering: 14. dec. 2023 kl. 6:39

[Auto-generated text]: Update on 12/14/2023 6:39:44 AM.

- added MayRequire="Ludeon.RimWorld.Ideology" tags to anything that affected the HackingSpeed stat

Opdatering: 11. dec. 2023 kl. 17:33

[Auto-generated text]: Update on 12/11/2023 5:33:33 PM.

- added new recipes for medpacs and hyper stimulants since I accidentally removed the previous ones from the item defs without adding a replacement

Opdatering: 7. okt. 2023 kl. 14:05

[Auto-generated text]: Update on 10/7/2023 2:05:46 PM.

- minor patches and fixes for the KotOR Droids release

Opdatering: 4. aug. 2023 kl. 17:44

[Auto-generated text]: Update on 8/4/2023 5:44:19 PM.

- forgot to transfer an armor mod part to the gadgets doc, oopsie

Opdatering: 4. aug. 2023 kl. 14:08

initial release


- this mod adds Energy Shields (using AthenaFramework's shield hediffs!), Stealth Field Generators, Instant-Use Medpacs, combat stimulants, stat-boosting gloves and belts, three new Jetpacks, and the Modular Wrist Launcher!
- Energy Shields differ from vanilla shield belts in that they are limited use and only block a specific set of damage types, however they do not prevent pawns from using ranged weapons! enemy pawns that have these equipped will activate them in combat!
- Stealth Field Generators can completely cloak a pawn for a short period of time! however, much like "stealth mode" in KotOR 1&2, pawns will be unable to attack while the belt is active!
- the Modular Wrist Launcher can be upgraded at the workbench to have a variety of different mounted weapons! these range from flamethrowers to extendable vibroblades to micro-rocket launchers!
- Jetpacks come in three different varieties, and differ from Royalty's Jump Packs in that they do not require fuel! using the jetpacks will place them on a brief cooldown timer, so you'll never have to worry about running out of fuel mid-fight! in addition, the Launcher Jetpack can be taken to a workbench and be loaded with any one of *four* different types of single-use missiles!
- Instant-Use Medpacs are healing items that can be used on command for almost instant results! the three tiers of Medpacs will temporarily increase a pawns healing speed enough to totally remove 1-3 combat injury hediffs (depending on the tier used). enemy pawns that have these will use them in combat!