The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

[Rep] The Binding of Isaac: Epiphany
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Update: Sep 28 @ 3:10pm

Update 7.5.2

- Fixed the trapdoor for TR Samson's unlock method not spawning - Fixed Soiled Keepers always having the same sprite, different across each run - Added more costumes for TR Magdalene, TR Judas, TR Samson and TR Lost - Fixed TR Samson's Dash, the TR Judas unlock method ritual, Blighted Dice's item selection, TR Judas' shadows, and all custom chargebars not following the player's position offset (i.e. thrown into the air by specific events such as stomps from Quakey) - Fixed TR Judas unlock method ritual not rendering in the correct spot in large rooms and having its animation play twice as fast if the room has water reflections - Fixed the pentagram from TR Judas' unlock method ritual spawning over the trapdoor in 2x1 rooms. It should now be in the same relative position regardless of room size. - Fixed Cardiac Arrest's tear being invisible with the Heart Attack easter egg enabled - Fixed Azazel's Stump having significantly slower firerate for any character - Fixed Genesis causing error spam when used as TR Cain - Bagged passive items now contribute to the amount of items given by Genesis

Update: Sep 6 @ 1:49am

Update 7.5.1

--= GENERAL ADJUSTMENTS/BUG FIXES =-- - Fixed an issue where air conditioner morphed enemies didn't retain champion color until damage - Fixed an issue with air conditioner where morphed burning gapers were turned into headless gapers - Fixed air conditioner enemy refreshner turning all enemies in the room instead of enemies in the cold breeze - Fixed an issue where Eden reroll blacklist didn't work properly with some active items - Fixed Cardiac Arrest tear not dropping hearts when hitting enemies when the easter egg heart attack - Fixed an Issue between Blighted Dice and greed mode - Fixed dad's toolbox being able to repair greed donation machine - Fixed doorknob working incorrectly with key blocks - Fixed Ancient One's Mark not dealing damage with Epic Fetus - Fixed TR Lost's "Battle Charge" (and some other instances) removing overcharge from active items that gained them without having The Battery - Fixed Linen Shroud not understanding correctly when the orbiting tears would kill the circled target - Fixed being able to start the tarnished character unlock methods inside challenges, or for all except TR Maggy and TR Samson's unlock methods, inside Repentance floors - Fixed Broken Orb not spawning for Tainted Lost if you went to the alt path after defeating the first floor's boss without using Holy Card - Fixed being able to grab Shadow Remnants from TR Judas' unlock method early if you stood on the pentagram right as it appeared --= GAMEPLAY CHANGES =-- - Added Promo Toy to the Ultra Secret Pool - Added Promo Toy collectible stacking effect, it will now drop X trinkets where X is the number of Promo Toys held, luck unaffected - Increased the uptime of Liquid nitrogen frostbite effect by twice the original amount - Added Fire of Alexandria stacking effect, with multiple copies less burned items are needed to gain bonuses - Added Mimicry stacking effect, when hit by a bullet you save multiple copies of the bullet depending on collectible multiplier - Epiphany's items that grant tear effects now have a stacking chance effect, multiplying the base chance of effect to trigger by the number of copies of the item. This can exceed the capped chance. - Because of this these Items have stacking effects: Bottled Spirits, Linen Shroud, Segmentation Fault, Plasma Ball, Ancient's One Mark, Wooden Stake, Giant Puffball - TR Eden's Birthright now has a stacking chance to trigger its tear effect with multiple copies of Birthright --= VISUAL CHANGES =-- - Improved the tarnished isaac unlock cutscene - Added Anniversary costume for Tr Keeper --= MOD COMPATIBILITY =-- - Andromeda's Wisp Wizard, Fiend Folio's Zodiac beggar, and Repentance Plus' Stargazer, when turned to gold and bombed, now directly pull from their item pools for spawning collectibles. Previously used a manually constructed list - Fixed Sheriff's Rancher beggar and Arachna's Spider beggar, when turned to gold and bombed, only dropping Breakfast for its collectible. Now drops from the default Beggar pool - Fixed Sheriff's Rancher beggar, when turned to gold and bombed, not dropping any coins - Fixed Repentance Plus' Tainted Rocks not dropping anything when bombed --= RGON-ONLY FIXES =-- - Fixed an issue where the player would get softlocked when using Death Certificate inside the dimensional key room --= EID FIXES + COMMUNITY =-- - (RGON Only) Fixed several item descriptions being blank when viewed on the item collection screen on the main menu --= CUSTOM HEALTH API ENHANCEMENTS =-- --= EPIPHANY API CHANGES =-- - Added a new table in Debug: DEBUG.COMPATIBILITY_TABLE, it's used to connect two items so they will both be debugged when one is, used for items that use multiple IDs

Update: Aug 9 @ 8:53am

Update 7.5.0a Hotfix

- Disabled the debug character wheel, whoops!

Update: Aug 9 @ 7:19am

Update 7.5.0

--= GENERAL ADJUSTMENTS/BUG FIXES =-- - Added new cutscene for TR Isaac's unlock method - Updated internal logic for Zip Bombs - The Dead Sea Scrolls achievement viewer has been replaced by the one seen in Fiend Folio, Samael, and Andromeda (credit to DeadInfinity!) - New unlock bypass option in DSS: "Disable Items". Disables all non-character content in the mod - Renamed Essence of The Lost to Essence of the Lost for vanilla parity - Changed description text for Essence of ???, Burning Passion and Weird Heart to be more understandable - Improved system for character-specific replacement items (TR Samson and TR Keeper) - In relation to the note above, TR Keeper (mostly) no longer immediately dies upon obtaining Greed's Gullet with 999 coins present - Multitool can no longer be used to open the Mausoleum door - Fixed some inconsistency in TR Eden's surplus charge. It will no longer track the charge of any items with a charge above 12 and cannot go over 24 total surplus charge - Reverted back to the challenge method of unlocking Tarnished characters. Achievements should be properly disabled again - Spawn a Golden Key for TR Isaac's unlock method in Home's TV Room for Rep+. This is temporary until a method of creating rooms in Home is available for Rep+ - Fixed Descent rendering in the wrong position in the Downpour Mirror World - Fixed True Love taking rotten hearts into account when calculating the red hearts count - Fixed iron blocks sometimes being invisible with mods that provide a custom grid spritesheet for the room through CustomStageAPI - Fixed Zip Bombs not persisting when exiting and reentering the room or exiting and continuing the run - Fixed Found Soul being able to pick up Broken Heart/Blue Broken Heart pickups - Fixed Golden Box of Spiders not spawning golden spiders - Cardiac Arrest's "Leaky Heart" rendering now supports non-TR Magdalene players and co-op HUDs - Fixed Cardbaord Cutout being able to be killed by specific means such as spiked rocks - Fixed an error if a mod with CustomHealthAPI and REPENTOGON were enabled - Fixed multiple golden items not able to be initialized simultaneously - Fixed console log spam while in the Epiphany character selection screen - Fixed issues when colliding with a pedestal when the swapped or collected item is a golden item shortly after the pickup animation ends - Dad's Note can no longer be rerolled by Divine Remnants - Fixed Savage Chains not interacting properly with multiple players and Tainted Forgotten - Fixed Golden Smelter not working - Fixed Dusty Chest not hiding items with the Guppy's Eye preview if Curse of the Blind was active - Fixed an issue between Samson and found soul where found soul would become immortal - Fix incompatibility with Fok's Booster Pack, which caused TR Cain's unlock method to drop Plastic Bricks to drop instead of Wheat --= GAMEPLAY CHANGES =-- - TR Isaac recieved an update: - Blight has been changed and will no longer grant an inventory slot upon consumption, instead acting like you rerolled a Q0 Treasure Room item. - TR Isaac will start with 1 Blight in his inventory - Rot is overall slightly faster - When an item Rots, it will automatically turn into an extra inventory slot and Blight - Rot targeting is simplified and will affect the oldest item above Q0, instead of prioritising Q3&4 - Consuming an item with Broken Dice will produce an overcharged Blighted Dice and progress Rot on an item. Consuming items can no longer cause an item to fully Rot, and a room must be cleared for it to trigger - TR Isaac's birthright has also been changed: - Birthright will prevent items from going down in Quality upon being rerolled, and accelerates Rot by 50%. The old effect of larger jumps in quality has now been implemented into his base form - When Rerolling with Blighted Dice in Co op, room doors will close for half a second - Tr Keeper's collectible into coins formula changed, from quality based 10 to 33 to random 15 to 30 - Tr Keeper's Turnover shops now cost twice as much after Chapter 4 (Womb) - Updated Bad Company: - Grants a random Bad Company Greed on pickup - Lowered price of turning a shopkeeper into a Bad Company Greed - Bad Company Greeds on death will drop some of the coins used to buy them - Added a new variant of Bad Company Greed for Soiled Shopkeepers - Added 3 more Broken Halo rooms - Debit Card will also reroll free trinkets - Ectplasm tick damage delay reduced from 30 ticks to 20 (it does damage more often now) - It is now possible to exit and continue inside Broken Halo rooms - Fixed Divine Remnants not taking Bethany's soul/red heart charge into account - Fixed Multitool being unable to open the Downpour door - Golden Active Items are now co-op compatible. They are linked to the individual item rather than a global modifier that affects all copies of it when picked up by a player - Golden Active Items are now compatible with being consumed by Void and dropped with the Butter! trinket - Golden Void grants half its max charges after use rather than a flat +3 to account for Rep+ - Consumable versions of active items from the Glitch Machine and otherwise can now be dropped like you would any other consumable - House Two of Hearts will act like a House two of Diamonds for Keeper characters --= VISUAL CHANGES =-- - Updated visuals for most Bad Company greeds - Added confetti spawn on successfully using Surprise Box --= MOD COMPATIBILITY =-- - True Love now supports some modded hearts (such as Fiend Folio's Immoral Hearts) - Refractured code for Surprise Box to give an easier way to add pickups to its pools - All of Epiphany's "object" consumables now work with Fiend Folio's Perfectly Generic Object --= RGON-ONLY FIXES =-- - When using credit card, Tr Keeper will be able to pickup the items bought with it --= EID FIXES + COMMUNITY =-- - Added full Ukrainian translation (by SvyatCo and TheCatWizard) - Removed an accidental "Debug Divider" description left in the code - Any character-specific replacement items with a unique EID description now either replace the item's description if it's just that character present, or both descriptions otherwise, with a Birthright-like indicator to show who it has a different effect on. This applies to TR Keeper's unique Flat Penny and Burnt Penny - Consumable versions of active items now display the respective item's description --= CUSTOM HEALTH API ENHANCEMENTS =-- - Modded hearts no longer count as Soul Hearts when trying to get the real Soul Heart count --= EPIPHANY API CHANGES =-- - IsaacSaveManager updated to version 2.2.1 - Changed how ExtraCallbacks are structured. Instead of integers, they are now tables with variables Name (string), Functions (table of functions to call), and Handler (handling of callback logic). No changes are needed to how the callbacks are used - Added Epiphany.ExtraCallbacks.PRE_GOLDEN_ACTIVE_RENDER(player, playerHUDIndex, hudLayout, position, alpha, scale, slot): boolean, Optional Arg: CollectibleType - Called before the golden sprite for an active item is rendered. Can return true to cancel rendering of golden active. Useful for handle the rendering it yourself for specific items - Added API:AddShopkeeperToBadCompany(BadCompanyGreed, ...) that lets you connect modded shopkeeper variant to existing bad company greeds - API:IsGoldenItem(CollectibleType) is deprecated, renamed to API:AnyPlayerHasGoldenCollectible(CollectibleType) - Added API:HasGoldenItem(CollectibleType, Player, ActiveSlot) to check if the active item owned by a specific player is golden. ActiveSlot is optional - Added API:AddSharedGoldenActiveUse(CollectibleType, SharedCollectibleType) to allow activations of specific actives trigger their golden functionality if SharedCollectibleType is registered as a golden active in the same slot (or activated by Void). Used by D Infinity - Added API:AddSharedGoldenActiveItem(CollectibleType, SharedCollectibleType) to allow specific actives to be golden if SharedCo

Update: Feb 17 @ 9:55pm

Update 7.1.2

--= GENERAL ADJUSTMENTS/BUG FIXES =-- - Fixed an issue where a blind blighted pedestal hiding a familiar would show a baby icon on EID - Fixed an issue where Chance Cube would error when used in a shop - Fixed TR Samson's Mars synergy causing errors upon enemy collision - Fixed a crash when dying as TR Cain spawned through First Page - Fixed an issue where a player would be able to pick up a pedestal while having Broken Dice if they recieved damage recently - Fixed Soiled Shopkeepers not being replaced by basic shopkeepers when locked - Fixed Epiphany pickups not being replaced by a basic pickup when locked - Fixed an issue with Twisted Rock sprites not loading correctly - Fixed an issue between big rocks and Twisted Rocks - Fixed an issue where Tarnished completition marks would not be awarded against It Lives/Mom's Heart during Curse of the Labyrinth - Fixed the chest replacer triggering from Essence of Cain effect, causing chests to sometimes become Dusty Chests when its used - Fixed TR Magdalene's unlock method ending spawning in the first boss room of an XL floor in womb - Fixed an issue with Old Knife not working correctly - Fixed Divine Remnants throwing errors when mimicked by another item - Fixed Black Powder Key not working correctly - Fixed an issue where using non-TR Eden Debug multiple times in a row would cause the player to get stuck - Fixed Printed cards not working correctly when used by a player not holding Printer - TR Keeper's health now offsets when it has over 12 icons - Updated HUD Helper version - Fixed Turnover's "On paper" price display position being offset incorrectly when scaled - Printer now displays modded actives that change sprite correctly - Made TR Keeper's and TR Lost's hearts become transparent when touching the White Fire/using soul of the Lost - Made Blue Broken Hearts become slighly transparent when touching the White Fire/using soul of the Lost --= GAMEPLAY CHANGES =-- - Blacklisted Pound of Flesh for TR Keeper - Blacklisted Sharp Plug for TR Lost - T Cain and TR Keeper passives take precedence over Broken Dice consuming ability - Multiple Twisted Rocks can co-exist in the same room - Changed Rotten Core damage drain from 0.0009 to 0.001 - TR Eden's surplus charge now has a cap of +12 --= VISUAL CHANGES =-- - Added a costume for TR Keeper for Lost's curse (White Fire) --= MOD COMPATIBILITY =-- --Fixed Rep+ patch with outdated enum for hearts --Made Broken Dice Consuming ability take priority over Weird Book book consumption from Library Expanded --= RGON-ONLY FIXES =-- - Fixed Mix Achievement paper looking like Killer Instinct paper - Fixed TR Keeper's and TR Losts's health not rendering with multiple instances of HUD Helper - Fixed Final Wishes not losing wishes correctly - Fixed the Golden Item render being wrong for Urn of Souls, Everything Jar, Bag of Crafting and Smelter --= CUSTOM HEALTH API ENHANCEMENTS =-- - Blue Broken Hearts now become as transparent when touching the White Fire/using soul of the Lost as a normal Broken Heart - Fixed TR Magdalene's "leaky hearts" not rendeing with Custom Health API --= EPIPHANY API CHANGES =-- - Added an error check for a nil value added to our groups when using the api

Update: Jan 16 @ 2:44pm

Update 7.1.0

--= GENERAL ADJUSTMENTS/BUG FIXES =-- - Added voiceover for Essence of ??? - Added Future compatibility for TR ??? - Epiphany tears up should now follow vanilla tear multipliers - Vomit now originates from the head's position if ever detached from the body (Scissors, Guillotine, Decap Attack, etc) - If you have multiple Neptunus bags as TR Cain, Neptunus charge will now reset upon throwing one of the bags - Changed how unlock methods lock achievements, no longer using custom challenges. This fixes forcing the "Delete This!" challenge in REP+ and removes them from the challenges menu without REPENTOGON - Fixed a small error with TR ???'s EID creep descriptions - Fixed various bugs with the HUD rendering code - Fixed Epiphany replacing the vanilla player anm2 file - Fixed TR ??? and TR Samson not being able to release their charged attack if a charmed enemy from Friend Finder had a Marked-like attack - Fixed TR ???'s Icy creep not removing the "Freeze on Death" flag after the status effect is finished - Fixed TR ??? and TR Judas not being able to use Crown of Light if they had a bone heart - Fixed TR ???'s vomit chargebar getting stuck if you emptied your whole creep inventory while still charging it - Fixed Brown Holy mix not giving the same stats as white poop aura - Fixed Brown Colostomy Bags not counting for the room cap of bag spawning - Fixed having bombs spawn as TR ??? if you had Found Soul/a Co-op Baby - Fixed Found Soul/Co-op Babies dying if they copied any unlock-method-specific items - Fixed TR Samson not being able to start his unlock method - Fixed protected pedestals morphing the current item into the pre-flipped item when flipped - Fixed the Epiphany Door on the character selection screen immediately starting the run as your last run's selected Tarnished if you had ended that run in a Game Over - Fixed Broken Pillars and Twisted Rocks having broken sprites when in a custom StageAPI stage - Fixed Glitched Gapers targeting enemies it couldn't collide with - Fixed all unlock method items that were pocket actives becoming normal actives upon using Genesis - Fixed a visual bug where item shadows persisted on Blighted Pedestals after picking them up - Fixed the old unlock method for TR Judas still being present - Fixed TR Keeper and TR Lost still showing their health on Curse of the Unknown - Fixed HUD code for Multitool and TR Unlock icon not accounting for J&E and Rep+'s unique offsets - Fixed any rendered font from the mod not obeying screen shake - Fixed Shadow Remnants not returning visibility to the player if they triggered its unique death interaction - Fixed TR Samson not having collision with hearts when safe during Immortal Rage - Fixed an error occurring when hitting an invincible enemy with Bottled Spirits - Fixed non TR Isaac Broken Dice trying to activate when pressing the pocket slot in non-Rgon - (CUSTOM HEALTH API) Prevented TR Keeper's health from rendering if a mod using CHAPI is active - Fixed Blue Broken Hearts rendering for Lost and Tainted Lost - All Losts no longer instantly die at 12 blue broken hearts - Taking broken heart deals with any Losts no longer grants the broken hearts - Fixed non TR-Judas Descent Shadow persisting for a while after swapping the active for another - Fixed Debug not working properly when used as one time use item (Glitch Slot) - Fixed Rotten Pedestals not disappearing in some situations --= GAMEPLAY CHANGES =-- - Added more community costumes - Added X's over bomb counter while playing as TR ???, so long as all other players are either Tainted or TR ??? - Added synergy with TR ???'s creeps and Lost Cork - Frostbite's slippery effect now only affects grounded enemies - Added summonable tag to the following items: Burning Passion, Rotten Core, Anal Fissure, Crimson Bandana, BadCompany - Added baby and mostermaual to Cardboard Cutout - Removed offensive tag from Burning Passion - Added synergies to Cardboard Cutout for BFFS, Forgotten Lullaby, and Baby Bender - Added synergies to Old Knife for BFFS and Forgotten Lullaby - Gave TR ??? a brown laser color - Brittle Bones now works for TR Keeper and TR Lost, giving them a permanent fire rate up equivalent to one bone heart breaking - Removed Brittle Bones from Tr Lost blacklist - Listed Tainted Cain's interaction with golden items in EID - Listed TR Keepers's interaction with Greed's Gullet and Sumptorium - Multitool can no longer open the door to the Greed Mode exit room - Changed the icon that shows up during Epiphany character unlocks - Updated Bleeding Heart's sprite - Mega Pride no longer drops Dead Cat when killed for TR Lost - Added new Epiphany rooms - Changed the multipliers for Scorched Judas' Radiance, 0.75-1.5 by default and 2.05 for Radiant Gaze - Updated some EID descriptions for Russian --= RGON-ONLY FIXES =-- - Fixed small visual issues with TR ???'s vomit animation - Fixes Final Wishes not working properly with Soul of Isaac by directly adding item cycling - Fixed TR Keeper and TR Lost not displaying extra lives or Holy Mantle and improved the position of these icons for TR Keeper - Fixed dying instantly if you took gained broken hearts while having too many blue broken hearts (e.g. 11 blue broken hearts + 1 broken heart would kill you)

Update: Dec 28, 2024 @ 6:18pm

#7.0.0a hotfix

- Added a warning when playing on Repentance+ - Removed an unnecessary spritesheet - Fixed an issue with Shadow Mirages pathfinding. They now pass through grid entities. - Added missing credits - Made Child's Drawing unrerollable - Fixed small visual issues in final sequence of TR ???'s unlock method

Update: Dec 28, 2024 @ 12:05pm

Update 7

- Added Tarnished ??? (Blue Baby) and his associated unlocks - Tarnished Judas' mechanics have been reworked - Tarnnished Judas now has a new unlock method - Replaced the Mom's Hug unlock with a new item - Burning Passion - Added Tarnished characters to the "CharacterToHeartType" list in EID, changing health related descriptions to match the character's health type - Tarnished Judas' unlock achievement art has been updated --= GAMEPLAY CHANGES =-- - Changed TR Samson's Skull Smasher to allow on hit effects to trigger - Made Cardiac Arrest's heart generation work with Eye of Belial and Dimensional Baby - Made pedestals spawned by Blighted Photo during TR Isaac's unlock allow on pickup effects to trigger - Judas' Shadow now revives TR Judas as himself - Printer now works when used by multiple players and spaces out items printed on a card - Reworked Debit Card: Using the card will now reroll all pickups and item pedestals in the room, turning them into shop items in the process. - Berserk, Bursting Sack, Alabaster Box, and Burning Passion have been added to TR Lost's blacklist - Multitool can now open Dusty Chests - TR Lost now gains full charge when entering Ultra Greed floor - TR Lost no longer gains a Broken Heart upon using Reverse Lovers, consistent with other Losts - Bursting sack added to TR Lost item blacklist - For Reverse Fool use: Multitool now drops, and both TR Lost and TR Keeper no longer drop hearts - Dusty Chest now has a chance to turn into a Mimc Chest, Bomb Chest, or itself when using D1 - Dice Capsules can now turn into other capsules when using D1 - Reworked TR Eden's reroll code, making rerolled active items maintain consistent charge and storing surplus charges when rolling into an active item that cannot hold the amount of charges the previous active item had. Certain types of actives are ignored and your charge will be stored separately until you gain another valid active - TR Eden's unlock method now has the same standard quality as the other TR unlock methods. (Initiates a challenge run, has proper save data, etc) - TR Eden is no longer immune to Curse of Darkness - Fixed TR Samson's Immortal Rage triggering early when taking more damage in one instance than you have health. (i.e. soul/bone hearts leaving your red health intact regardless of damage taken) - Added two settings for TR Isaac, TR Judas, and TR ??? for whether they should require a double tap of the drop key to swap pocket items and if holding the drop key only works when standing still. Enabled by default for TR Judas - Descent no longer charges faster in clear rooms by default, requiring a setting to turn it back on - Added new synergies for the following items when golden: Flush, Teleport!, Telepathy for Dummies, Blood Rights, Best Friend, D7, Bob's Rotten Head, Kamikaze, Notched Axe, Converter, Guppy's Paw, Isaac's Tears, Kidney Bean, Mega Blast, Red Candle, The Candle, Shoop Da Whoop!, Glass Cannon, Eraser, Mom's Bracelet - Changed golden synergies for Plan C and Genesis - D Infinity can now be found as a golden item - Clicker can no longer be found as a golden item - Weird Heart's chance to roll into black hearts has been buffed - TR Isaac's inventory will now ignore Book of Virtues - Added Lucky Toe support for Dice Machine and Pain-O-Matic - TR Judas' base and devil forms now have 3 separate damage multipliers, going from x1 on base Judas, to x.9 and x.85 for Devil progression - TR Eden no longer is immune to Curse of Darkness - TR Lost will get a full charge on Divine Remnants upon entering the last floor of Greed(ier) mode --= GENERAL ADJUSTMENTS/BUG FIXES =-- - Fixed errors related to Midas Cursed beggars - Fixed an issue where hitting Clutch or Sisters Vis with Bottled Spirits tears would cause lag or game crashing - Fixed errors related to lasers and Epiphany tear modifiers - Fixed several issues where Genesis would not work as intended with TR characters - Fixed an issue where K.A.E.K's passive ability (Dad's Wallet) did not work properly, resulting in coin loss - Fixed an issue where using multitool on a curse room door would not grant the player invincibility - Fixed Multitool being unable to open the Alt Path door on Chapter 1 - Fixed a charge exploit with Broken Dice where you could gain charge but not consume an item by exiting the run - Fixed TR Cain's bag swinging while the DSS menu was open - Fixed an issue where starting the Cantripped! challenge would sometimes cause freezes when missing Epiphany unlocks - Fixed an issue where cards with an active item printed on them would lose their printed status upon a game crash/force close - Fixed an issue where Chance Cube could turn bosses into regular champion types - Fixed Nothing losing its tear bonus when picking up story related items - Fixed an issue where if TR Isaac used BD on a nearly rotted in an uncleared room and then consumed an item in his inventory, he would retain the pedestal item instead of it disappearing on room clear as intended - Fixed Bleeding Heart sometimes replacing the Broken Shovel spawn in the starting room - Fixed an issue where the glow for TR Keeper's Coin Mantle wouldn't appear - Fixed a TR Eden related error would occur on run start occasionally - Fixed TR Keeper not working as intended with Retribution - Moved character tutorials in greed mode to match vanilla characters - Fixed TR Judas' Shadows spamming the log with animation warning messages - Greatly improved performance of Descent - Fixed player animations not using the current character's spritesheet if you changed from a Tarnished character to a Vanilla character mid-run - Fixed Dusty Chest not rendering previewed pickups in the correct spot with Guppy's Eye - Fixed TR Samson and TR Lost having the names of their pocket actives still render after becoming a co-op ghost. - Fixed the Wheat counter in TR Cain's unlock method going into negative values if you donated more wheat than necessary - Fixed Hornfell and Blood Puppy causing errors with/being immune to Bottled Spirits' Weakness effect - Fixed an issue where Abel could be overkilled by dealing too much damage, resulting in a softlock - Fixed familiars behind Old Knife following it when thrown - Fixed TR Lost being able to spawn infinite Mantle Shards with Birthright upon leaving the room after they're dropped but before it's been cleared - Fixed Tarnished Characters' bodies being invisible when entering a run - Fixed an error occurring whenever the mod called upon "GetValueFromWeightedPool" and the combined weight of all pools was zero, returning nothing and erroring - Fixed TR Samson not having skin alts for his player animations - Fixed bosses not dropping Mantle Shards with TR Lost's birthright if they were killed outside of direct damage (e.g. Chaos Card) - Starting room instructions for Tarnished characters now have their colors consistent with the vanilla ones - Fixed Descent's shadows not rendering properly in water reflections - Descent's shadows no longer have strange tear positioning dependent on firerate - Fixed an issue where TR Samson's Spirit Sword synergy would spawn too many projectiles if dashing over an intangible enemy - Fixed TR Judas' marks not showing up when not in base form - Added a custom tutorial text when starting as Technical Character - Fixed a non-REPENTOGON, potentially hardware-specific issue where any code that tries to get entities in the room would provide a number instead of an entity, resulting in constant errors - Descent's shadows now visibly gain flight when the player does - Fixed several issues related to entering/exiting the Broken Halo room - Fixed deals obtainted by using the D20 in the Broken Halo rooms not having Broken Heart prices for TR Judas - Fixed TR Cain not having a bag to throw as a co-op ghost - Fixed the mod's slot machines not updating immediately when walking into room with them (i.e. Dice Capsules correcting position, Sheep Altar updating animation from sheep to bag level,

Update: Oct 6, 2024 @ 9:20am

Update: Oct 6, 2024 @ 9:19am