Project Zomboid

Project Zomboid

Automatic Gate Motors
Viser 1-10 af 12 forekomster
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Opdatering: 8. sep. 2023 kl. 22:09

Version 1.1.6
Small Update!

Bugfixes:
  • Fixed potential issue with mods deleting the 'Engineer' profession

To any translators!
With the new updates, there are still some new strings for some languages that are already in the mod are not translated. (I'm not confident enough to make them on my own)
If you can and want to help, check out the first post of the pinned discussion Translations.

Opdatering: 1. sep. 2023 kl. 7:44

Version 1.1.5
Small Update!

Code:
  • Changed the whole structure of Lua files and folders
  • Replaced Global Tables for the mod's functions with Local tables with 'require'
The code changes should not cause any impact on your game (only maybe a performance increase). Even with that, make sure to backup your saves!

Translations:
  • Updated missing strings for a recipe to ALL translations.

To any translators!
With the new updates, there are still some new strings for some languages that are already in the mod are not translated. (I'm not confident enough to make them on my own)
If you can and want to help, check out the first post of the pinned discussion Translations.

Opdatering: 23. aug. 2023 kl. 8:09

Version 1.1.4
Small Update!
Translations:

To any translators!
With the new updates, there are still some new strings for some languages that are already in the mod are not translated. (I'm not confident enough to make them on my own)
If you can and want to help, check out the first post of the pinned discussion Translations.

Opdatering: 16. aug. 2023 kl. 0:06

Version 1.1.3
Small Update!
Translations:
  • Updated French translation. (Thanks for Commander)

To any translators!
With the new updates, there are still some new strings for some languages that are already in the mod and are not translated. (I'm not confident enough to make them on my own)
If you can and want to help, check out the first post of the pinned discussion Translations.

Opdatering: 15. aug. 2023 kl. 23:45

Version 1.1.2
Small Update!

Miscellaneous:
  • Controllers now get renamed in a more concise way:
    -- Right after a gate gets renamed, if any player on the server (SP too) have a controller to that gate, it will get renamed accordintly
    -- Now the Controller also get renamed when using from the Hotbar/Gamepad Left-DPad Radial Menu

Translations:
  • Added Polish translation. (Thanks for Miki)

To any translators!
With the new updates, there are still some new strings for some languages that are already in the mod and are not translated. (I'm not confident enough to make them on my own)
If you can and want to help, check out the first post of the pinned discussion Translations.

Opdatering: 15. aug. 2023 kl. 11:25

Version 1.1.1
Small Update!

Miscellaneous:
  • Now the belt attachment is fully compatible with a Gamepad:
    -- When the Controller is attached on the belt, it can be activated using the Left-DPad RadialMenu. (only show if in the belt and under the max range of the controller)

Translations:
  • Added Spanish translation. (Thanks for Antonete2005)
  • Updated Simplified Chinese translation. (Thanks for Phoenix)

To any translators!
With the new updates, there are still some new strings for some languages that are already in the mod and are not translated. (I'm not confident enough to make them on my own)
If you can and want to help, check out the first post of the pinned discussion Translations.

Opdatering: 13. aug. 2023 kl. 15:04

Version 1.1.0
Medium Update!

New Features:
  • You can now attach Controllers on belts:
    -- This allows the player to press the corresponding slot keybind to use the controller!
    -- Works in the same way as Double-click/Right-click -> Use Controller.
  • Gates can now be renamed:
    -- This allows the player to set a specific name to each built gate, which makes easier to manage lots of different gates and controllers.
    -- Controllers will be renamed to the name set on the gate. But will still have the gate code, so that gates with the same name can be distinguished.
    -- PS: This is totally compatible with the Rename Containers mod!
    (which means that renaming the gate using it's container compartment also works!)

Miscellaneous:
  • Cleaned some weirdness in the code. (should save a bit of performance)
  • Controllers now properly have a Static model, correctly showing on hands when interacting with it. (copying, disconnecting)

Translations:

To any translators!
With the new features, some new strings for some languages that are already in the mod are not translated. (I'm not confident enough to make them on my own)
If you can and want to help, check out the first post of the pinned discussion Translations.

Opdatering: 8. aug. 2023 kl. 17:59

Version 1.0.4
Small Update

Bugfixes:
  • Corrected the ModID that was wrong (due to debugging)
    (Changed from "AutomaticGateMotorstest" to "AutomaticGateMotors")

Translations:
  • Added Italian translation. (Thanks for Astram)

BIG ADVICE!
Some issues can happen because of the ModID change!
If you have any problems with SP and MP (specially dedicated servers), CHECK YOUR MODLIST!
Sorry for the inconvenience.

Opdatering: 8. aug. 2023 kl. 8:41

Version 1.0.3
Small Update

Bugfixes:
  • Fixed a bug where the "Automatic Gate Motor" item was not consumed after installation if it is in a backpack

Opdatering: 6. aug. 2023 kl. 10:34

Version 1.0.2
Small Update

Bugfixes:
  • Fixed mod incompatibility with The Workshop.
    -- That fixes the installation TimedAction getting bugged and the player just standing still.

Translations:
  • Added Korean translation. (Thanks for BeDuck)
  • Added Simplified Chinese translation. (Thanks for Phoenix)